#ifndef GPU_COMMAND_BUFFER_SERVICE_IMAGE_MANAGER_H_
#define GPU_COMMAND_BUFFER_SERVICE_IMAGE_MANAGER_H_
#include "base/basictypes.h"
#include "base/containers/hash_tables.h"
#include "base/memory/ref_counted.h"
#include "gpu/command_buffer/service/gpu_memory_buffer_manager.h"
#include "gpu/gpu_export.h"
namespace gfx {
class GLImage;
}
namespace gpu {
namespace gles2 {
class GPU_EXPORT ImageManager
: public GpuMemoryBufferManagerInterface,
public base::RefCounted<ImageManager> {
public:
ImageManager();
virtual bool RegisterGpuMemoryBuffer(int32 id,
gfx::GpuMemoryBufferHandle buffer,
size_t width,
size_t height,
unsigned internalformat) OVERRIDE;
virtual void DestroyGpuMemoryBuffer(int32 id) OVERRIDE;
void AddImage(gfx::GLImage* gl_image, int32 service_id);
void RemoveImage(int32 service_id);
gfx::GLImage* LookupImage(int32 service_id);
void SetReleaseAfterUse();
private:
friend class base::RefCounted<ImageManager>;
virtual ~ImageManager();
typedef base::hash_map<uint32, scoped_refptr<gfx::GLImage> > GLImageMap;
GLImageMap gl_images_;
bool release_after_use_;
DISALLOW_COPY_AND_ASSIGN(ImageManager);
};
}
}
#endif