#ifndef GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_MODELS_H_
#define GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_MODELS_H_
#include "gpu/tools/compositor_model_bench/render_tree.h"
#include "base/basictypes.h"
#include "base/memory/scoped_ptr.h"
enum RenderModel {
ForwardRenderModel
};
const char* ModelToString(RenderModel m);
class RenderModelSimulator {
public:
virtual ~RenderModelSimulator();
virtual void Update() = 0;
virtual void Resize(int width, int height) = 0;
protected:
explicit RenderModelSimulator(RenderNode* root);
scoped_ptr<RenderNode> root_;
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(RenderModelSimulator);
};
RenderModelSimulator* ConstructSimulationModel(RenderModel model,
RenderNode* render_tree_root,
int window_width,
int window_height);
#endif