#ifndef DEVICE_HID_HID_CONNECTION_WIN_H_
#define DEVICE_HID_HID_CONNECTION_WIN_H_
#include <windows.h>
#include <set>
#include "base/callback.h"
#include "base/memory/ref_counted.h"
#include "base/message_loop/message_loop.h"
#include "base/threading/thread_checker.h"
#include "device/hid/hid_connection.h"
#include "device/hid/hid_device_info.h"
namespace device {
struct PendingHidTransfer;
class HidConnectionWin : public HidConnection {
public:
explicit HidConnectionWin(const HidDeviceInfo& device_info);
bool available() const;
virtual void Read(scoped_refptr<net::IOBufferWithSize> buffer,
const IOCallback& callback) OVERRIDE;
virtual void Write(uint8_t report_id,
scoped_refptr<net::IOBufferWithSize> buffer,
const IOCallback& callback) OVERRIDE;
virtual void GetFeatureReport(uint8_t report_id,
scoped_refptr<net::IOBufferWithSize> buffer,
const IOCallback& callback) OVERRIDE;
virtual void SendFeatureReport(uint8_t report_id,
scoped_refptr<net::IOBufferWithSize> buffer,
const IOCallback& callback) OVERRIDE;
void OnTransferFinished(scoped_refptr<PendingHidTransfer> transfer);
void OnTransferCanceled(scoped_refptr<PendingHidTransfer> transfer);
private:
~HidConnectionWin();
base::win::ScopedHandle file_;
std::set<scoped_refptr<PendingHidTransfer> > transfers_;
base::ThreadChecker thread_checker_;
DISALLOW_COPY_AND_ASSIGN(HidConnectionWin);
};
}
#endif