// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef IPC_IPC_CHANNEL_NACL_H_ #define IPC_IPC_CHANNEL_NACL_H_ #include <deque> #include <string> #include "base/memory/linked_ptr.h" #include "base/memory/scoped_ptr.h" #include "base/memory/weak_ptr.h" #include "base/process/process.h" #include "base/threading/simple_thread.h" #include "ipc/ipc_channel.h" #include "ipc/ipc_channel_reader.h" namespace IPC { // Contains the results from one call to imc_recvmsg (data and file // descriptors). struct MessageContents; // Similar to the Posix version of ChannelImpl but for Native Client code. // This is somewhat different because sendmsg/recvmsg here do not follow POSIX // semantics. Instead, they are implemented by a custom embedding of // NaClDescCustom. See NaClIPCAdapter for the trusted-side implementation. // // We don't need to worry about complicated set up and READWRITE mode for // sharing handles. We also currently do not support passing file descriptors or // named pipes, and we use background threads to emulate signaling when we can // read or write without blocking. class Channel::ChannelImpl : public internal::ChannelReader { public: // Mirror methods of Channel, see ipc_channel.h for description. ChannelImpl(const IPC::ChannelHandle& channel_handle, Mode mode, Listener* listener); virtual ~ChannelImpl(); // Channel implementation. base::ProcessId peer_pid() const; bool Connect(); void Close(); bool Send(Message* message); // Posted to the main thread by ReaderThreadRunner. void DidRecvMsg(scoped_ptr<MessageContents> contents); void ReadDidFail(); private: class ReaderThreadRunner; bool CreatePipe(const IPC::ChannelHandle& channel_handle); bool ProcessOutgoingMessages(); void CallOnChannelConnected(); // ChannelReader implementation. virtual ReadState ReadData(char* buffer, int buffer_len, int* bytes_read) OVERRIDE; virtual bool WillDispatchInputMessage(Message* msg) OVERRIDE; virtual bool DidEmptyInputBuffers() OVERRIDE; virtual void HandleInternalMessage(const Message& msg) OVERRIDE; Mode mode_; bool waiting_connect_; // The pipe used for communication. int pipe_; // The "name" of our pipe. On Windows this is the global identifier for // the pipe. On POSIX it's used as a key in a local map of file descriptors. // For NaCl, we don't actually support looking up file descriptors by name, // and it's only used for debug information. std::string pipe_name_; // We use a thread for reading, so that we can simply block on reading and // post the received data back to the main thread to be properly interleaved // with other tasks in the MessagePump. // // imc_recvmsg supports non-blocking reads, but there's no easy way to be // informed when a write or read can be done without blocking (this is handled // by libevent in Posix). scoped_ptr<ReaderThreadRunner> reader_thread_runner_; scoped_ptr<base::DelegateSimpleThread> reader_thread_; // IPC::ChannelReader expects to be able to call ReadData on us to // synchronously read data waiting in the pipe's buffer without blocking. // Since we can't do that (see 1 and 2 above), the reader thread does blocking // reads and posts the data over to the main thread in MessageContents. Each // MessageContents object is the result of one call to "imc_recvmsg". // DidRecvMsg breaks the MessageContents out in to the data and the file // descriptors, and puts them on these two queues. // TODO(dmichael): There's probably a more efficient way to emulate this with // a circular buffer or something, so we don't have to do so // many heap allocations. But it maybe isn't worth // the trouble given that we probably want to implement 1 and // 2 above in NaCl eventually. // When ReadData is called, it pulls the bytes out of this queue in order. std::deque<linked_ptr<std::vector<char> > > read_queue_; // Queue of file descriptors extracted from imc_recvmsg messages. // NOTE: The implementation assumes underlying storage here is contiguous, so // don't change to something like std::deque<> without changing the // implementation! std::vector<int> input_fds_; // This queue is used when a message is sent prior to Connect having been // called. Normally after we're connected, the queue is empty. std::deque<linked_ptr<Message> > output_queue_; base::WeakPtrFactory<ChannelImpl> weak_ptr_factory_; DISALLOW_IMPLICIT_CONSTRUCTORS(ChannelImpl); }; } // namespace IPC #endif // IPC_IPC_CHANNEL_NACL_H_