#ifndef UI_GFX_GEOMETRY_VECTOR2D_H_
#define UI_GFX_GEOMETRY_VECTOR2D_H_
#include <string>
#include "base/basictypes.h"
#include "ui/gfx/geometry/vector2d_f.h"
#include "ui/gfx/gfx_export.h"
namespace gfx {
class GFX_EXPORT Vector2d {
public:
Vector2d() : x_(0), y_(0) {}
Vector2d(int x, int y) : x_(x), y_(y) {}
int x() const { return x_; }
void set_x(int x) { x_ = x; }
int y() const { return y_; }
void set_y(int y) { y_ = y; }
bool IsZero() const;
void Add(const Vector2d& other);
void Subtract(const Vector2d& other);
void operator+=(const Vector2d& other) { Add(other); }
void operator-=(const Vector2d& other) { Subtract(other); }
void SetToMin(const Vector2d& other) {
x_ = x_ <= other.x_ ? x_ : other.x_;
y_ = y_ <= other.y_ ? y_ : other.y_;
}
void SetToMax(const Vector2d& other) {
x_ = x_ >= other.x_ ? x_ : other.x_;
y_ = y_ >= other.y_ ? y_ : other.y_;
}
int64 LengthSquared() const;
float Length() const;
std::string ToString() const;
operator Vector2dF() const { return Vector2dF(x_, y_); }
private:
int x_;
int y_;
};
inline bool operator==(const Vector2d& lhs, const Vector2d& rhs) {
return lhs.x() == rhs.x() && lhs.y() == rhs.y();
}
inline Vector2d operator-(const Vector2d& v) {
return Vector2d(-v.x(), -v.y());
}
inline Vector2d operator+(const Vector2d& lhs, const Vector2d& rhs) {
Vector2d result = lhs;
result.Add(rhs);
return result;
}
inline Vector2d operator-(const Vector2d& lhs, const Vector2d& rhs) {
Vector2d result = lhs;
result.Add(-rhs);
return result;
}
}
#endif