root/third_party/protobuf/src/google/protobuf/stubs/strutil.cc

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DEFINITIONS

This source file includes following definitions.
  1. IsNaN
  2. isxdigit
  3. isprint
  4. StripString
  5. StringReplace
  6. StringReplace
  7. SplitStringToIteratorUsing
  8. SplitStringUsing
  9. SplitStringToIteratorAllowEmpty
  10. SplitStringAllowEmpty
  11. JoinStringsIterator
  12. JoinStrings
  13. UnescapeCEscapeSequences
  14. UnescapeCEscapeSequences
  15. UnescapeCEscapeString
  16. UnescapeCEscapeString
  17. UnescapeCEscapeString
  18. CEscapeInternal
  19. CEscapeString
  20. CEscape
  21. Utf8SafeCEscape
  22. CHexEscape
  23. strto32_adaptor
  24. strtou32_adaptor
  25. FastInt64ToBuffer
  26. FastInt32ToBuffer
  27. FastHexToBuffer
  28. InternalFastHexToBuffer
  29. FastHex64ToBuffer
  30. FastHex32ToBuffer
  31. PlaceNum
  32. FastUInt32ToBufferLeft
  33. FastInt32ToBufferLeft
  34. FastUInt64ToBufferLeft
  35. FastInt64ToBufferLeft
  36. SimpleItoa
  37. SimpleItoa
  38. SimpleItoa
  39. SimpleItoa
  40. SimpleItoa
  41. SimpleItoa
  42. SimpleDtoa
  43. SimpleFtoa
  44. IsValidFloatChar
  45. DelocalizeRadix
  46. DoubleToBuffer
  47. safe_strtof
  48. FloatToBuffer
  49. LocalizeRadix
  50. NoLocaleStrtod

// Protocol Buffers - Google's data interchange format
// Copyright 2008 Google Inc.  All rights reserved.
// http://code.google.com/p/protobuf/
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
//     * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//     * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
//     * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

// from google3/strings/strutil.cc

#include <google/protobuf/stubs/strutil.h>
#include <errno.h>
#include <float.h>    // FLT_DIG and DBL_DIG
#include <limits>
#include <limits.h>
#include <stdio.h>
#include <iterator>

#ifdef _WIN32
// MSVC has only _snprintf, not snprintf.
//
// MinGW has both snprintf and _snprintf, but they appear to be different
// functions.  The former is buggy.  When invoked like so:
//   char buffer[32];
//   snprintf(buffer, 32, "%.*g\n", FLT_DIG, 1.23e10f);
// it prints "1.23000e+10".  This is plainly wrong:  %g should never print
// trailing zeros after the decimal point.  For some reason this bug only
// occurs with some input values, not all.  In any case, _snprintf does the
// right thing, so we use it.
#define snprintf _snprintf
#endif

namespace google {
namespace protobuf {

inline bool IsNaN(double value) {
  // NaN is never equal to anything, even itself.
  return value != value;
}

// These are defined as macros on some platforms.  #undef them so that we can
// redefine them.
#undef isxdigit
#undef isprint

// The definitions of these in ctype.h change based on locale.  Since our
// string manipulation is all in relation to the protocol buffer and C++
// languages, we always want to use the C locale.  So, we re-define these
// exactly as we want them.
inline bool isxdigit(char c) {
  return ('0' <= c && c <= '9') ||
         ('a' <= c && c <= 'f') ||
         ('A' <= c && c <= 'F');
}

inline bool isprint(char c) {
  return c >= 0x20 && c <= 0x7E;
}

// ----------------------------------------------------------------------
// StripString
//    Replaces any occurrence of the character 'remove' (or the characters
//    in 'remove') with the character 'replacewith'.
// ----------------------------------------------------------------------
void StripString(string* s, const char* remove, char replacewith) {
  const char * str_start = s->c_str();
  const char * str = str_start;
  for (str = strpbrk(str, remove);
       str != NULL;
       str = strpbrk(str + 1, remove)) {
    (*s)[str - str_start] = replacewith;
  }
}

// ----------------------------------------------------------------------
// StringReplace()
//    Replace the "old" pattern with the "new" pattern in a string,
//    and append the result to "res".  If replace_all is false,
//    it only replaces the first instance of "old."
// ----------------------------------------------------------------------

void StringReplace(const string& s, const string& oldsub,
                   const string& newsub, bool replace_all,
                   string* res) {
  if (oldsub.empty()) {
    res->append(s);  // if empty, append the given string.
    return;
  }

  string::size_type start_pos = 0;
  string::size_type pos;
  do {
    pos = s.find(oldsub, start_pos);
    if (pos == string::npos) {
      break;
    }
    res->append(s, start_pos, pos - start_pos);
    res->append(newsub);
    start_pos = pos + oldsub.size();  // start searching again after the "old"
  } while (replace_all);
  res->append(s, start_pos, s.length() - start_pos);
}

// ----------------------------------------------------------------------
// StringReplace()
//    Give me a string and two patterns "old" and "new", and I replace
//    the first instance of "old" in the string with "new", if it
//    exists.  If "global" is true; call this repeatedly until it
//    fails.  RETURN a new string, regardless of whether the replacement
//    happened or not.
// ----------------------------------------------------------------------

string StringReplace(const string& s, const string& oldsub,
                     const string& newsub, bool replace_all) {
  string ret;
  StringReplace(s, oldsub, newsub, replace_all, &ret);
  return ret;
}

