root/sync/engine/syncer_util.cc

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DEFINITIONS

This source file includes following definitions.
  1. FindLocalIdToUpdate
  2. AttemptToUpdateEntry
  3. GetUniqueBookmarkTagFromUpdate
  4. GetUpdatePosition
  5. UpdateBookmarkSpecifics
  6. UpdateBookmarkPositioning
  7. UpdateServerFieldsFromUpdate
  8. CreateNewEntry
  9. UpdateLocalDataFromServerData
  10. ValidateCommitEntry
  11. MarkDeletedChildrenSynced
  12. VerifyNewEntry
  13. VerifyUpdateConsistency
  14. VerifyUndelete

// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "sync/engine/syncer_util.h"

#include <algorithm>
#include <set>
#include <string>
#include <vector>

#include "base/base64.h"
#include "base/location.h"
#include "base/metrics/histogram.h"
#include "base/strings/string_number_conversions.h"
#include "sync/engine/conflict_resolver.h"
#include "sync/engine/syncer_proto_util.h"
#include "sync/engine/syncer_types.h"
#include "sync/internal_api/public/base/model_type.h"
#include "sync/internal_api/public/base/unique_position.h"
#include "sync/protocol/bookmark_specifics.pb.h"
#include "sync/protocol/password_specifics.pb.h"
#include "sync/protocol/sync.pb.h"
#include "sync/syncable/directory.h"
#include "sync/syncable/entry.h"
#include "sync/syncable/model_neutral_mutable_entry.h"
#include "sync/syncable/mutable_entry.h"
#include "sync/syncable/syncable_changes_version.h"
#include "sync/syncable/syncable_model_neutral_write_transaction.h"
#include "sync/syncable/syncable_proto_util.h"
#include "sync/syncable/syncable_read_transaction.h"
#include "sync/syncable/syncable_util.h"
#include "sync/syncable/syncable_write_transaction.h"
#include "sync/util/cryptographer.h"
#include "sync/util/time.h"

namespace syncer {

using syncable::BASE_SERVER_SPECIFICS;
using syncable::BASE_VERSION;
using syncable::CHANGES_VERSION;
using syncable::CREATE_NEW_UPDATE_ITEM;
using syncable::CTIME;
using syncable::Directory;
using syncable::Entry;
using syncable::GET_BY_HANDLE;
using syncable::GET_BY_ID;
using syncable::ID;
using syncable::IS_DEL;
using syncable::IS_DIR;
using syncable::IS_UNAPPLIED_UPDATE;
using syncable::IS_UNSYNCED;
using syncable::Id;
using syncable::META_HANDLE;
using syncable::MTIME;
using syncable::MutableEntry;
using syncable::NON_UNIQUE_NAME;
using syncable::PARENT_ID;
using syncable::SERVER_CTIME;
using syncable::SERVER_IS_DEL;
using syncable::SERVER_IS_DIR;
using syncable::SERVER_MTIME;
using syncable::SERVER_NON_UNIQUE_NAME;
using syncable::SERVER_PARENT_ID;
using syncable::SERVER_SPECIFICS;
using syncable::SERVER_UNIQUE_POSITION;
using syncable::SERVER_VERSION;
using syncable::SPECIFICS;
using syncable::SYNCER;
using syncable::UNIQUE_BOOKMARK_TAG;
using syncable::UNIQUE_CLIENT_TAG;
using syncable::UNIQUE_POSITION;
using syncable::UNIQUE_SERVER_TAG;
using syncable::WriteTransaction;

syncable::Id FindLocalIdToUpdate(
    syncable::BaseTransaction* trans,
    const sync_pb::SyncEntity& update) {
  // Expected entry points of this function:
  // SyncEntity has NOT been applied to SERVER fields.
  // SyncEntity has NOT been applied to LOCAL fields.
  // DB has not yet been modified, no entries created for this update.

