#ifndef UI_WM_CORE_WINDOW_MODALITY_CONTROLLER_H_
#define UI_WM_CORE_WINDOW_MODALITY_CONTROLLER_H_
#include <vector>
#include "base/compiler_specific.h"
#include "ui/aura/env_observer.h"
#include "ui/aura/window_observer.h"
#include "ui/events/event_handler.h"
#include "ui/wm/core/wm_core_export.h"
namespace ui {
class EventTarget;
class LocatedEvent;
}
namespace wm {
WM_CORE_EXPORT void SetModalParent(aura::Window* child, aura::Window* parent);
WM_CORE_EXPORT aura::Window* GetModalTransient(aura::Window* window);
class WM_CORE_EXPORT WindowModalityController : public ui::EventHandler,
public aura::EnvObserver,
public aura::WindowObserver {
public:
explicit WindowModalityController(ui::EventTarget* event_target);
virtual ~WindowModalityController();
virtual void OnKeyEvent(ui::KeyEvent* event) OVERRIDE;
virtual void OnMouseEvent(ui::MouseEvent* event) OVERRIDE;
virtual void OnTouchEvent(ui::TouchEvent* event) OVERRIDE;
virtual void OnWindowInitialized(aura::Window* window) OVERRIDE;
virtual void OnWindowPropertyChanged(aura::Window* window,
const void* key,
intptr_t old) OVERRIDE;
virtual void OnWindowVisibilityChanged(aura::Window* window,
bool visible) OVERRIDE;
virtual void OnWindowDestroyed(aura::Window* window) OVERRIDE;
private:
bool ProcessLocatedEvent(aura::Window* target,
ui::LocatedEvent* event);
std::vector<aura::Window*> windows_;
ui::EventTarget* event_target_;
DISALLOW_COPY_AND_ASSIGN(WindowModalityController);
};
}
#endif