// ----------------------------------------------------------------------
// SplitStringUsing()
//    Split a string using a character delimiter. Append the components
//    to 'result'.
//
// Note: For multi-character delimiters, this routine will split on *ANY* of
// the characters in the string, not the entire string as a single delimiter.
// ----------------------------------------------------------------------
template <typename ITR>
static inline
void SplitStringToIteratorUsing(const string& full,
                                const char* delim,
                                ITR& result) {
  // Optimize the common case where delim is a single character.
  if (delim[0] != '\0' && delim[1] == '\0') {
    char c = delim[0];
    const char* p = full.data();
    const char* end = p + full.size();
    while (p != end) {
      if (*p == c) {
        ++p;
      } else {
        const char* start = p;
        while (++p != end && *p != c);
        *result++ = string(start, p - start);
      }
    }
    return;
  }

  string::size_type begin_index, end_index;
  begin_index = full.find_first_not_of(delim);
  while (begin_index != string::npos) {
    end_index = full.find_first_of(delim, begin_index);
    if (end_index == string::npos) {
      *result++ = full.substr(begin_index);
      return;
    }
    *result++ = full.substr(begin_index, (end_index - begin_index));
    begin_index = full.find_first_not_of(delim, end_index);
  }
}

void SplitStringUsing(const string& full,
                      const char* delim,
                      vector<string>* result) {
  back_insert_iterator< vector<string> > it(*result);
  SplitStringToIteratorUsing(full, delim, it);
}

// Split a string using a character delimiter. Append the components
// to 'result'.  If there are consecutive delimiters, this function
// will return corresponding empty strings. The string is split into
// at most the specified number of pieces greedily. This means that the
// last piece may possibly be split further. To split into as many pieces
// as possible, specify 0 as the number of pieces.
//
// If "full" is the empty string, yields an empty string as the only value.
//
// If "pieces" is negative for some reason, it returns the whole string
// ----------------------------------------------------------------------
template <typename StringType, typename ITR>
static inline
void SplitStringToIteratorAllowEmpty(const StringType& full,
                                     const char* delim,
                                     int pieces,
                                     ITR& result) {
  string::size_type begin_index, end_index;
  begin_index = 0;

  for (int i = 0; (i < pieces-1) || (pieces == 0); i++) {
    end_index = full.find_first_of(delim, begin_index);
    if (end_index == string::npos) {
      *result++ = full.substr(begin_index);
      return;
    }
    *result++ = full.substr(begin_index, (end_index - begin_index));
    begin_index = end_index + 1;
  }
  *result++ = full.substr(begin_index);
}

void SplitStringAllowEmpty(const string& full, const char* delim,
                           vector<string>* result) {
  back_insert_iterator<vector<string> > it(*result);
  SplitStringToIteratorAllowEmpty(full, delim, 0, it);
}

// ----------------------------------------------------------------------
// JoinStrings()
//    This merges a vector of string components with delim inserted
//    as separaters between components.
//
// ----------------------------------------------------------------------
template <class ITERATOR>
static void JoinStringsIterator(const ITERATOR& start,
                                const ITERATOR& end,
                                const char* delim,
                                string* result) {
  GOOGLE_CHECK(result != NULL);
  result->clear();
  int delim_length = strlen(delim);

  // Precompute resulting length so we can reserve() memory in one shot.
  int length = 0;
  for (ITERATOR iter = start; iter != end; ++iter) {
    if (iter != start) {
      length += delim_length;
    }
    length += iter->size();
  }
  result->reserve(length);

  // Now combine everything.
  for (ITERATOR iter = start; iter != end; ++iter) {
    if (iter != start) {
      result->append(delim, delim_length);
    }
    result->append(iter->data(), iter->size());
  }
}

void JoinStrings(const vector<string>& components,
                 const char* delim,
                 string * result) {
  JoinStringsIterator(components.begin(), components.end(), delim, result);
}

// ----------------------------------------------------------------------
// UnescapeCEscapeSequences()
//    This does all the unescaping that C does: \ooo, \r, \n, etc
//    Returns length of resulting string.
//    The implementation of \x parses any positive number of hex digits,
//    but it is an error if the value requires more than 8 bits, and the
//    result is truncated to 8 bits.
//
//    The second call stores its errors in a supplied string vector.
//    If the string vector pointer is NULL, it reports the errors with LOG().
// ----------------------------------------------------------------------

#define IS_OCTAL_DIGIT(c) (((c) >= '0') && ((c) <= '7'))

inline int hex_digit_to_int(char c) {
  /* Assume ASCII. */
  assert('0' == 0x30 && 'A' == 0x41 && 'a' == 0x61);
  assert(isxdigit(c));
  int x = static_cast<unsigned char>(c);
  if (x > '9') {
    x += 9;
  }
  return x & 0xf;
}

// Protocol buffers doesn't ever care about errors, but I don't want to remove
// the code.
#define LOG_STRING(LEVEL, VECTOR) GOOGLE_LOG_IF(LEVEL, false)

int UnescapeCEscapeSequences(const char* source, char* dest) {
  return UnescapeCEscapeSequences(source, dest, NULL);
}

int UnescapeCEscapeSequences(const char* source, char* dest,
                             vector<string> *errors) {
  GOOGLE_DCHECK(errors == NULL) << "Error reporting not implemented.";

  char* d = dest;
  const char* p = source;