  const std::string& client_id = trans->directory()->cache_guid();
  const syncable::Id& update_id = SyncableIdFromProto(update.id_string());

  if (update.has_client_defined_unique_tag() &&
      !update.client_defined_unique_tag().empty()) {
    // When a server sends down a client tag, the following cases can occur:
    // 1) Client has entry for tag already, ID is server style, matches
    // 2) Client has entry for tag already, ID is server, doesn't match.
    // 3) Client has entry for tag already, ID is local, (never matches)
    // 4) Client has no entry for tag

    // Case 1, we don't have to do anything since the update will
    // work just fine. Update will end up in the proper entry, via ID lookup.
    // Case 2 - Happens very rarely due to lax enforcement of client tags
    // on the server, if two clients commit the same tag at the same time.
    // When this happens, we pick the lexically-least ID and ignore all other
    // items.
    // Case 3 - We need to replace the local ID with the server ID so that
    // this update gets targeted at the correct local entry; we expect conflict
    // resolution to occur.
    // Case 4 - Perfect. Same as case 1.

    syncable::Entry local_entry(trans, syncable::GET_BY_CLIENT_TAG,
                                update.client_defined_unique_tag());

    // The SyncAPI equivalent of this function will return !good if IS_DEL.
    // The syncable version will return good even if IS_DEL.
    // TODO(chron): Unit test the case with IS_DEL and make sure.
    if (local_entry.good()) {
      if (local_entry.GetId().ServerKnows()) {
        if (local_entry.GetId() != update_id) {
          // Case 2.
          LOG(WARNING) << "Duplicated client tag.";
          if (local_entry.GetId() < update_id) {
            // Signal an error; drop this update on the floor.  Note that
            // we don't server delete the item, because we don't allow it to
            // exist locally at all.  So the item will remain orphaned on
            // the server, and we won't pay attention to it.
            return syncable::GetNullId();
          }
        }
        // Target this change to the existing local entry; later,
        // we'll change the ID of the local entry to update_id
        // if needed.
        return local_entry.GetId();
      } else {
        // Case 3: We have a local entry with the same client tag.
        // We should change the ID of the local entry to the server entry.
        // This will result in an server ID with base version == 0, but that's
        // a legal state for an item with a client tag.  By changing the ID,
        // update will now be applied to local_entry.
        DCHECK(0 == local_entry.GetBaseVersion() ||
               CHANGES_VERSION == local_entry.GetBaseVersion());
        return local_entry.GetId();
      }
    }
  } else if (update.has_originator_cache_guid() &&
      update.originator_cache_guid() == client_id) {
    // If a commit succeeds, but the response does not come back fast enough
    // then the syncer might assume that it was never committed.
    // The server will track the client that sent up the original commit and
    // return this in a get updates response. When this matches a local
    // uncommitted item, we must mutate our local item and version to pick up
    // the committed version of the same item whose commit response was lost.
    // There is however still a race condition if the server has not
    // completed the commit by the time the syncer tries to get updates
    // again. To mitigate this, we need to have the server time out in
    // a reasonable span, our commit batches have to be small enough
    // to process within our HTTP response "assumed alive" time.

    // We need to check if we have an entry that didn't get its server
    // id updated correctly. The server sends down a client ID
    // and a local (negative) id. If we have a entry by that
    // description, we should update the ID and version to the
    // server side ones to avoid multiple copies of the same thing.

    syncable::Id client_item_id = syncable::Id::CreateFromClientString(
        update.originator_client_item_id());
    DCHECK(!client_item_id.ServerKnows());
    syncable::Entry local_entry(trans, GET_BY_ID, client_item_id);

    // If it exists, then our local client lost a commit response.  Use
    // the local entry.
    if (local_entry.good() && !local_entry.GetIsDel()) {
      int64 old_version = local_entry.GetBaseVersion();
      int64 new_version = update.version();
      DCHECK_LE(old_version, 0);
      DCHECK_GT(new_version, 0);
      // Otherwise setting the base version could cause a consistency failure.
      // An entry should never be version 0 and SYNCED.
      DCHECK(local_entry.GetIsUnsynced());

