root/mojo/common/handle_watcher.cc

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DEFINITIONS

This source file includes following definitions.
  1. CreateMessagePumpMojo
  2. MojoDeadlineToTimeTicks
  3. StartWatching
  4. StopWatching
  5. RemoveAndNotify
  6. GetMojoHandleByWatcherID
  7. OnHandleReady
  8. OnHandleError
  9. GetInstance
  10. StartWatching
  11. StopWatching
  12. Start
  13. Stop
  14. OnHandleReady

// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "mojo/common/handle_watcher.h"

#include <map>

#include "base/atomic_sequence_num.h"
#include "base/bind.h"
#include "base/lazy_instance.h"
#include "base/memory/weak_ptr.h"
#include "base/message_loop/message_loop.h"
#include "base/message_loop/message_loop_proxy.h"
#include "base/synchronization/lock.h"
#include "base/threading/thread.h"
#include "base/time/time.h"
#include "mojo/common/environment_data.h"
#include "mojo/common/message_pump_mojo.h"
#include "mojo/common/message_pump_mojo_handler.h"
#include "mojo/common/time_helper.h"

namespace mojo {
namespace common {

typedef int WatcherID;

namespace {

const char kWatcherThreadName[] = "handle-watcher-thread";

const char kWatcherThreadManagerKey[] = "watcher-thread-manager";

// TODO(sky): this should be unnecessary once MessageLoop has been refactored.
MessagePumpMojo* message_pump_mojo = NULL;

scoped_ptr<base::MessagePump> CreateMessagePumpMojo() {
  message_pump_mojo = new MessagePumpMojo;
  return scoped_ptr<base::MessagePump>(message_pump_mojo).Pass();
}

base::TimeTicks MojoDeadlineToTimeTicks(MojoDeadline deadline) {
  return deadline == MOJO_DEADLINE_INDEFINITE ? base::TimeTicks() :
      internal::NowTicks() + base::TimeDelta::FromMicroseconds(deadline);
}

// Tracks the data for a single call to Start().
struct WatchData {
  WatchData()
      : id(0),
        wait_flags(MOJO_WAIT_FLAG_NONE),
        message_loop(NULL) {}

  WatcherID id;
  Handle handle;
  MojoWaitFlags wait_flags;
  base::TimeTicks deadline;
  base::Callback<void(MojoResult)> callback;
  scoped_refptr<base::MessageLoopProxy> message_loop;
};

// WatcherBackend --------------------------------------------------------------

// WatcherBackend is responsible for managing the requests and interacting with
// MessagePumpMojo. All access (outside of creation/destruction) is done on the
// thread WatcherThreadManager creates.
class WatcherBackend : public MessagePumpMojoHandler {
 public:
  WatcherBackend();
  virtual ~WatcherBackend();

  void StartWatching(const WatchData& data);
  void StopWatching(WatcherID watcher_id);

 private:
  typedef std::map<Handle, WatchData> HandleToWatchDataMap;

  // Invoked when a handle needs to be removed and notified.
  void RemoveAndNotify(const Handle& handle, MojoResult result);

  // Searches through |handle_to_data_| for |watcher_id|. Returns true if found
  // and sets |handle| to the Handle. Returns false if not a known id.
  bool GetMojoHandleByWatcherID(WatcherID watcher_id, Handle* handle) const;

  // MessagePumpMojoHandler overrides:
  virtual void OnHandleReady(const Handle& handle) OVERRIDE;
  virtual void OnHandleError(const Handle& handle, MojoResult result) OVERRIDE;

  // Maps from assigned id to WatchData.
  HandleToWatchDataMap handle_to_data_;

  DISALLOW_COPY_AND_ASSIGN(WatcherBackend);
};

WatcherBackend::WatcherBackend() {
}

WatcherBackend::~WatcherBackend() {
}

void WatcherBackend::StartWatching(const WatchData& data) {
  RemoveAndNotify(data.handle, MOJO_RESULT_CANCELLED);

  DCHECK_EQ(0u, handle_to_data_.count(data.handle));

  handle_to_data_[data.handle] = data;
  message_pump_mojo->AddHandler(this, data.handle,
                                data.wait_flags,
                                data.deadline);
}

void WatcherBackend::StopWatching(WatcherID watcher_id) {
  // Because of the thread hop it is entirely possible to get here and not
  // have a valid handle registered for |watcher_id|.
  Handle handle;
  if (!GetMojoHandleByWatcherID(watcher_id, &handle))
    return;

  handle_to_data_.erase(handle);
  message_pump_mojo->RemoveHandler(handle);
}

void WatcherBackend::RemoveAndNotify(const Handle& handle,
                                     MojoResult result) {
  if (handle_to_data_.count(handle) == 0)
    return;

  const WatchData data(handle_to_data_[handle]);
  handle_to_data_.erase(handle);
  message_pump_mojo->RemoveHandler(handle);
  data.message_loop->PostTask(FROM_HERE, base::Bind(data.callback, result));
}

bool WatcherBackend::GetMojoHandleByWatcherID(WatcherID watcher_id,
                                              Handle* handle) const {
  for (HandleToWatchDataMap::const_iterator i = handle_to_data_.begin();
       i != handle_to_data_.end(); ++i) {
    if (i->second.id == watcher_id) {
      *handle = i->second.handle;
      return true;
    }
  }
  return false;
}

void WatcherBackend::OnHandleReady(const Handle& handle) {
  RemoveAndNotify(handle, MOJO_RESULT_OK);
}

void WatcherBackend::OnHandleError(const Handle& handle, MojoResult result) {
  RemoveAndNotify(handle, result);
}

