// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_BASE_IO_BUFFER_H_ #define NET_BASE_IO_BUFFER_H_ #include <string> #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "base/pickle.h" #include "net/base/net_export.h" namespace net { // IOBuffers are reference counted data buffers used for easier asynchronous // IO handling. // // They are often used as the destination buffers for Read() operations, or as // the source buffers for Write() operations. // // IMPORTANT: Never re-use an IOBuffer after cancelling the IO operation that // was using it, since this may lead to memory corruption! // // ----------------------- // Ownership of IOBuffers: // ----------------------- // // Although IOBuffers are RefCountedThreadSafe, they are not intended to be // used as a shared buffer, nor should they be used simultaneously across // threads. The fact that they are reference counted is an implementation // detail for allowing them to outlive cancellation of asynchronous // operations. // // Instead, think of the underlying |char*| buffer contained by the IOBuffer // as having exactly one owner at a time. // // Whenever you call an asynchronous operation that takes an IOBuffer, // ownership is implicitly transferred to the called function, until the // operation has completed (at which point it transfers back to the caller). // // ==> The IOBuffer's data should NOT be manipulated, destroyed, or read // until the operation has completed. // // ==> Cancellation does NOT count as completion. If an operation using // an IOBuffer is cancelled, the caller should release their // reference to this IOBuffer at the time of cancellation since // they can no longer use it. // // For instance, if you were to call a Read() operation on some class which // takes an IOBuffer, and then delete that class (which generally will // trigger cancellation), the IOBuffer which had been passed to Read() should // never be re-used. // // This usage contract is assumed by any API which takes an IOBuffer, even // though it may not be explicitly mentioned in the function's comments. // // ----------------------- // Motivation // ----------------------- // // The motivation for transferring ownership during cancellation is // to make it easier to work with un-cancellable operations. // // For instance, let's say under the hood your API called out to the // operating system's synchronous ReadFile() function on a worker thread. // When cancelling through our asynchronous interface, we have no way of // actually aborting the in progress ReadFile(). We must let it keep running, // and hence the buffer it was reading into must remain alive. Using // reference counting we can add a reference to the IOBuffer and make sure // it is not destroyed until after the synchronous operation has completed. class NET_EXPORT IOBuffer : public base::RefCountedThreadSafe<IOBuffer> { public: IOBuffer(); explicit IOBuffer(int buffer_size); char* data() { return data_; } protected: friend class base::RefCountedThreadSafe<IOBuffer>; // Only allow derived classes to specify data_. // In all other cases, we own data_, and must delete it at destruction time. explicit IOBuffer(char* data); virtual ~IOBuffer(); char* data_; }; // This version stores the size of the buffer so that the creator of the object // doesn't have to keep track of that value. // NOTE: This doesn't mean that we want to stop sending the size as an explicit // argument to IO functions. Please keep using IOBuffer* for API declarations. class NET_EXPORT IOBufferWithSize : public IOBuffer { public: explicit IOBufferWithSize(int size); int size() const { return size_; } protected: // Purpose of this constructor is to give a subclass access to the base class // constructor IOBuffer(char*) thus allowing subclass to use underlying // memory it does not own. IOBufferWithSize(char* data, int size); virtual ~IOBufferWithSize(); int size_; }; // This is a read only IOBuffer. The data is stored in a string and // the IOBuffer interface does not provide a proper way to modify it. class NET_EXPORT StringIOBuffer : public IOBuffer { public: explicit StringIOBuffer(const std::string& s); int size() const { return static_cast<int>(string_data_.size()); } private: virtual ~StringIOBuffer(); std::string string_data_; }; // This version wraps an existing IOBuffer and provides convenient functions // to progressively read all the data. // // DrainableIOBuffer is useful when you have an IOBuffer that contains data // to be written progressively, and Write() function takes an IOBuffer rather // than char*. DrainableIOBuffer can be used as follows: // // // payload is the IOBuffer containing the data to be written. // buf = new DrainableIOBuffer(payload, payload_size); // // while (buf->BytesRemaining() > 0) { // // Write() takes an IOBuffer. If it takes char*, we could // // simply use the regular IOBuffer like payload->data() + offset. // int bytes_written = Write(buf, buf->BytesRemaining()); // buf->DidConsume(bytes_written); // } // class NET_EXPORT DrainableIOBuffer : public IOBuffer { public: DrainableIOBuffer(IOBuffer* base, int size); // DidConsume() changes the |data_| pointer so that |data_| always points // to the first unconsumed byte. void DidConsume(int bytes); // Returns the number of unconsumed bytes. int BytesRemaining() const; // Returns the number of consumed bytes. int BytesConsumed() const; // Seeks to an arbitrary point in the buffer. The notion of bytes consumed // and remaining are updated appropriately. void SetOffset(int bytes); int size() const { return size_; } private: virtual ~DrainableIOBuffer(); scoped_refptr<IOBuffer> base_; int size_; int used_; }; // This version provides a resizable buffer and a changeable offset. // // GrowableIOBuffer is useful when you read data progressively without // knowing the total size in advance. GrowableIOBuffer can be used as // follows: // // buf = new GrowableIOBuffer; // buf->SetCapacity(1024); // Initial capacity. // // while (!some_stream->IsEOF()) { // // Double the capacity if the remaining capacity is empty. // if (buf->RemainingCapacity() == 0) // buf->SetCapacity(buf->capacity() * 2); // int bytes_read = some_stream->Read(buf, buf->RemainingCapacity()); // buf->set_offset(buf->offset() + bytes_read); // } // class NET_EXPORT GrowableIOBuffer : public IOBuffer { public: GrowableIOBuffer(); // realloc memory to the specified capacity. void SetCapacity(int capacity); int capacity() { return capacity_; } // |offset| moves the |data_| pointer, allowing "seeking" in the data. void set_offset(int offset); int offset() { return offset_; } int RemainingCapacity(); char* StartOfBuffer(); private: virtual ~GrowableIOBuffer(); scoped_ptr<char, base::FreeDeleter> real_data_; int capacity_; int offset_; }; // This versions allows a pickle to be used as the storage for a write-style // operation, avoiding an extra data copy. class NET_EXPORT PickledIOBuffer : public IOBuffer { public: PickledIOBuffer(); Pickle* pickle() { return &pickle_; } // Signals that we are done writing to the pickle and we can use it for a // write-style IO operation. void Done(); private: virtual ~PickledIOBuffer(); Pickle pickle_; }; // This class allows the creation of a temporary IOBuffer that doesn't really // own the underlying buffer. Please use this class only as a last resort. // A good example is the buffer for a synchronous operation, where we can be // sure that nobody is keeping an extra reference to this object so the lifetime // of the buffer can be completely managed by its intended owner. class NET_EXPORT WrappedIOBuffer : public IOBuffer { public: explicit WrappedIOBuffer(const char* data); protected: virtual ~WrappedIOBuffer(); }; } // namespace net #endif // NET_BASE_IO_BUFFER_H_