  // Small optimization for case where source = dest and there's no escaping
  while ( p == d && *p != '\0' && *p != '\\' )
    p++, d++;

  while (*p != '\0') {
    if (*p != '\\') {
      *d++ = *p++;
    } else {
      switch ( *++p ) {                    // skip past the '\\'
        case '\0':
          LOG_STRING(ERROR, errors) << "String cannot end with \\";
          *d = '\0';
          return d - dest;   // we're done with p
        case 'a':  *d++ = '\a';  break;
        case 'b':  *d++ = '\b';  break;
        case 'f':  *d++ = '\f';  break;
        case 'n':  *d++ = '\n';  break;
        case 'r':  *d++ = '\r';  break;
        case 't':  *d++ = '\t';  break;
        case 'v':  *d++ = '\v';  break;
        case '\\': *d++ = '\\';  break;
        case '?':  *d++ = '\?';  break;    // \?  Who knew?
        case '\'': *d++ = '\'';  break;
        case '"':  *d++ = '\"';  break;
        case '0': case '1': case '2': case '3':  // octal digit: 1 to 3 digits
        case '4': case '5': case '6': case '7': {
          char ch = *p - '0';
          if ( IS_OCTAL_DIGIT(p[1]) )
            ch = ch * 8 + *++p - '0';
          if ( IS_OCTAL_DIGIT(p[1]) )      // safe (and easy) to do this twice
            ch = ch * 8 + *++p - '0';      // now points at last digit
          *d++ = ch;
          break;
        }
        case 'x': case 'X': {
          if (!isxdigit(p[1])) {
            if (p[1] == '\0') {
              LOG_STRING(ERROR, errors) << "String cannot end with \\x";
            } else {
              LOG_STRING(ERROR, errors) <<
                "\\x cannot be followed by non-hex digit: \\" << *p << p[1];
            }
            break;
          }
          unsigned int ch = 0;
          const char *hex_start = p;
          while (isxdigit(p[1]))  // arbitrarily many hex digits
            ch = (ch << 4) + hex_digit_to_int(*++p);
          if (ch > 0xFF)
            LOG_STRING(ERROR, errors) << "Value of " <<
              "\\" << string(hex_start, p+1-hex_start) << " exceeds 8 bits";
          *d++ = ch;
          break;
        }
#if 0  // TODO(kenton):  Support \u and \U?  Requires runetochar().
        case 'u': {
          // \uhhhh => convert 4 hex digits to UTF-8
          char32 rune = 0;
          const char *hex_start = p;
          for (int i = 0; i < 4; ++i) {
            if (isxdigit(p[1])) {  // Look one char ahead.
              rune = (rune << 4) + hex_digit_to_int(*++p);  // Advance p.
            } else {
              LOG_STRING(ERROR, errors)
                << "\\u must be followed by 4 hex digits: \\"
                <<  string(hex_start, p+1-hex_start);
              break;
            }
          }
          d += runetochar(d, &rune);
          break;
        }
        case 'U': {
          // \Uhhhhhhhh => convert 8 hex digits to UTF-8
          char32 rune = 0;
          const char *hex_start = p;
          for (int i = 0; i < 8; ++i) {
            if (isxdigit(p[1])) {  // Look one char ahead.
              // Don't change rune until we're sure this
              // is within the Unicode limit, but do advance p.
              char32 newrune = (rune << 4) + hex_digit_to_int(*++p);
              if (newrune > 0x10FFFF) {
                LOG_STRING(ERROR, errors)
                  << "Value of \\"
                  << string(hex_start, p + 1 - hex_start)
                  << " exceeds Unicode limit (0x10FFFF)";
                break;
              } else {
                rune = newrune;
              }
            } else {
              LOG_STRING(ERROR, errors)
                << "\\U must be followed by 8 hex digits: \\"
                <<  string(hex_start, p+1-hex_start);
              break;
            }
          }
          d += runetochar(d, &rune);
          break;
        }
#endif
        default:
          LOG_STRING(ERROR, errors) << "Unknown escape sequence: \\" << *p;
      }
      p++;                                 // read past letter we escaped
    }
  }
  *d = '\0';
  return d - dest;
}

// ----------------------------------------------------------------------
// UnescapeCEscapeString()
//    This does the same thing as UnescapeCEscapeSequences, but creates
//    a new string. The caller does not need to worry about allocating
//    a dest buffer. This should be used for non performance critical
//    tasks such as printing debug messages. It is safe for src and dest
//    to be the same.
//
//    The second call stores its errors in a supplied string vector.
//    If the string vector pointer is NULL, it reports the errors with LOG().
//
//    In the first and second calls, the length of dest is returned. In the
//    the third call, the new string is returned.
// ----------------------------------------------------------------------
int UnescapeCEscapeString(const string& src, string* dest) {
  return UnescapeCEscapeString(src, dest, NULL);
}

int UnescapeCEscapeString(const string& src, string* dest,
                          vector<string> *errors) {
  scoped_array<char> unescaped(new char[src.size() + 1]);
  int len = UnescapeCEscapeSequences(src.c_str(), unescaped.get(), errors);
  GOOGLE_CHECK(dest);
  dest->assign(unescaped.get(), len);
  return len;
}

string UnescapeCEscapeString(const string& src) {
  scoped_array<char> unescaped(new char[src.size() + 1]);
  int len = UnescapeCEscapeSequences(src.c_str(), unescaped.get(), NULL);
  return string(unescaped.get(), len);
}