// WatcherThreadManager --------------------------------------------------------

// WatcherThreadManager manages the background thread that listens for handles
// to be ready. All requests are handled by WatcherBackend.
class WatcherThreadManager {
 public:
  ~WatcherThreadManager();

  // Returns the shared instance.
  static WatcherThreadManager* GetInstance();

  // Starts watching the requested handle. Returns a unique ID that is used to
  // stop watching the handle. When the handle is ready |callback| is notified
  // on the thread StartWatching() was invoked on.
  // This may be invoked on any thread.
  WatcherID StartWatching(const Handle& handle,
                          MojoWaitFlags wait_flags,
                          base::TimeTicks deadline,
                          const base::Callback<void(MojoResult)>& callback);

  // Stops watching a handle.
  // This may be invoked on any thread.
  void StopWatching(WatcherID watcher_id);

 private:
  WatcherThreadManager();

  base::Thread thread_;

  base::AtomicSequenceNumber watcher_id_generator_;

  WatcherBackend backend_;

  DISALLOW_COPY_AND_ASSIGN(WatcherThreadManager);
};

struct WatcherThreadManagerData : EnvironmentData::Data {
  scoped_ptr<WatcherThreadManager> thread_manager;
};

WatcherThreadManager::~WatcherThreadManager() {
  thread_.Stop();
}

static base::LazyInstance<base::Lock> thread_lookup_lock =
    LAZY_INSTANCE_INITIALIZER;

WatcherThreadManager* WatcherThreadManager::GetInstance() {
  base::AutoLock auto_lock(thread_lookup_lock.Get());
  WatcherThreadManagerData* data = static_cast<WatcherThreadManagerData*>(
      EnvironmentData::GetInstance()->GetData(kWatcherThreadManagerKey));
  if (!data) {
    data = new WatcherThreadManagerData;
    data->thread_manager.reset(new WatcherThreadManager);
    EnvironmentData::GetInstance()->SetData(
        kWatcherThreadManagerKey,
        scoped_ptr<EnvironmentData::Data>(data));
  }
  return data->thread_manager.get();
}

WatcherID WatcherThreadManager::StartWatching(
    const Handle& handle,
    MojoWaitFlags wait_flags,
    base::TimeTicks deadline,
    const base::Callback<void(MojoResult)>& callback) {
  WatchData data;
  data.id = watcher_id_generator_.GetNext();
  data.handle = handle;
  data.callback = callback;
  data.wait_flags = wait_flags;
  data.deadline = deadline;
  data.message_loop = base::MessageLoopProxy::current();
  DCHECK_NE(static_cast<base::MessageLoopProxy*>(NULL),
            data.message_loop.get());
  // We outlive |thread_|, so it's safe to use Unretained() here.
  thread_.message_loop()->PostTask(
      FROM_HERE,
      base::Bind(&WatcherBackend::StartWatching,
                 base::Unretained(&backend_),
                 data));
  return data.id;
}

void WatcherThreadManager::StopWatching(WatcherID watcher_id) {
  // We outlive |thread_|, so it's safe to use Unretained() here.
  thread_.message_loop()->PostTask(
      FROM_HERE,
      base::Bind(&WatcherBackend::StopWatching,
                 base::Unretained(&backend_),
                 watcher_id));
}

WatcherThreadManager::WatcherThreadManager()
    : thread_(kWatcherThreadName) {
  base::Thread::Options thread_options;
  thread_options.message_pump_factory = base::Bind(&CreateMessagePumpMojo);
  thread_.StartWithOptions(thread_options);
}

}  // namespace

// HandleWatcher::StartState ---------------------------------------------------

// Contains the information passed to Start().
struct HandleWatcher::StartState {
  explicit StartState(HandleWatcher* watcher) : weak_factory(watcher) {
  }

  ~StartState() {
  }

  // ID assigned by WatcherThreadManager.
  WatcherID watcher_id;

  // Callback to notify when done.
  base::Callback<void(MojoResult)> callback;

  // When Start() is invoked a callback is passed to WatcherThreadManager
  // using a WeakRef from |weak_refactory_|. The callback invokes
  // OnHandleReady() (on the thread Start() is invoked from) which in turn
  // notifies |callback_|. Doing this allows us to reset state when the handle
  // is ready, and then notify the callback. Doing this also means Stop()
  // cancels any pending callbacks that may be inflight.
  base::WeakPtrFactory<HandleWatcher> weak_factory;
};

// HandleWatcher ---------------------------------------------------------------

HandleWatcher::HandleWatcher() {
}

HandleWatcher::~HandleWatcher() {
  Stop();
}

void HandleWatcher::Start(const Handle& handle,
                          MojoWaitFlags wait_flags,
                          MojoDeadline deadline,
                          const base::Callback<void(MojoResult)>& callback) {
  DCHECK(handle.is_valid());
  DCHECK_NE(MOJO_WAIT_FLAG_NONE, wait_flags);

  Stop();

  start_state_.reset(new StartState(this));
  start_state_->callback = callback;
  start_state_->watcher_id =
      WatcherThreadManager::GetInstance()->StartWatching(
          handle,
          wait_flags,
          MojoDeadlineToTimeTicks(deadline),
          base::Bind(&HandleWatcher::OnHandleReady,
                     start_state_->weak_factory.GetWeakPtr()));
}

void HandleWatcher::Stop() {
  if (!start_state_.get())
    return;

  scoped_ptr<StartState> old_state(start_state_.Pass());
  WatcherThreadManager::GetInstance()->StopWatching(old_state->watcher_id);
}

void HandleWatcher::OnHandleReady(MojoResult result) {
  DCHECK(start_state_.get());
  scoped_ptr<StartState> old_state(start_state_.Pass());
  old_state->callback.Run(result);

  // NOTE: We may have been deleted during callback execution.
}

}  // namespace common
}  // namespace mojo

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