This source file includes following definitions.
- PrintLayerHierarchyImp
 
- PrintLayerHierarchy
 
#define _USE_MATH_DEFINES 
#include "ui/compositor/debug_utils.h"
#include <cmath>
#include <iomanip>
#include <iostream>
#include <string>
#include "base/logging.h"
#include "base/strings/utf_string_conversions.h"
#include "ui/compositor/layer.h"
#include "ui/gfx/interpolated_transform.h"
#include "ui/gfx/point.h"
#include "ui/gfx/point_conversions.h"
#include "ui/gfx/transform.h"
using base::UTF8ToWide;
namespace ui {
namespace {
void PrintLayerHierarchyImp(const Layer* layer,
                            int indent,
                            gfx::Point mouse_location,
                            std::wostringstream* out) {
  std::string indent_str(indent, ' ');
  layer->transform().TransformPointReverse(&mouse_location);
  bool mouse_inside_layer_bounds = layer->bounds().Contains(mouse_location);
  mouse_location.Offset(-layer->bounds().x(), -layer->bounds().y());
  *out << UTF8ToWide(indent_str);
  if (mouse_inside_layer_bounds)
    *out << L'*';
  else
    *out << L' ';
  *out << UTF8ToWide(layer->name()) << L' ' << layer;
  switch (layer->type()) {
    case ui::LAYER_NOT_DRAWN:
      *out << L" not_drawn";
      break;
    case ui::LAYER_TEXTURED:
      *out << L" textured";
      if (layer->fills_bounds_opaquely())
        *out << L" opaque";
      break;
    case ui::LAYER_SOLID_COLOR:
      *out << L" solid";
      break;
  }
  if (!layer->visible())
    *out << L" !visible";
  std::string property_indent_str(indent+3, ' ');
  *out << L'\n' << UTF8ToWide(property_indent_str);
  *out << L"bounds: " << layer->bounds().x() << L',' << layer->bounds().y();
  *out << L' ' << layer->bounds().width() << L'x' << layer->bounds().height();
  if (layer->opacity() != 1.0f) {
    *out << L'\n' << UTF8ToWide(property_indent_str);
    *out << L"opacity: " << std::setprecision(2) << layer->opacity();
  }
  gfx::DecomposedTransform decomp;
  if (!layer->transform().IsIdentity() &&
      gfx::DecomposeTransform(&decomp, layer->transform())) {
    *out << L'\n' << UTF8ToWide(property_indent_str);
    *out << L"translation: " << std::fixed << decomp.translate[0];
    *out << L", " << decomp.translate[1];
    *out << L'\n' << UTF8ToWide(property_indent_str);
    *out << L"rotation: ";
    *out << std::acos(decomp.quaternion[3]) * 360.0 / M_PI;
    *out << L'\n' << UTF8ToWide(property_indent_str);
    *out << L"scale: " << decomp.scale[0];
    *out << L", " << decomp.scale[1];
  }
  *out << L'\n';
  for (size_t i = 0, count = layer->children().size(); i < count; ++i) {
    PrintLayerHierarchyImp(
        layer->children()[i], indent + 3, mouse_location, out);
  }
}
}  
void PrintLayerHierarchy(const Layer* layer, gfx::Point mouse_location) {
  std::wostringstream out;
  out << L"Layer hierarchy:\n";
  PrintLayerHierarchyImp(layer, 0, mouse_location, &out);
  
  LOG(ERROR) << out.str();
}
}