// ----------------------------------------------------------------------
// CEscapeString()
// CHexEscapeString()
//    Copies 'src' to 'dest', escaping dangerous characters using
//    C-style escape sequences. This is very useful for preparing query
//    flags. 'src' and 'dest' should not overlap. The 'Hex' version uses
//    hexadecimal rather than octal sequences.
//    Returns the number of bytes written to 'dest' (not including the \0)
//    or -1 if there was insufficient space.
//
//    Currently only \n, \r, \t, ", ', \ and !isprint() chars are escaped.
// ----------------------------------------------------------------------
int CEscapeInternal(const char* src, int src_len, char* dest,
                    int dest_len, bool use_hex, bool utf8_safe) {
  const char* src_end = src + src_len;
  int used = 0;
  bool last_hex_escape = false; // true if last output char was \xNN

  for (; src < src_end; src++) {
    if (dest_len - used < 2)   // Need space for two letter escape
      return -1;

    bool is_hex_escape = false;
    switch (*src) {
      case '\n': dest[used++] = '\\'; dest[used++] = 'n';  break;
      case '\r': dest[used++] = '\\'; dest[used++] = 'r';  break;
      case '\t': dest[used++] = '\\'; dest[used++] = 't';  break;
      case '\"': dest[used++] = '\\'; dest[used++] = '\"'; break;
      case '\'': dest[used++] = '\\'; dest[used++] = '\''; break;
      case '\\': dest[used++] = '\\'; dest[used++] = '\\'; break;
      default:
        // Note that if we emit \xNN and the src character after that is a hex
        // digit then that digit must be escaped too to prevent it being
        // interpreted as part of the character code by C.
        if ((!utf8_safe || static_cast<uint8>(*src) < 0x80) &&
            (!isprint(*src) ||
             (last_hex_escape && isxdigit(*src)))) {
          if (dest_len - used < 4) // need space for 4 letter escape
            return -1;
          sprintf(dest + used, (use_hex ? "\\x%02x" : "\\%03o"),
                  static_cast<uint8>(*src));
          is_hex_escape = use_hex;
          used += 4;
        } else {
          dest[used++] = *src; break;
        }
    }
    last_hex_escape = is_hex_escape;
  }

  if (dest_len - used < 1)   // make sure that there is room for \0
    return -1;

  dest[used] = '\0';   // doesn't count towards return value though
  return used;
}

int CEscapeString(const char* src, int src_len, char* dest, int dest_len) {
  return CEscapeInternal(src, src_len, dest, dest_len, false, false);
}

// ----------------------------------------------------------------------
// CEscape()
// CHexEscape()
//    Copies 'src' to result, escaping dangerous characters using
//    C-style escape sequences. This is very useful for preparing query
//    flags. 'src' and 'dest' should not overlap. The 'Hex' version
//    hexadecimal rather than octal sequences.
//
//    Currently only \n, \r, \t, ", ', \ and !isprint() chars are escaped.
// ----------------------------------------------------------------------
string CEscape(const string& src) {
  const int dest_length = src.size() * 4 + 1; // Maximum possible expansion
  scoped_array<char> dest(new char[dest_length]);
  const int len = CEscapeInternal(src.data(), src.size(),
                                  dest.get(), dest_length, false, false);
  GOOGLE_DCHECK_GE(len, 0);
  return string(dest.get(), len);
}

namespace strings {

string Utf8SafeCEscape(const string& src) {
  const int dest_length = src.size() * 4 + 1; // Maximum possible expansion
  scoped_array<char> dest(new char[dest_length]);
  const int len = CEscapeInternal(src.data(), src.size(),
                                  dest.get(), dest_length, false, true);
  GOOGLE_DCHECK_GE(len, 0);
  return string(dest.get(), len);
}

string CHexEscape(const string& src) {
  const int dest_length = src.size() * 4 + 1; // Maximum possible expansion
  scoped_array<char> dest(new char[dest_length]);
  const int len = CEscapeInternal(src.data(), src.size(),
                                  dest.get(), dest_length, true, false);
  GOOGLE_DCHECK_GE(len, 0);
  return string(dest.get(), len);
}

}  // namespace strings

// ----------------------------------------------------------------------
// strto32_adaptor()
// strtou32_adaptor()
//    Implementation of strto[u]l replacements that have identical
//    overflow and underflow characteristics for both ILP-32 and LP-64
//    platforms, including errno preservation in error-free calls.
// ----------------------------------------------------------------------

int32 strto32_adaptor(const char *nptr, char **endptr, int base) {
  const int saved_errno = errno;
  errno = 0;
  const long result = strtol(nptr, endptr, base);
  if (errno == ERANGE && result == LONG_MIN) {
    return kint32min;
  } else if (errno == ERANGE && result == LONG_MAX) {
    return kint32max;
  } else if (errno == 0 && result < kint32min) {
    errno = ERANGE;
    return kint32min;
  } else if (errno == 0 && result > kint32max) {
    errno = ERANGE;
    return kint32max;
  }
  if (errno == 0)
    errno = saved_errno;
  return static_cast<int32>(result);
}

uint32 strtou32_adaptor(const char *nptr, char **endptr, int base) {
  const int saved_errno = errno;
  errno = 0;
  const unsigned long result = strtoul(nptr, endptr, base);
  if (errno == ERANGE && result == ULONG_MAX) {
    return kuint32max;
  } else if (errno == 0 && result > kuint32max) {
    errno = ERANGE;
    return kuint32max;
  }
  if (errno == 0)
    errno = saved_errno;
  return static_cast<uint32>(result);
}

// ----------------------------------------------------------------------
// FastIntToBuffer()
// FastInt64ToBuffer()
// FastHexToBuffer()
// FastHex64ToBuffer()
// FastHex32ToBuffer()
// ----------------------------------------------------------------------

