This source file includes following definitions.
- succeeded_
- Succeeded
#include "ui/gl/scoped_make_current.h"
#include "base/logging.h"
#include "ui/gl/gl_context.h"
#include "ui/gl/gl_surface.h"
namespace ui {
ScopedMakeCurrent::ScopedMakeCurrent(gfx::GLContext* context,
gfx::GLSurface* surface)
: previous_context_(gfx::GLContext::GetCurrent()),
previous_surface_(gfx::GLSurface::GetCurrent()),
context_(context),
surface_(surface),
succeeded_(false) {
DCHECK(context);
DCHECK(surface);
succeeded_ = context->MakeCurrent(surface);
}
ScopedMakeCurrent::~ScopedMakeCurrent() {
if (previous_context_.get()) {
DCHECK(previous_surface_.get());
previous_context_->MakeCurrent(previous_surface_.get());
} else {
context_->ReleaseCurrent(surface_.get());
}
}
bool ScopedMakeCurrent::Succeeded() const {
return succeeded_;
}
}