This source file includes following definitions.
- GLES2_COMMAND_LIST
#ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_IDS_AUTOGEN_H_
#define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_IDS_AUTOGEN_H_
#define GLES2_COMMAND_LIST(OP) \
OP(ActiveTexture) \
OP(AttachShader) \
OP(BindAttribLocation) \
OP(BindAttribLocationBucket) \
OP(BindBuffer) \
OP(BindFramebuffer) \
OP(BindRenderbuffer) \
OP(BindTexture) \
OP(BlendColor) \
OP(BlendEquation) \
OP(BlendEquationSeparate) \
OP(BlendFunc) \
OP(BlendFuncSeparate) \
OP(BufferData) \
OP(BufferSubData) \
OP(CheckFramebufferStatus) \
OP(Clear) \
OP(ClearColor) \
OP(ClearDepthf) \
OP(ClearStencil) \
OP(ColorMask) \
OP(CompileShader) \
OP(CompressedTexImage2D) \
OP(CompressedTexImage2DBucket) \
OP(CompressedTexSubImage2D) \
OP(CompressedTexSubImage2DBucket) \
OP(CopyTexImage2D) \
OP(CopyTexSubImage2D) \
OP(CreateProgram) \
OP(CreateShader) \
OP(CullFace) \
OP(DeleteBuffers) \
OP(DeleteBuffersImmediate) \
OP(DeleteFramebuffers) \
OP(DeleteFramebuffersImmediate) \
OP(DeleteProgram) \
OP(DeleteRenderbuffers) \
OP(DeleteRenderbuffersImmediate) \
OP(DeleteShader) \
OP(DeleteTextures) \
OP(DeleteTexturesImmediate) \
OP(DepthFunc) \
OP(DepthMask) \
OP(DepthRangef) \
OP(DetachShader) \
OP(Disable) \
OP(DisableVertexAttribArray) \
OP(DrawArrays) \
OP(DrawElements) \
OP(Enable) \
OP(EnableVertexAttribArray) \
OP(Finish) \
OP(Flush) \
OP(FramebufferRenderbuffer) \
OP(FramebufferTexture2D) \
OP(FrontFace) \
OP(GenBuffers) \
OP(GenBuffersImmediate) \
OP(GenerateMipmap) \
OP(GenFramebuffers) \
OP(GenFramebuffersImmediate) \
OP(GenRenderbuffers) \
OP(GenRenderbuffersImmediate) \
OP(GenTextures) \
OP(GenTexturesImmediate) \
OP(GetActiveAttrib) \
OP(GetActiveUniform) \
OP(GetAttachedShaders) \
OP(GetAttribLocation) \
OP(GetAttribLocationBucket) \
OP(GetBooleanv) \
OP(GetBufferParameteriv) \
OP(GetError) \
OP(GetFloatv) \
OP(GetFramebufferAttachmentParameteriv) \
OP(GetIntegerv) \
OP(GetProgramiv) \
OP(GetProgramInfoLog) \
OP(GetRenderbufferParameteriv) \
OP(GetShaderiv) \
OP(GetShaderInfoLog) \
OP(GetShaderPrecisionFormat) \
OP(GetShaderSource) \
OP(GetString) \
OP(GetTexParameterfv) \
OP(GetTexParameteriv) \
OP(GetUniformfv) \
OP(GetUniformiv) \
OP(GetUniformLocation) \
OP(GetUniformLocationBucket) \
OP(GetVertexAttribfv) \
OP(GetVertexAttribiv) \
OP(GetVertexAttribPointerv) \
OP(Hint) \
OP(IsBuffer) \
OP(IsEnabled) \
OP(IsFramebuffer) \
OP(IsProgram) \
OP(IsRenderbuffer) \
OP(IsShader) \
OP(IsTexture) \
OP(LineWidth) \
OP(LinkProgram) \
OP(PixelStorei) \
OP(PolygonOffset) \
OP(ReadPixels) \
OP(ReleaseShaderCompiler) \
OP(RenderbufferStorage) \
OP(SampleCoverage) \
OP(Scissor) \
OP(ShaderBinary) \
OP(ShaderSource) \
OP(ShaderSourceBucket) \
OP(StencilFunc) \
OP(StencilFuncSeparate) \
OP(StencilMask) \
OP(StencilMaskSeparate) \
OP(StencilOp) \
OP(StencilOpSeparate) \
OP(TexImage2D) \
OP(TexParameterf) \
OP(TexParameterfv) \
OP(TexParameterfvImmediate) \
OP(TexParameteri) \
OP(TexParameteriv) \
OP(TexParameterivImmediate) \