// Offset into buffer where FastInt64ToBuffer places the end of string
// null character.  Also used by FastInt64ToBufferLeft.
static const int kFastInt64ToBufferOffset = 21;

char *FastInt64ToBuffer(int64 i, char* buffer) {
  // We could collapse the positive and negative sections, but that
  // would be slightly slower for positive numbers...
  // 22 bytes is enough to store -2**64, -18446744073709551616.
  char* p = buffer + kFastInt64ToBufferOffset;
  *p-- = '\0';
  if (i >= 0) {
    do {
      *p-- = '0' + i % 10;
      i /= 10;
    } while (i > 0);
    return p + 1;
  } else {
    // On different platforms, % and / have different behaviors for
    // negative numbers, so we need to jump through hoops to make sure
    // we don't divide negative numbers.
    if (i > -10) {
      i = -i;
      *p-- = '0' + i;
      *p = '-';
      return p;
    } else {
      // Make sure we aren't at MIN_INT, in which case we can't say i = -i
      i = i + 10;
      i = -i;
      *p-- = '0' + i % 10;
      // Undo what we did a moment ago
      i = i / 10 + 1;
      do {
        *p-- = '0' + i % 10;
        i /= 10;
      } while (i > 0);
      *p = '-';
      return p;
    }
  }
}

// Offset into buffer where FastInt32ToBuffer places the end of string
// null character.  Also used by FastInt32ToBufferLeft
static const int kFastInt32ToBufferOffset = 11;

// Yes, this is a duplicate of FastInt64ToBuffer.  But, we need this for the
// compiler to generate 32 bit arithmetic instructions.  It's much faster, at
// least with 32 bit binaries.
char *FastInt32ToBuffer(int32 i, char* buffer) {
  // We could collapse the positive and negative sections, but that
  // would be slightly slower for positive numbers...
  // 12 bytes is enough to store -2**32, -4294967296.
  char* p = buffer + kFastInt32ToBufferOffset;
  *p-- = '\0';
  if (i >= 0) {
    do {
      *p-- = '0' + i % 10;
      i /= 10;
    } while (i > 0);
    return p + 1;
  } else {
    // On different platforms, % and / have different behaviors for
    // negative numbers, so we need to jump through hoops to make sure
    // we don't divide negative numbers.
    if (i > -10) {
      i = -i;
      *p-- = '0' + i;
      *p = '-';
      return p;
    } else {
      // Make sure we aren't at MIN_INT, in which case we can't say i = -i
      i = i + 10;
      i = -i;
      *p-- = '0' + i % 10;
      // Undo what we did a moment ago
      i = i / 10 + 1;
      do {
        *p-- = '0' + i % 10;
        i /= 10;
      } while (i > 0);
      *p = '-';
      return p;
    }
  }
}

char *FastHexToBuffer(int i, char* buffer) {
  GOOGLE_CHECK(i >= 0) << "FastHexToBuffer() wants non-negative integers, not " << i;

  static const char *hexdigits = "0123456789abcdef";
  char *p = buffer + 21;
  *p-- = '\0';
  do {
    *p-- = hexdigits[i & 15];   // mod by 16
    i >>= 4;                    // divide by 16
  } while (i > 0);
  return p + 1;
}

char *InternalFastHexToBuffer(uint64 value, char* buffer, int num_byte) {
  static const char *hexdigits = "0123456789abcdef";
  buffer[num_byte] = '\0';
  for (int i = num_byte - 1; i >= 0; i--) {
#ifdef _M_X64
    // MSVC x64 platform has a bug optimizing the uint32(value) in the #else
    // block. Given that the uint32 cast was to improve performance on 32-bit
    // platforms, we use 64-bit '&' directly.
    buffer[i] = hexdigits[value & 0xf];
#else
    buffer[i] = hexdigits[uint32(value) & 0xf];
#endif
    value >>= 4;
  }
  return buffer;
}

char *FastHex64ToBuffer(uint64 value, char* buffer) {
  return InternalFastHexToBuffer(value, buffer, 16);
}

char *FastHex32ToBuffer(uint32 value, char* buffer) {
  return InternalFastHexToBuffer(value, buffer, 8);
}

static inline char* PlaceNum(char* p, int num, char prev_sep) {
   *p-- = '0' + num % 10;
   *p-- = '0' + num / 10;
   *p-- = prev_sep;
   return p;
}

// ----------------------------------------------------------------------
// FastInt32ToBufferLeft()
// FastUInt32ToBufferLeft()
// FastInt64ToBufferLeft()
// FastUInt64ToBufferLeft()
//
// Like the Fast*ToBuffer() functions above, these are intended for speed.
// Unlike the Fast*ToBuffer() functions, however, these functions write
// their output to the beginning of the buffer (hence the name, as the
// output is left-aligned).  The caller is responsible for ensuring that
// the buffer has enough space to hold the output.
//
// Returns a pointer to the end of the string (i.e. the null character
// terminating the string).
// ----------------------------------------------------------------------

static const char two_ASCII_digits[100][2] = {
  {'0','0'}, {'0','1'}, {'0','2'}, {'0','3'}, {'0','4'},
  {'0','5'}, {'0','6'}, {'0','7'}, {'0','8'}, {'0','9'},
  {'1','0'}, {'1','1'}, {'1','2'}, {'1','3'}, {'1','4'},
  {'1','5'}, {'1','6'}, {'1','7'}, {'1','8'}, {'1','9'},
  {'2','0'}, {'2','1'}, {'2','2'}, {'2','3'}, {'2','4'},
  {'2','5'}, {'2','6'}, {'2','7'}, {'2','8'}, {'2','9'},
  {'3','0'}, {'3','1'}, {'3','2'}, {'3','3'}, {'3','4'},
  {'3','5'}, {'3','6'}, {'3','7'}, {'3','8'}, {'3','9'},
  {'4','0'}, {'4','1'}, {'4','2'}, {'4','3'}, {'4','4'},
  {'4','5'}, {'4','6'}, {'4','7'}, {'4','8'}, {'4','9'},
  {'5','0'}, {'5','1'}, {'5','2'}, {'5','3'}, {'5','4'},
  {'5','5'}, {'5','6'}, {'5','7'}, {'5','8'}, {'5','9'},
  {'6','0'}, {'6','1'}, {'6','2'}, {'6','3'}, {'6','4'},
  {'6','5'}, {'6','6'}, {'6','7'}, {'6','8'}, {'6','9'},
  {'7','0'}, {'7','1'}, {'7','2'}, {'7','3'}, {'7','4'},
  {'7','5'}, {'7','6'}, {'7','7'}, {'7','8'}, {'7','9'},
  {'8','0'}, {'8','1'}, {'8','2'}, {'8','3'}, {'8','4'},
  {'8','5'}, {'8','6'}, {'8','7'}, {'8','8'}, {'8','9'},
  {'9','0'}, {'9','1'}, {'9','2'}, {'9','3'}, {'9','4'},
  {'9','5'}, {'9','6'}, {'9','7'}, {'9','8'}, {'9','9'}
};

