#ifndef UI_GL_GL_IMAGE_SURFACE_TEXTURE_H_
#define UI_GL_GL_IMAGE_SURFACE_TEXTURE_H_
#include "base/memory/ref_counted.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_image.h"
namespace gfx {
class SurfaceTexture;
class GL_EXPORT GLImageSurfaceTexture : public GLImage {
public:
explicit GLImageSurfaceTexture(gfx::Size size);
bool Initialize(gfx::GpuMemoryBufferHandle buffer);
virtual void Destroy() OVERRIDE;
virtual gfx::Size GetSize() OVERRIDE;
virtual bool BindTexImage(unsigned target) OVERRIDE;
virtual void ReleaseTexImage(unsigned target) OVERRIDE {}
virtual void WillUseTexImage() OVERRIDE {}
virtual void DidUseTexImage() OVERRIDE {}
virtual void WillModifyTexImage() OVERRIDE {}
virtual void DidModifyTexImage() OVERRIDE {}
protected:
virtual ~GLImageSurfaceTexture();
private:
scoped_refptr<SurfaceTexture> surface_texture_;
gfx::Size size_;
GLint texture_id_;
DISALLOW_COPY_AND_ASSIGN(GLImageSurfaceTexture);
};
}
#endif