      // Just a quick sanity check.
      DCHECK(!local_entry.GetId().ServerKnows());

      DVLOG(1) << "Reuniting lost commit response IDs. server id: "
               << update_id << " local id: " << local_entry.GetId()
               << " new version: " << new_version;

      return local_entry.GetId();
    }
  }
  // Fallback: target an entry having the server ID, creating one if needed.
  return update_id;
}

UpdateAttemptResponse AttemptToUpdateEntry(
    syncable::WriteTransaction* const trans,
    syncable::MutableEntry* const entry,
    Cryptographer* cryptographer) {
  CHECK(entry->good());
  if (!entry->GetIsUnappliedUpdate())
    return SUCCESS;  // No work to do.
  syncable::Id id = entry->GetId();
  const sync_pb::EntitySpecifics& specifics = entry->GetServerSpecifics();

  // Only apply updates that we can decrypt. If we can't decrypt the update, it
  // is likely because the passphrase has not arrived yet. Because the
  // passphrase may not arrive within this GetUpdates, we can't just return
  // conflict, else we try to perform normal conflict resolution prematurely or
  // the syncer may get stuck. As such, we return CONFLICT_ENCRYPTION, which is
  // treated as an unresolvable conflict. See the description in syncer_types.h.
  // This prevents any unsynced changes from commiting and postpones conflict
  // resolution until all data can be decrypted.
  if (specifics.has_encrypted() &&
      !cryptographer->CanDecrypt(specifics.encrypted())) {
    // We can't decrypt this node yet.
    DVLOG(1) << "Received an undecryptable "
             << ModelTypeToString(entry->GetServerModelType())
             << " update, returning conflict_encryption.";
    return CONFLICT_ENCRYPTION;
  } else if (specifics.has_password() &&
             entry->GetUniqueServerTag().empty()) {
    // Passwords use their own legacy encryption scheme.
    const sync_pb::PasswordSpecifics& password = specifics.password();
    if (!cryptographer->CanDecrypt(password.encrypted())) {
      DVLOG(1) << "Received an undecryptable password update, returning "
               << "conflict_encryption.";
      return CONFLICT_ENCRYPTION;
    }
  }

  if (!entry->GetServerIsDel()) {
    syncable::Id new_parent = entry->GetServerParentId();
    Entry parent(trans, GET_BY_ID,  new_parent);
    // A note on non-directory parents:
    // We catch most unfixable tree invariant errors at update receipt time,
    // however we deal with this case here because we may receive the child
    // first then the illegal parent. Instead of dealing with it twice in
    // different ways we deal with it once here to reduce the amount of code and
    // potential errors.
    if (!parent.good() || parent.GetIsDel() || !parent.GetIsDir()) {
      DVLOG(1) <<  "Entry has bad parent, returning conflict_hierarchy.";
      return CONFLICT_HIERARCHY;
    }
    if (entry->GetParentId() != new_parent) {
      if (!entry->GetIsDel() && !IsLegalNewParent(trans, id, new_parent)) {
        DVLOG(1) << "Not updating item " << id
                 << ", illegal new parent (would cause loop).";
        return CONFLICT_HIERARCHY;
      }
    }
  } else if (entry->GetIsDir()) {
    Directory::Metahandles handles;
    trans->directory()->GetChildHandlesById(trans, id, &handles);
    if (!handles.empty()) {
      // If we have still-existing children, then we need to deal with
      // them before we can process this change.
      DVLOG(1) << "Not deleting directory; it's not empty " << *entry;
      return CONFLICT_HIERARCHY;
    }
  }

  if (entry->GetIsUnsynced()) {
    DVLOG(1) << "Skipping update, returning conflict for: " << id
             << " ; it's unsynced.";
    return CONFLICT_SIMPLE;
  }

  if (specifics.has_encrypted()) {
    DVLOG(2) << "Received a decryptable "
             << ModelTypeToString(entry->GetServerModelType())
             << " update, applying normally.";
  } else {
    DVLOG(2) << "Received an unencrypted "
             << ModelTypeToString(entry->GetServerModelType())
             << " update, applying normally.";
  }