char* FastUInt32ToBufferLeft(uint32 u, char* buffer) {
  int digits;
  const char *ASCII_digits = NULL;
  // The idea of this implementation is to trim the number of divides to as few
  // as possible by using multiplication and subtraction rather than mod (%),
  // and by outputting two digits at a time rather than one.
  // The huge-number case is first, in the hopes that the compiler will output
  // that case in one branch-free block of code, and only output conditional
  // branches into it from below.
  if (u >= 1000000000) {  // >= 1,000,000,000
    digits = u / 100000000;  // 100,000,000
    ASCII_digits = two_ASCII_digits[digits];
    buffer[0] = ASCII_digits[0];
    buffer[1] = ASCII_digits[1];
    buffer += 2;
sublt100_000_000:
    u -= digits * 100000000;  // 100,000,000
lt100_000_000:
    digits = u / 1000000;  // 1,000,000
    ASCII_digits = two_ASCII_digits[digits];
    buffer[0] = ASCII_digits[0];
    buffer[1] = ASCII_digits[1];
    buffer += 2;
sublt1_000_000:
    u -= digits * 1000000;  // 1,000,000
lt1_000_000:
    digits = u / 10000;  // 10,000
    ASCII_digits = two_ASCII_digits[digits];
    buffer[0] = ASCII_digits[0];
    buffer[1] = ASCII_digits[1];
    buffer += 2;
sublt10_000:
    u -= digits * 10000;  // 10,000
lt10_000:
    digits = u / 100;
    ASCII_digits = two_ASCII_digits[digits];
    buffer[0] = ASCII_digits[0];
    buffer[1] = ASCII_digits[1];
    buffer += 2;
sublt100:
    u -= digits * 100;
lt100:
    digits = u;
    ASCII_digits = two_ASCII_digits[digits];
    buffer[0] = ASCII_digits[0];
    buffer[1] = ASCII_digits[1];
    buffer += 2;
done:
    *buffer = 0;
    return buffer;
  }

  if (u < 100) {
    digits = u;
    if (u >= 10) goto lt100;
    *buffer++ = '0' + digits;
    goto done;
  }
  if (u  <  10000) {   // 10,000
    if (u >= 1000) goto lt10_000;
    digits = u / 100;
    *buffer++ = '0' + digits;
    goto sublt100;
  }
  if (u  <  1000000) {   // 1,000,000
    if (u >= 100000) goto lt1_000_000;
    digits = u / 10000;  //    10,000
    *buffer++ = '0' + digits;
    goto sublt10_000;
  }
  if (u  <  100000000) {   // 100,000,000
    if (u >= 10000000) goto lt100_000_000;
    digits = u / 1000000;  //   1,000,000
    *buffer++ = '0' + digits;
    goto sublt1_000_000;
  }
  // we already know that u < 1,000,000,000
  digits = u / 100000000;   // 100,000,000
  *buffer++ = '0' + digits;
  goto sublt100_000_000;
}

char* FastInt32ToBufferLeft(int32 i, char* buffer) {
  uint32 u = i;
  if (i < 0) {
    *buffer++ = '-';
    u = -i;
  }
  return FastUInt32ToBufferLeft(u, buffer);
}

char* FastUInt64ToBufferLeft(uint64 u64, char* buffer) {
  int digits;
  const char *ASCII_digits = NULL;

  uint32 u = static_cast<uint32>(u64);
  if (u == u64) return FastUInt32ToBufferLeft(u, buffer);

  uint64 top_11_digits = u64 / 1000000000;
  buffer = FastUInt64ToBufferLeft(top_11_digits, buffer);
  u = u64 - (top_11_digits * 1000000000);

  digits = u / 10000000;  // 10,000,000
  GOOGLE_DCHECK_LT(digits, 100);
  ASCII_digits = two_ASCII_digits[digits];
  buffer[0] = ASCII_digits[0];
  buffer[1] = ASCII_digits[1];
  buffer += 2;
  u -= digits * 10000000;  // 10,000,000
  digits = u / 100000;  // 100,000
  ASCII_digits = two_ASCII_digits[digits];
  buffer[0] = ASCII_digits[0];
  buffer[1] = ASCII_digits[1];
  buffer += 2;
  u -= digits * 100000;  // 100,000
  digits = u / 1000;  // 1,000
  ASCII_digits = two_ASCII_digits[digits];
  buffer[0] = ASCII_digits[0];
  buffer[1] = ASCII_digits[1];
  buffer += 2;
  u -= digits * 1000;  // 1,000
  digits = u / 10;
  ASCII_digits = two_ASCII_digits[digits];
  buffer[0] = ASCII_digits[0];
  buffer[1] = ASCII_digits[1];
  buffer += 2;
  u -= digits * 10;
  digits = u;
  *buffer++ = '0' + digits;
  *buffer = 0;
  return buffer;
}

char* FastInt64ToBufferLeft(int64 i, char* buffer) {
  uint64 u = i;
  if (i < 0) {
    *buffer++ = '-';
    u = -i;
  }
  return FastUInt64ToBufferLeft(u, buffer);
}

