// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GFX_GEOMETRY_VECTOR2D_CONVERSIONS_H_ #define UI_GFX_GEOMETRY_VECTOR2D_CONVERSIONS_H_ #include "ui/gfx/geometry/vector2d.h" #include "ui/gfx/geometry/vector2d_f.h" namespace gfx { // Returns a Vector2d with each component from the input Vector2dF floored. GFX_EXPORT Vector2d ToFlooredVector2d(const Vector2dF& vector2d); // Returns a Vector2d with each component from the input Vector2dF ceiled. GFX_EXPORT Vector2d ToCeiledVector2d(const Vector2dF& vector2d); // Returns a Vector2d with each component from the input Vector2dF rounded. GFX_EXPORT Vector2d ToRoundedVector2d(const Vector2dF& vector2d); } // namespace gfx #endif // UI_GFX_GEOMETRY_VECTOR2D_CONVERSIONS_H_