  UpdateLocalDataFromServerData(trans, entry);

  return SUCCESS;
}

std::string GetUniqueBookmarkTagFromUpdate(const sync_pb::SyncEntity& update) {
  if (!update.has_originator_cache_guid() ||
      !update.has_originator_client_item_id()) {
    return std::string();
  }

  return syncable::GenerateSyncableBookmarkHash(
      update.originator_cache_guid(), update.originator_client_item_id());
}

UniquePosition GetUpdatePosition(const sync_pb::SyncEntity& update,
                                 const std::string& suffix) {
  DCHECK(UniquePosition::IsValidSuffix(suffix));
  if (!(SyncerProtoUtil::ShouldMaintainPosition(update))) {
    return UniquePosition::CreateInvalid();
  } else if (update.has_unique_position()) {
    return UniquePosition::FromProto(update.unique_position());
  } else if (update.has_position_in_parent()) {
    return UniquePosition::FromInt64(update.position_in_parent(), suffix);
  } else {
    return UniquePosition::CreateInvalid();
  }
}

namespace {

// Helper to synthesize a new-style sync_pb::EntitySpecifics for use locally,
// when the server speaks only the old sync_pb::SyncEntity_BookmarkData-based
// protocol.
void UpdateBookmarkSpecifics(const std::string& singleton_tag,
                             const std::string& url,
                             const std::string& favicon_bytes,
                             syncable::ModelNeutralMutableEntry* local_entry) {
  // In the new-style protocol, the server no longer sends bookmark info for
  // the "google_chrome" folder.  Mimic that here.
  if (singleton_tag == "google_chrome")
    return;
  sync_pb::EntitySpecifics pb;
  sync_pb::BookmarkSpecifics* bookmark = pb.mutable_bookmark();
  if (!url.empty())
    bookmark->set_url(url);
  if (!favicon_bytes.empty())
    bookmark->set_favicon(favicon_bytes);
  local_entry->PutServerSpecifics(pb);
}

void UpdateBookmarkPositioning(
    const sync_pb::SyncEntity& update,
    syncable::ModelNeutralMutableEntry* local_entry) {
  // Update our unique bookmark tag.  In many cases this will be identical to
  // the tag we already have.  However, clients that have recently upgraded to
  // versions that support unique positions will have incorrect tags.  See the
  // v86 migration logic in directory_backing_store.cc for more information.
  //
  // Both the old and new values are unique to this element.  Applying this
  // update will not risk the creation of conflicting unique tags.
  std::string bookmark_tag = GetUniqueBookmarkTagFromUpdate(update);
  if (UniquePosition::IsValidSuffix(bookmark_tag)) {
    local_entry->PutUniqueBookmarkTag(bookmark_tag);
  }

  // Update our position.
  UniquePosition update_pos =
      GetUpdatePosition(update, local_entry->GetUniqueBookmarkTag());
  if (update_pos.IsValid()) {
    local_entry->PutServerUniquePosition(update_pos);
  } else {
    // TODO(sync): This and other cases of unexpected input should be handled
    // better.
    NOTREACHED();
  }
}

