#ifndef UI_GL_GL_EGL_API_IMPLEMENTATION_H_
#define UI_GL_GL_EGL_API_IMPLEMENTATION_H_
#include "base/compiler_specific.h"
#include "gl_bindings.h"
#include "ui/gl/gl_export.h"
namespace gfx {
class GLContext;
struct GLWindowSystemBindingInfo;
void InitializeStaticGLBindingsEGL();
void InitializeDynamicGLBindingsEGL(GLContext* context);
void InitializeDebugGLBindingsEGL();
void ClearGLBindingsEGL();
bool GetGLWindowSystemBindingInfoEGL(GLWindowSystemBindingInfo* info);
class GL_EXPORT EGLApiBase : public EGLApi {
public:
#include "gl_bindings_api_autogen_egl.h"
protected:
EGLApiBase();
virtual ~EGLApiBase();
void InitializeBase(DriverEGL* driver);
DriverEGL* driver_;
};
class GL_EXPORT RealEGLApi : public EGLApiBase {
public:
RealEGLApi();
virtual ~RealEGLApi();
void Initialize(DriverEGL* driver);
};
class GL_EXPORT TraceEGLApi : public EGLApi {
public:
TraceEGLApi(EGLApi* egl_api) : egl_api_(egl_api) { }
virtual ~TraceEGLApi();
#include "gl_bindings_api_autogen_egl.h"
private:
EGLApi* egl_api_;
};
}
#endif