root/ui/gl/gl_implementation.cc

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DEFINITIONS

This source file includes following definitions.
  1. CleanupNativeLibraries
  2. GetNamedGLImplementation
  3. GetGLImplementationName
  4. SetGLImplementation
  5. GetGLImplementation
  6. HasDesktopGLFeatures
  7. AddGLNativeLibrary
  8. UnloadGLNativeLibraries
  9. SetGLGetProcAddressProc
  10. GetGLProcAddress
  11. InitializeNullDrawGLBindings
  12. HasInitializedNullDrawGLBindings

// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "ui/gl/gl_implementation.h"

#include <algorithm>
#include <string>

#include "base/at_exit.h"
#include "base/command_line.h"
#include "base/logging.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_gl_api_implementation.h"

namespace gfx {

namespace {

const struct {
  const char* name;
  GLImplementation implementation;
} kGLImplementationNamePairs[] = {
  { kGLImplementationDesktopName, kGLImplementationDesktopGL },
  { kGLImplementationOSMesaName, kGLImplementationOSMesaGL },
#if defined(OS_MACOSX)
  { kGLImplementationAppleName, kGLImplementationAppleGL },
#endif
  { kGLImplementationEGLName, kGLImplementationEGLGLES2 },
  { kGLImplementationMockName, kGLImplementationMockGL }
};

typedef std::vector<base::NativeLibrary> LibraryArray;

GLImplementation g_gl_implementation = kGLImplementationNone;
LibraryArray* g_libraries;
GLGetProcAddressProc g_get_proc_address;

void CleanupNativeLibraries(void* unused) {
  if (g_libraries) {
    // We do not call base::UnloadNativeLibrary() for these libraries as
    // unloading libGL without closing X display is not allowed. See
    // crbug.com/250813 for details.
    delete g_libraries;
    g_libraries = NULL;
  }
}

}

base::ThreadLocalPointer<GLApi>* g_current_gl_context_tls = NULL;
OSMESAApi* g_current_osmesa_context;

#if defined(OS_WIN)

EGLApi* g_current_egl_context;
WGLApi* g_current_wgl_context;

#elif defined(USE_X11)

EGLApi* g_current_egl_context;
GLXApi* g_current_glx_context;

#elif defined(USE_OZONE)

EGLApi* g_current_egl_context;

#elif defined(OS_ANDROID)

EGLApi* g_current_egl_context;

#endif

GLImplementation GetNamedGLImplementation(const std::string& name) {
  for (size_t i = 0; i < ARRAYSIZE_UNSAFE(kGLImplementationNamePairs); ++i) {
    if (name == kGLImplementationNamePairs[i].name)
      return kGLImplementationNamePairs[i].implementation;
  }

  return kGLImplementationNone;
}

const char* GetGLImplementationName(GLImplementation implementation) {
  for (size_t i = 0; i < ARRAYSIZE_UNSAFE(kGLImplementationNamePairs); ++i) {
    if (implementation == kGLImplementationNamePairs[i].implementation)
      return kGLImplementationNamePairs[i].name;
  }

  return "unknown";
}

void SetGLImplementation(GLImplementation implementation) {
  g_gl_implementation = implementation;
}

GLImplementation GetGLImplementation() {
  return g_gl_implementation;
}

bool HasDesktopGLFeatures() {
  return kGLImplementationDesktopGL == g_gl_implementation ||
         kGLImplementationOSMesaGL == g_gl_implementation ||
         kGLImplementationAppleGL == g_gl_implementation;
}

void AddGLNativeLibrary(base::NativeLibrary library) {
  DCHECK(library);

  if (!g_libraries) {
    g_libraries = new LibraryArray;
    base::AtExitManager::RegisterCallback(CleanupNativeLibraries, NULL);
  }

  g_libraries->push_back(library);
}

void UnloadGLNativeLibraries() {
  CleanupNativeLibraries(NULL);
}

void SetGLGetProcAddressProc(GLGetProcAddressProc proc) {
  DCHECK(proc);
  g_get_proc_address = proc;
}

void* GetGLProcAddress(const char* name) {
  DCHECK(g_gl_implementation != kGLImplementationNone);

  if (g_libraries) {
    for (size_t i = 0; i < g_libraries->size(); ++i) {
      void* proc = base::GetFunctionPointerFromNativeLibrary((*g_libraries)[i],
                                                             name);
      if (proc)
        return proc;
    }
  }
  if (g_get_proc_address) {
    void* proc = g_get_proc_address(name);
    if (proc)
      return proc;
  }

  return NULL;
}

void InitializeNullDrawGLBindings() {
  // This is platform independent, so it does not need to live in a platform
  // specific implementation file.
  InitializeNullDrawGLBindingsGL();
}

bool HasInitializedNullDrawGLBindings() {
  return HasInitializedNullDrawGLBindingsGL();
}

DisableNullDrawGLBindings::DisableNullDrawGLBindings() {
  initial_enabled_ = SetNullDrawGLBindingsEnabledGL(false);
}

DisableNullDrawGLBindings::~DisableNullDrawGLBindings() {
  SetNullDrawGLBindingsEnabledGL(initial_enabled_);
}

GLWindowSystemBindingInfo::GLWindowSystemBindingInfo()
    : direct_rendering(true) {}

}  // namespace gfx

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