}  // namespace

void UpdateServerFieldsFromUpdate(
    syncable::ModelNeutralMutableEntry* target,
    const sync_pb::SyncEntity& update,
    const std::string& name) {
  if (update.deleted()) {
    if (target->GetServerIsDel()) {
      // If we already think the item is server-deleted, we're done.
      // Skipping these cases prevents our committed deletions from coming
      // back and overriding subsequent undeletions.  For non-deleted items,
      // the version number check has a similar effect.
      return;
    }
    // The server returns very lightweight replies for deletions, so we don't
    // clobber a bunch of fields on delete.
    target->PutServerIsDel(true);
    if (!target->GetUniqueClientTag().empty()) {
      // Items identified by the client unique tag are undeletable; when
      // they're deleted, they go back to version 0.
      target->PutServerVersion(0);
    } else {
      // Otherwise, fake a server version by bumping the local number.
      target->PutServerVersion(
          std::max(target->GetServerVersion(), target->GetBaseVersion()) + 1);
    }
    target->PutIsUnappliedUpdate(true);
    return;
  }

  DCHECK_EQ(target->GetId(), SyncableIdFromProto(update.id_string()))
      << "ID Changing not supported here";
  target->PutServerParentId(SyncableIdFromProto(update.parent_id_string()));
  target->PutServerNonUniqueName(name);
  target->PutServerVersion(update.version());
  target->PutServerCtime(ProtoTimeToTime(update.ctime()));
  target->PutServerMtime(ProtoTimeToTime(update.mtime()));
  target->PutServerIsDir(IsFolder(update));
  if (update.has_server_defined_unique_tag()) {
    const std::string& tag = update.server_defined_unique_tag();
    target->PutUniqueServerTag(tag);
  }
  if (update.has_client_defined_unique_tag()) {
    const std::string& tag = update.client_defined_unique_tag();
    target->PutUniqueClientTag(tag);
  }
  // Store the datatype-specific part as a protobuf.
  if (update.has_specifics()) {
    DCHECK_NE(GetModelType(update), UNSPECIFIED)
        << "Storing unrecognized datatype in sync database.";
    target->PutServerSpecifics(update.specifics());
  } else if (update.has_bookmarkdata()) {
    // Legacy protocol response for bookmark data.
    const sync_pb::SyncEntity::BookmarkData& bookmark = update.bookmarkdata();
    UpdateBookmarkSpecifics(update.server_defined_unique_tag(),
                            bookmark.bookmark_url(),
                            bookmark.bookmark_favicon(),
                            target);
  }
  if (SyncerProtoUtil::ShouldMaintainPosition(update)) {
    UpdateBookmarkPositioning(update, target);
  }

  target->PutServerIsDel(update.deleted());
  // We only mark the entry as unapplied if its version is greater than the
  // local data. If we're processing the update that corresponds to one of our
  // commit we don't apply it as time differences may occur.
  if (update.version() > target->GetBaseVersion()) {
    target->PutIsUnappliedUpdate(true);
  }
}

// Creates a new Entry iff no Entry exists with the given id.
void CreateNewEntry(syncable::ModelNeutralWriteTransaction *trans,
                    const syncable::Id& id) {
  syncable::Entry entry(trans, GET_BY_ID, id);
  if (!entry.good()) {
    syncable::ModelNeutralMutableEntry new_entry(
        trans,
        syncable::CREATE_NEW_UPDATE_ITEM,
        id);
  }
}

// This function is called on an entry when we can update the user-facing data
// from the server data.
void UpdateLocalDataFromServerData(
    syncable::WriteTransaction* trans,
    syncable::MutableEntry* entry) {
  DCHECK(!entry->GetIsUnsynced());
  DCHECK(entry->GetIsUnappliedUpdate());

  DVLOG(2) << "Updating entry : " << *entry;
  // Start by setting the properties that determine the model_type.
  entry->PutSpecifics(entry->GetServerSpecifics());
  // Clear the previous server specifics now that we're applying successfully.
  entry->PutBaseServerSpecifics(sync_pb::EntitySpecifics());
  entry->PutIsDir(entry->GetServerIsDir());
  // This strange dance around the IS_DEL flag avoids problems when setting
  // the name.
  // TODO(chron): Is this still an issue? Unit test this codepath.
  if (entry->GetServerIsDel()) {
    entry->PutIsDel(true);
  } else {
    entry->PutNonUniqueName(entry->GetServerNonUniqueName());
    entry->PutParentId(entry->GetServerParentId());
    entry->PutUniquePosition(entry->GetServerUniquePosition());
    entry->PutIsDel(false);
  }

  entry->PutCtime(entry->GetServerCtime());
  entry->PutMtime(entry->GetServerMtime());
  entry->PutBaseVersion(entry->GetServerVersion());
  entry->PutIsDel(entry->GetServerIsDel());
  entry->PutIsUnappliedUpdate(false);
}