OP(TexSubImage2D) \
OP(Uniform1f) \
OP(Uniform1fv) \
OP(Uniform1fvImmediate) \
OP(Uniform1i) \
OP(Uniform1iv) \
OP(Uniform1ivImmediate) \
OP(Uniform2f) \
OP(Uniform2fv) \
OP(Uniform2fvImmediate) \
OP(Uniform2i) \
OP(Uniform2iv) \
OP(Uniform2ivImmediate) \
OP(Uniform3f) \
OP(Uniform3fv) \
OP(Uniform3fvImmediate) \
OP(Uniform3i) \
OP(Uniform3iv) \
OP(Uniform3ivImmediate) \
OP(Uniform4f) \
OP(Uniform4fv) \
OP(Uniform4fvImmediate) \
OP(Uniform4i) \
OP(Uniform4iv) \
OP(Uniform4ivImmediate) \
OP(UniformMatrix2fv) \
OP(UniformMatrix2fvImmediate) \
OP(UniformMatrix3fv) \
OP(UniformMatrix3fvImmediate) \
OP(UniformMatrix4fv) \
OP(UniformMatrix4fvImmediate) \
OP(UseProgram) \
OP(ValidateProgram) \
OP(VertexAttrib1f) \
OP(VertexAttrib1fv) \
OP(VertexAttrib1fvImmediate) \
OP(VertexAttrib2f) \
OP(VertexAttrib2fv) \
OP(VertexAttrib2fvImmediate) \
OP(VertexAttrib3f) \
OP(VertexAttrib3fv) \
OP(VertexAttrib3fvImmediate) \
OP(VertexAttrib4f) \
OP(VertexAttrib4fv) \
OP(VertexAttrib4fvImmediate) \
OP(VertexAttribPointer) \
OP(Viewport) \
OP(BlitFramebufferCHROMIUM) \
OP(RenderbufferStorageMultisampleCHROMIUM) \
OP(RenderbufferStorageMultisampleEXT) \
OP(FramebufferTexture2DMultisampleEXT) \
OP(TexStorage2DEXT) \
OP(GenQueriesEXT) \
OP(GenQueriesEXTImmediate) \
OP(DeleteQueriesEXT) \
OP(DeleteQueriesEXTImmediate) \
OP(BeginQueryEXT) \
OP(EndQueryEXT) \
OP(InsertEventMarkerEXT) \
OP(PushGroupMarkerEXT) \
OP(PopGroupMarkerEXT) \
OP(GenVertexArraysOES) \
OP(GenVertexArraysOESImmediate) \
OP(DeleteVertexArraysOES) \
OP(DeleteVertexArraysOESImmediate) \
OP(IsVertexArrayOES) \
OP(BindVertexArrayOES) \
OP(SwapBuffers) \
OP(GetMaxValueInBufferCHROMIUM) \
OP(GenSharedIdsCHROMIUM) \
OP(DeleteSharedIdsCHROMIUM) \
OP(RegisterSharedIdsCHROMIUM) \
OP(EnableFeatureCHROMIUM) \
OP(ResizeCHROMIUM) \
OP(GetRequestableExtensionsCHROMIUM) \
OP(RequestExtensionCHROMIUM) \
OP(GetMultipleIntegervCHROMIUM) \
OP(GetProgramInfoCHROMIUM) \
OP(GetTranslatedShaderSourceANGLE) \
OP(PostSubBufferCHROMIUM) \
OP(TexImageIOSurface2DCHROMIUM) \
OP(CopyTextureCHROMIUM) \
OP(DrawArraysInstancedANGLE) \
OP(DrawElementsInstancedANGLE) \
OP(VertexAttribDivisorANGLE) \
OP(GenMailboxCHROMIUM) \
OP(ProduceTextureCHROMIUM) \
OP(ProduceTextureCHROMIUMImmediate) \
OP(ConsumeTextureCHROMIUM) \
OP(ConsumeTextureCHROMIUMImmediate) \
OP(BindUniformLocationCHROMIUM) \
OP(BindUniformLocationCHROMIUMBucket) \
OP(BindTexImage2DCHROMIUM) \
OP(ReleaseTexImage2DCHROMIUM) \
OP(TraceBeginCHROMIUM) \
OP(TraceEndCHROMIUM) \
OP(AsyncTexSubImage2DCHROMIUM) \
OP(AsyncTexImage2DCHROMIUM) \
OP(WaitAsyncTexImage2DCHROMIUM) \
OP(WaitAllAsyncTexImage2DCHROMIUM) \
OP(DiscardFramebufferEXT) \
OP(DiscardFramebufferEXTImmediate) \
OP(LoseContextCHROMIUM) \
OP(InsertSyncPointCHROMIUM) \
OP(WaitSyncPointCHROMIUM) \
OP(DrawBuffersEXT) \
OP(DrawBuffersEXTImmediate) \
OP(DiscardBackbufferCHROMIUM)
enum CommandId {
kStartPoint = cmd::kLastCommonId,
#define GLES2_CMD_OP(name) k##name,
GLES2_COMMAND_LIST(GLES2_CMD_OP)
#undef GLES2_CMD_OP
kNumCommands
};
#endif