// ----------------------------------------------------------------------
// SimpleItoa()
//    Description: converts an integer to a string.
//
//    Return value: string
// ----------------------------------------------------------------------

string SimpleItoa(int i) {
  char buffer[kFastToBufferSize];
  return (sizeof(i) == 4) ?
    FastInt32ToBuffer(i, buffer) :
    FastInt64ToBuffer(i, buffer);
}

string SimpleItoa(unsigned int i) {
  char buffer[kFastToBufferSize];
  return string(buffer, (sizeof(i) == 4) ?
    FastUInt32ToBufferLeft(i, buffer) :
    FastUInt64ToBufferLeft(i, buffer));
}

string SimpleItoa(long i) {
  char buffer[kFastToBufferSize];
  return (sizeof(i) == 4) ?
    FastInt32ToBuffer(i, buffer) :
    FastInt64ToBuffer(i, buffer);
}

string SimpleItoa(unsigned long i) {
  char buffer[kFastToBufferSize];
  return string(buffer, (sizeof(i) == 4) ?
    FastUInt32ToBufferLeft(i, buffer) :
    FastUInt64ToBufferLeft(i, buffer));
}

string SimpleItoa(long long i) {
  char buffer[kFastToBufferSize];
  return (sizeof(i) == 4) ?
    FastInt32ToBuffer(i, buffer) :
    FastInt64ToBuffer(i, buffer);
}

string SimpleItoa(unsigned long long i) {
  char buffer[kFastToBufferSize];
  return string(buffer, (sizeof(i) == 4) ?
    FastUInt32ToBufferLeft(i, buffer) :
    FastUInt64ToBufferLeft(i, buffer));
}

// ----------------------------------------------------------------------
// SimpleDtoa()
// SimpleFtoa()
// DoubleToBuffer()
// FloatToBuffer()
//    We want to print the value without losing precision, but we also do
//    not want to print more digits than necessary.  This turns out to be
//    trickier than it sounds.  Numbers like 0.2 cannot be represented
//    exactly in binary.  If we print 0.2 with a very large precision,
//    e.g. "%.50g", we get "0.2000000000000000111022302462515654042363167".
//    On the other hand, if we set the precision too low, we lose
//    significant digits when printing numbers that actually need them.
//    It turns out there is no precision value that does the right thing
//    for all numbers.
//
//    Our strategy is to first try printing with a precision that is never
//    over-precise, then parse the result with strtod() to see if it
//    matches.  If not, we print again with a precision that will always
//    give a precise result, but may use more digits than necessary.
//
//    An arguably better strategy would be to use the algorithm described
//    in "How to Print Floating-Point Numbers Accurately" by Steele &
//    White, e.g. as implemented by David M. Gay's dtoa().  It turns out,
//    however, that the following implementation is about as fast as
//    DMG's code.  Furthermore, DMG's code locks mutexes, which means it
//    will not scale well on multi-core machines.  DMG's code is slightly
//    more accurate (in that it will never use more digits than
//    necessary), but this is probably irrelevant for most users.
//
//    Rob Pike and Ken Thompson also have an implementation of dtoa() in
//    third_party/fmt/fltfmt.cc.  Their implementation is similar to this
//    one in that it makes guesses and then uses strtod() to check them.
//    Their implementation is faster because they use their own code to
//    generate the digits in the first place rather than use snprintf(),
//    thus avoiding format string parsing overhead.  However, this makes
//    it considerably more complicated than the following implementation,
//    and it is embedded in a larger library.  If speed turns out to be
//    an issue, we could re-implement this in terms of their
//    implementation.
// ----------------------------------------------------------------------

string SimpleDtoa(double value) {
  char buffer[kDoubleToBufferSize];
  return DoubleToBuffer(value, buffer);
}

string SimpleFtoa(float value) {
  char buffer[kFloatToBufferSize];
  return FloatToBuffer(value, buffer);
}

static inline bool IsValidFloatChar(char c) {
  return ('0' <= c && c <= '9') ||
         c == 'e' || c == 'E' ||
         c == '+' || c == '-';
}

void DelocalizeRadix(char* buffer) {
  // Fast check:  if the buffer has a normal decimal point, assume no
  // translation is needed.
  if (strchr(buffer, '.') != NULL) return;

  // Find the first unknown character.
  while (IsValidFloatChar(*buffer)) ++buffer;

  if (*buffer == '\0') {
    // No radix character found.
    return;
  }

  // We are now pointing at the locale-specific radix character.  Replace it
  // with '.'.
  *buffer = '.';
  ++buffer;

  if (!IsValidFloatChar(*buffer) && *buffer != '\0') {
    // It appears the radix was a multi-byte character.  We need to remove the
    // extra bytes.
    char* target = buffer;
    do { ++buffer; } while (!IsValidFloatChar(*buffer) && *buffer != '\0');
    memmove(target, buffer, strlen(buffer) + 1);
  }
}

char* DoubleToBuffer(double value, char* buffer) {
  // DBL_DIG is 15 for IEEE-754 doubles, which are used on almost all
  // platforms these days.  Just in case some system exists where DBL_DIG
  // is significantly larger -- and risks overflowing our buffer -- we have
  // this assert.
  GOOGLE_COMPILE_ASSERT(DBL_DIG < 20, DBL_DIG_is_too_big);

  if (value == numeric_limits<double>::infinity()) {
    strcpy(buffer, "inf");
    return buffer;
  } else if (value == -numeric_limits<double>::infinity()) {
    strcpy(buffer, "-inf");
    return buffer;
  } else if (IsNaN(value)) {
    strcpy(buffer, "nan");
    return buffer;
  }

  int snprintf_result =
    snprintf(buffer, kDoubleToBufferSize, "%.*g", DBL_DIG, value);