VerifyCommitResult ValidateCommitEntry(syncable::Entry* entry) {
  syncable::Id id = entry->GetId();
  if (id == entry->GetParentId()) {
    CHECK(id.IsRoot()) << "Non-root item is self parenting." << *entry;
    // If the root becomes unsynced it can cause us problems.
    LOG(ERROR) << "Root item became unsynced " << *entry;
    return VERIFY_UNSYNCABLE;
  }
  if (entry->IsRoot()) {
    LOG(ERROR) << "Permanent item became unsynced " << *entry;
    return VERIFY_UNSYNCABLE;
  }
  if (entry->GetIsDel() && !entry->GetId().ServerKnows()) {
    // Drop deleted uncommitted entries.
    return VERIFY_UNSYNCABLE;
  }
  return VERIFY_OK;
}

void MarkDeletedChildrenSynced(
    syncable::Directory* dir,
    syncable::BaseWriteTransaction* trans,
    std::set<syncable::Id>* deleted_folders) {
  // There's two options here.
  // 1. Scan deleted unsynced entries looking up their pre-delete tree for any
  //    of the deleted folders.
  // 2. Take each folder and do a tree walk of all entries underneath it.
  // #2 has a lower big O cost, but writing code to limit the time spent inside
  // the transaction during each step is simpler with 1. Changing this decision
  // may be sensible if this code shows up in profiling.
  if (deleted_folders->empty())
    return;
  Directory::Metahandles handles;
  dir->GetUnsyncedMetaHandles(trans, &handles);
  if (handles.empty())
    return;
  Directory::Metahandles::iterator it;
  for (it = handles.begin() ; it != handles.end() ; ++it) {
    syncable::ModelNeutralMutableEntry entry(trans, GET_BY_HANDLE, *it);
    if (!entry.GetIsUnsynced() || !entry.GetIsDel())
      continue;
    syncable::Id id = entry.GetParentId();
    while (id != trans->root_id()) {
      if (deleted_folders->find(id) != deleted_folders->end()) {
        // We've synced the deletion of this deleted entries parent.
        entry.PutIsUnsynced(false);
        break;
      }
      Entry parent(trans, GET_BY_ID, id);
      if (!parent.good() || !parent.GetIsDel())
        break;
      id = parent.GetParentId();
    }
  }
}

VerifyResult VerifyNewEntry(
    const sync_pb::SyncEntity& update,
    syncable::Entry* target,
    const bool deleted) {
  if (target->good()) {
    // Not a new update.
    return VERIFY_UNDECIDED;
  }
  if (deleted) {
    // Deletion of an item we've never seen can be ignored.
    return VERIFY_SKIP;
  }

  return VERIFY_SUCCESS;
}

// Assumes we have an existing entry; check here for updates that break
// consistency rules.
VerifyResult VerifyUpdateConsistency(
    syncable::ModelNeutralWriteTransaction* trans,
    const sync_pb::SyncEntity& update,
    const bool deleted,
    const bool is_directory,
    ModelType model_type,
    syncable::ModelNeutralMutableEntry* target) {

  CHECK(target->good());
  const syncable::Id& update_id = SyncableIdFromProto(update.id_string());

