root/ui/wm/core/window_modality_controller.cc

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DEFINITIONS

This source file includes following definitions.
  1. HasAncestor
  2. TransientChildIsWindowModal
  3. TransientChildIsSystemModal
  4. TransientChildIsChildModal
  5. GetModalParent
  6. IsModalTransientChild
  7. GetModalTransientChild
  8. SetModalParent
  9. GetModalTransient
  10. OnKeyEvent
  11. OnMouseEvent
  12. OnTouchEvent
  13. OnWindowInitialized
  14. OnWindowPropertyChanged
  15. OnWindowVisibilityChanged
  16. OnWindowDestroyed
  17. ProcessLocatedEvent

// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "ui/wm/core/window_modality_controller.h"

#include <algorithm>

#include "ui/aura/client/aura_constants.h"
#include "ui/aura/client/capture_client.h"
#include "ui/aura/env.h"
#include "ui/aura/window.h"
#include "ui/aura/window_event_dispatcher.h"
#include "ui/aura/window_property.h"
#include "ui/base/ui_base_types.h"
#include "ui/events/event.h"
#include "ui/events/event_target.h"
#include "ui/events/gestures/gesture_recognizer.h"
#include "ui/wm/core/window_animations.h"
#include "ui/wm/core/window_util.h"

namespace wm {

// Transient child's modal parent.
extern const aura::WindowProperty<aura::Window*>* const kModalParentKey;
DEFINE_WINDOW_PROPERTY_KEY(aura::Window*, kModalParentKey, NULL);

namespace {

bool HasAncestor(aura::Window* window, aura::Window* ancestor) {
  if (!window)
    return false;
  if (window == ancestor)
    return true;
  return HasAncestor(window->parent(), ancestor);
}

bool TransientChildIsWindowModal(aura::Window* window) {
  return window->GetProperty(aura::client::kModalKey) == ui::MODAL_TYPE_WINDOW;
}

bool TransientChildIsSystemModal(aura::Window* window) {
  return window->GetProperty(aura::client::kModalKey) == ui::MODAL_TYPE_SYSTEM;
}

bool TransientChildIsChildModal(aura::Window* window) {
  return window->GetProperty(aura::client::kModalKey) == ui::MODAL_TYPE_CHILD;
}

aura::Window* GetModalParent(aura::Window* window) {
  return window->GetProperty(kModalParentKey);
}

bool IsModalTransientChild(aura::Window* transient, aura::Window* original) {
  return transient->IsVisible() &&
      (TransientChildIsWindowModal(transient) ||
       TransientChildIsSystemModal(transient) ||
       (TransientChildIsChildModal(transient) &&
        (HasAncestor(original, GetModalParent(transient)))));
}

aura::Window* GetModalTransientChild(
    aura::Window* activatable,
    aura::Window* original) {
  for (aura::Window::Windows::const_iterator it =
           GetTransientChildren(activatable).begin();
       it != GetTransientChildren(activatable).end();
       ++it) {
    aura::Window* transient = *it;
    if (IsModalTransientChild(transient, original)) {
      return GetTransientChildren(transient).empty() ?
          transient : GetModalTransientChild(transient, original);
    }
  }
  return NULL;
}

}  // namespace

void SetModalParent(aura::Window* child, aura::Window* parent) {
  child->SetProperty(kModalParentKey, parent);
}

aura::Window* GetModalTransient(aura::Window* window) {
  if (!window)
    return NULL;

  // We always want to check the for the transient child of the toplevel window.
  aura::Window* toplevel = GetToplevelWindow(window);
  if (!toplevel)
    return NULL;

  return GetModalTransientChild(toplevel, window);
}

////////////////////////////////////////////////////////////////////////////////
// WindowModalityController, public:

WindowModalityController::WindowModalityController(
    ui::EventTarget* event_target)
    : event_target_(event_target) {
  aura::Env::GetInstance()->AddObserver(this);
  DCHECK(event_target->IsPreTargetListEmpty());
  event_target_->AddPreTargetHandler(this);
}

WindowModalityController::~WindowModalityController() {
  event_target_->RemovePreTargetHandler(this);
  aura::Env::GetInstance()->RemoveObserver(this);
  for (size_t i = 0; i < windows_.size(); ++i)
    windows_[i]->RemoveObserver(this);
}

////////////////////////////////////////////////////////////////////////////////
// WindowModalityController, aura::EventFilter implementation:

void WindowModalityController::OnKeyEvent(ui::KeyEvent* event) {
  aura::Window* target = static_cast<aura::Window*>(event->target());
  if (GetModalTransient(target))
    event->SetHandled();
}

void WindowModalityController::OnMouseEvent(ui::MouseEvent* event) {
  aura::Window* target = static_cast<aura::Window*>(event->target());
  if (ProcessLocatedEvent(target, event))
   event->SetHandled();
}

void WindowModalityController::OnTouchEvent(ui::TouchEvent* event) {
  aura::Window* target = static_cast<aura::Window*>(event->target());
  if (ProcessLocatedEvent(target, event))
    event->SetHandled();
}

////////////////////////////////////////////////////////////////////////////////
// WindowModalityController, aura::EnvObserver implementation:

void WindowModalityController::OnWindowInitialized(aura::Window* window) {
  windows_.push_back(window);
  window->AddObserver(this);
}

////////////////////////////////////////////////////////////////////////////////
// WindowModalityController, aura::WindowObserver implementation:

void WindowModalityController::OnWindowPropertyChanged(aura::Window* window,
                                                       const void* key,
                                                       intptr_t old) {
  // In tests, we sometimes create the modality relationship after a window is
  // visible.
  if (key == aura::client::kModalKey &&
      window->GetProperty(aura::client::kModalKey) != ui::MODAL_TYPE_NONE &&
      window->IsVisible()) {
    ActivateWindow(window);
    ui::GestureRecognizer::Get()->TransferEventsTo(GetTransientParent(window),
                                                   NULL);
  }
}

void WindowModalityController::OnWindowVisibilityChanged(
    aura::Window* window,
    bool visible) {
  if (visible && window->GetProperty(aura::client::kModalKey) !=
      ui::MODAL_TYPE_NONE) {
    ui::GestureRecognizer::Get()->TransferEventsTo(GetTransientParent(window),
                                                   NULL);
    // Make sure no other window has capture, otherwise |window| won't get mouse
    // events.
    aura::Window* capture_window = aura::client::GetCaptureWindow(window);
    if (capture_window)
      capture_window->ReleaseCapture();
  }
}

void WindowModalityController::OnWindowDestroyed(aura::Window* window) {
  windows_.erase(std::find(windows_.begin(), windows_.end(), window));
  window->RemoveObserver(this);
}

bool WindowModalityController::ProcessLocatedEvent(aura::Window* target,
                                                   ui::LocatedEvent* event) {
  if (event->handled())
    return false;
  aura::Window* modal_transient_child = GetModalTransient(target);
  if (modal_transient_child && (event->type() == ui::ET_MOUSE_PRESSED ||
                                event->type() == ui::ET_TOUCH_PRESSED)) {
    AnimateWindow(modal_transient_child, WINDOW_ANIMATION_TYPE_BOUNCE);
  }
  if (event->type() == ui::ET_TOUCH_CANCELLED)
    return false;
  return !!modal_transient_child;
}

}  // namespace wm

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