#ifndef UI_GL_SCOPED_MAKE_CURRENT_H_
#define UI_GL_SCOPED_MAKE_CURRENT_H_
#include "base/basictypes.h"
#include "base/memory/ref_counted.h"
#include "ui/gl/gl_export.h"
namespace gfx {
class GLContext;
class GLSurface;
}
namespace ui {
class GL_EXPORT ScopedMakeCurrent {
public:
ScopedMakeCurrent(gfx::GLContext* context, gfx::GLSurface* surface);
~ScopedMakeCurrent();
bool Succeeded() const;
private:
scoped_refptr<gfx::GLContext> previous_context_;
scoped_refptr<gfx::GLSurface> previous_surface_;
scoped_refptr<gfx::GLContext> context_;
scoped_refptr<gfx::GLSurface> surface_;
bool succeeded_;
DISALLOW_COPY_AND_ASSIGN(ScopedMakeCurrent);
};
}
#endif