  // If the update is a delete, we don't really need to worry at this stage.
  if (deleted)
    return VERIFY_SUCCESS;

  if (model_type == UNSPECIFIED) {
    // This update is to an item of a datatype we don't recognize. The server
    // shouldn't have sent it to us.  Throw it on the ground.
    return VERIFY_SKIP;
  }

  if (target->GetServerVersion() > 0) {
    // Then we've had an update for this entry before.
    if (is_directory != target->GetServerIsDir() ||
        model_type != target->GetServerModelType()) {
      if (target->GetIsDel()) {  // If we've deleted the item, we don't care.
        return VERIFY_SKIP;
      } else {
        LOG(ERROR) << "Server update doesn't agree with previous updates. ";
        LOG(ERROR) << " Entry: " << *target;
        LOG(ERROR) << " Update: "
                   << SyncerProtoUtil::SyncEntityDebugString(update);
        return VERIFY_FAIL;
      }
    }

    if (!deleted && (target->GetId() == update_id) &&
        (target->GetServerIsDel() ||
         (!target->GetIsUnsynced() && target->GetIsDel() &&
          target->GetBaseVersion() > 0))) {
      // An undelete. The latter case in the above condition is for
      // when the server does not give us an update following the
      // commit of a delete, before undeleting.
      // Undeletion is common for items that reuse the client-unique tag.
      VerifyResult result = VerifyUndelete(trans, update, target);
      if (VERIFY_UNDECIDED != result)
        return result;
    }
  }
  if (target->GetBaseVersion() > 0) {
    // We've committed this update in the past.
    if (is_directory != target->GetIsDir() ||
        model_type != target->GetModelType()) {
      LOG(ERROR) << "Server update doesn't agree with committed item. ";
      LOG(ERROR) << " Entry: " << *target;
      LOG(ERROR) << " Update: "
                 << SyncerProtoUtil::SyncEntityDebugString(update);
      return VERIFY_FAIL;
    }
    if (target->GetId() == update_id) {
      if (target->GetServerVersion() > update.version()) {
        LOG(WARNING) << "We've already seen a more recent version.";
        LOG(WARNING) << " Entry: " << *target;
        LOG(WARNING) << " Update: "
                     << SyncerProtoUtil::SyncEntityDebugString(update);
        return VERIFY_SKIP;
      }
    }
  }
  return VERIFY_SUCCESS;
}

// Assumes we have an existing entry; verify an update that seems to be
// expressing an 'undelete'
VerifyResult VerifyUndelete(syncable::ModelNeutralWriteTransaction* trans,
                            const sync_pb::SyncEntity& update,
                            syncable::ModelNeutralMutableEntry* target) {
  // TODO(nick): We hit this path for items deleted items that the server
  // tells us to re-create; only deleted items with positive base versions
  // will hit this path.  However, it's not clear how such an undeletion
  // would actually succeed on the server; in the protocol, a base
  // version of 0 is required to undelete an object.  This codepath
  // should be deprecated in favor of client-tag style undeletion
  // (where items go to version 0 when they're deleted), or else
  // removed entirely (if this type of undeletion is indeed impossible).
  CHECK(target->good());
  DVLOG(1) << "Server update is attempting undelete. " << *target
           << "Update:" << SyncerProtoUtil::SyncEntityDebugString(update);
  // Move the old one aside and start over.  It's too tricky to get the old one
  // back into a state that would pass CheckTreeInvariants().
  if (target->GetIsDel()) {
    if (target->GetUniqueClientTag().empty())
      LOG(WARNING) << "Doing move-aside undeletion on client-tagged item.";
    target->PutId(trans->directory()->NextId());
    target->PutUniqueClientTag(std::string());
    target->PutBaseVersion(CHANGES_VERSION);
    target->PutServerVersion(0);
    return VERIFY_SUCCESS;
  }
  if (update.version() < target->GetServerVersion()) {
    LOG(WARNING) << "Update older than current server version for "
                 << *target << " Update:"
                 << SyncerProtoUtil::SyncEntityDebugString(update);
    return VERIFY_SUCCESS;  // Expected in new sync protocol.
  }
  return VERIFY_UNDECIDED;
}

}  // namespace syncer

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