  // The snprintf should never overflow because the buffer is significantly
  // larger than the precision we asked for.
  GOOGLE_DCHECK(snprintf_result > 0 && snprintf_result < kDoubleToBufferSize);

  // We need to make parsed_value volatile in order to force the compiler to
  // write it out to the stack.  Otherwise, it may keep the value in a
  // register, and if it does that, it may keep it as a long double instead
  // of a double.  This long double may have extra bits that make it compare
  // unequal to "value" even though it would be exactly equal if it were
  // truncated to a double.
  volatile double parsed_value = strtod(buffer, NULL);
  if (parsed_value != value) {
    int snprintf_result =
      snprintf(buffer, kDoubleToBufferSize, "%.*g", DBL_DIG+2, value);

    // Should never overflow; see above.
    GOOGLE_DCHECK(snprintf_result > 0 && snprintf_result < kDoubleToBufferSize);
  }

  DelocalizeRadix(buffer);
  return buffer;
}

bool safe_strtof(const char* str, float* value) {
  char* endptr;
  errno = 0;  // errno only gets set on errors
#if defined(_WIN32) || defined (__hpux)  // has no strtof()
  *value = strtod(str, &endptr);
#else
  *value = strtof(str, &endptr);
#endif
  return *str != 0 && *endptr == 0 && errno == 0;
}

char* FloatToBuffer(float value, char* buffer) {
  // FLT_DIG is 6 for IEEE-754 floats, which are used on almost all
  // platforms these days.  Just in case some system exists where FLT_DIG
  // is significantly larger -- and risks overflowing our buffer -- we have
  // this assert.
  GOOGLE_COMPILE_ASSERT(FLT_DIG < 10, FLT_DIG_is_too_big);

  if (value == numeric_limits<double>::infinity()) {
    strcpy(buffer, "inf");
    return buffer;
  } else if (value == -numeric_limits<double>::infinity()) {
    strcpy(buffer, "-inf");
    return buffer;
  } else if (IsNaN(value)) {
    strcpy(buffer, "nan");
    return buffer;
  }

  int snprintf_result =
    snprintf(buffer, kFloatToBufferSize, "%.*g", FLT_DIG, value);

  // The snprintf should never overflow because the buffer is significantly
  // larger than the precision we asked for.
  GOOGLE_DCHECK(snprintf_result > 0 && snprintf_result < kFloatToBufferSize);

  float parsed_value;
  if (!safe_strtof(buffer, &parsed_value) || parsed_value != value) {
    int snprintf_result =
      snprintf(buffer, kFloatToBufferSize, "%.*g", FLT_DIG+2, value);

    // Should never overflow; see above.
    GOOGLE_DCHECK(snprintf_result > 0 && snprintf_result < kFloatToBufferSize);
  }

  DelocalizeRadix(buffer);
  return buffer;
}

// ----------------------------------------------------------------------
// NoLocaleStrtod()
//   This code will make you cry.
// ----------------------------------------------------------------------

// Returns a string identical to *input except that the character pointed to
// by radix_pos (which should be '.') is replaced with the locale-specific
// radix character.
string LocalizeRadix(const char* input, const char* radix_pos) {
  // Determine the locale-specific radix character by calling sprintf() to
  // print the number 1.5, then stripping off the digits.  As far as I can
  // tell, this is the only portable, thread-safe way to get the C library
  // to divuldge the locale's radix character.  No, localeconv() is NOT
  // thread-safe.
  char temp[16];
  int size = sprintf(temp, "%.1f", 1.5);
  GOOGLE_CHECK_EQ(temp[0], '1');
  GOOGLE_CHECK_EQ(temp[size-1], '5');
  GOOGLE_CHECK_LE(size, 6);

  // Now replace the '.' in the input with it.
  string result;
  result.reserve(strlen(input) + size - 3);
  result.append(input, radix_pos);
  result.append(temp + 1, size - 2);
  result.append(radix_pos + 1);
  return result;
}

double NoLocaleStrtod(const char* text, char** original_endptr) {
  // We cannot simply set the locale to "C" temporarily with setlocale()
  // as this is not thread-safe.  Instead, we try to parse in the current
  // locale first.  If parsing stops at a '.' character, then this is a
  // pretty good hint that we're actually in some other locale in which
  // '.' is not the radix character.

  char* temp_endptr;
  double result = strtod(text, &temp_endptr);
  if (original_endptr != NULL) *original_endptr = temp_endptr;
  if (*temp_endptr != '.') return result;

  // Parsing halted on a '.'.  Perhaps we're in a different locale?  Let's
  // try to replace the '.' with a locale-specific radix character and
  // try again.
  string localized = LocalizeRadix(text, temp_endptr);
  const char* localized_cstr = localized.c_str();
  char* localized_endptr;
  result = strtod(localized_cstr, &localized_endptr);
  if ((localized_endptr - localized_cstr) >
      (temp_endptr - text)) {
    // This attempt got further, so replacing the decimal must have helped.
    // Update original_endptr to point at the right location.
    if (original_endptr != NULL) {
      // size_diff is non-zero if the localized radix has multiple bytes.
      int size_diff = localized.size() - strlen(text);
      // const_cast is necessary to match the strtod() interface.
      *original_endptr = const_cast<char*>(
        text + (localized_endptr - localized_cstr - size_diff));
    }
  }

  return result;
}

}  // namespace protobuf
}  // namespace google

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