root/net/spdy/spdy_proxy_client_socket.cc

/* [<][>][^][v][top][bottom][index][help] */

DEFINITIONS

This source file includes following definitions.
  1. net_log_
  2. GetConnectResponseInfo
  3. GetAuthController
  4. RestartWithAuth
  5. IsUsingSpdy
  6. GetProtocolNegotiated
  7. CreateConnectResponseStream
  8. Connect
  9. Disconnect
  10. IsConnected
  11. IsConnectedAndIdle
  12. SetSubresourceSpeculation
  13. SetOmniboxSpeculation
  14. WasEverUsed
  15. UsingTCPFastOpen
  16. WasNpnNegotiated
  17. GetNegotiatedProtocol
  18. GetSSLInfo
  19. Read
  20. PopulateUserReadBuffer
  21. Write
  22. SetReceiveBufferSize
  23. SetSendBufferSize
  24. GetPeerAddress
  25. GetLocalAddress
  26. LogBlockedTunnelResponse
  27. OnIOComplete
  28. DoLoop
  29. DoGenerateAuthToken
  30. DoGenerateAuthTokenComplete
  31. DoSendRequest
  32. DoSendRequestComplete
  33. DoReadReplyComplete
  34. OnRequestHeadersSent
  35. OnResponseHeadersUpdated
  36. OnDataReceived
  37. OnDataSent
  38. OnClose

// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "net/spdy/spdy_proxy_client_socket.h"

#include <algorithm>  // min

#include "base/bind.h"
#include "base/bind_helpers.h"
#include "base/callback_helpers.h"
#include "base/logging.h"
#include "base/strings/string_util.h"
#include "base/values.h"
#include "net/base/auth.h"
#include "net/base/io_buffer.h"
#include "net/base/net_util.h"
#include "net/http/http_auth_cache.h"
#include "net/http/http_auth_handler_factory.h"
#include "net/http/http_response_headers.h"
#include "net/http/proxy_connect_redirect_http_stream.h"
#include "net/spdy/spdy_http_utils.h"
#include "url/gurl.h"

namespace net {

SpdyProxyClientSocket::SpdyProxyClientSocket(
    const base::WeakPtr<SpdyStream>& spdy_stream,
    const std::string& user_agent,
    const HostPortPair& endpoint,
    const GURL& url,
    const HostPortPair& proxy_server,
    const BoundNetLog& source_net_log,
    HttpAuthCache* auth_cache,
    HttpAuthHandlerFactory* auth_handler_factory)
    : next_state_(STATE_DISCONNECTED),
      spdy_stream_(spdy_stream),
      endpoint_(endpoint),
      auth_(
          new HttpAuthController(HttpAuth::AUTH_PROXY,
                                 GURL("https://" + proxy_server.ToString()),
                                 auth_cache,
                                 auth_handler_factory)),
      user_buffer_len_(0),
      write_buffer_len_(0),
      was_ever_used_(false),
      redirect_has_load_timing_info_(false),
      weak_factory_(this),
      net_log_(BoundNetLog::Make(spdy_stream->net_log().net_log(),
                                 NetLog::SOURCE_PROXY_CLIENT_SOCKET)) {
  request_.method = "CONNECT";
  request_.url = url;
  if (!user_agent.empty())
    request_.extra_headers.SetHeader(HttpRequestHeaders::kUserAgent,
                                     user_agent);

  net_log_.BeginEvent(NetLog::TYPE_SOCKET_ALIVE,
                      source_net_log.source().ToEventParametersCallback());
  net_log_.AddEvent(
      NetLog::TYPE_SPDY_PROXY_CLIENT_SESSION,
      spdy_stream->net_log().source().ToEventParametersCallback());

  spdy_stream_->SetDelegate(this);
  was_ever_used_ = spdy_stream_->WasEverUsed();
}

SpdyProxyClientSocket::~SpdyProxyClientSocket() {
  Disconnect();
  net_log_.EndEvent(NetLog::TYPE_SOCKET_ALIVE);
}

const HttpResponseInfo* SpdyProxyClientSocket::GetConnectResponseInfo() const {
  return response_.headers.get() ? &response_ : NULL;
}

const scoped_refptr<HttpAuthController>&
SpdyProxyClientSocket::GetAuthController() const {
  return auth_;
}

int SpdyProxyClientSocket::RestartWithAuth(const CompletionCallback& callback) {
  // A SPDY Stream can only handle a single request, so the underlying
  // stream may not be reused and a new SpdyProxyClientSocket must be
  // created (possibly on top of the same SPDY Session).
  next_state_ = STATE_DISCONNECTED;
  return OK;
}

bool SpdyProxyClientSocket::IsUsingSpdy() const {
  return true;
}

NextProto SpdyProxyClientSocket::GetProtocolNegotiated() const {
  // Save the negotiated protocol
  SSLInfo ssl_info;
  bool was_npn_negotiated;
  NextProto protocol_negotiated;
  spdy_stream_->GetSSLInfo(&ssl_info, &was_npn_negotiated,
                           &protocol_negotiated);
  return protocol_negotiated;
}

HttpStream* SpdyProxyClientSocket::CreateConnectResponseStream() {
  return new ProxyConnectRedirectHttpStream(
      redirect_has_load_timing_info_ ? &redirect_load_timing_info_ : NULL);
}

// Sends a SYN_STREAM frame to the proxy with a CONNECT request
// for the specified endpoint.  Waits for the server to send back
// a SYN_REPLY frame.  OK will be returned if the status is 200.
// ERR_TUNNEL_CONNECTION_FAILED will be returned for any other status.
// In any of these cases, Read() may be called to retrieve the HTTP
// response body.  Any other return values should be considered fatal.
// TODO(rch): handle 407 proxy auth requested correctly, perhaps
// by creating a new stream for the subsequent request.
// TODO(rch): create a more appropriate error code to disambiguate
// the HTTPS Proxy tunnel failure from an HTTP Proxy tunnel failure.
int SpdyProxyClientSocket::Connect(const CompletionCallback& callback) {
  DCHECK(read_callback_.is_null());
  if (next_state_ == STATE_OPEN)
    return OK;

  DCHECK_EQ(STATE_DISCONNECTED, next_state_);
  next_state_ = STATE_GENERATE_AUTH_TOKEN;

  int rv = DoLoop(OK);
  if (rv == ERR_IO_PENDING)
    read_callback_ = callback;
  return rv;
}

void SpdyProxyClientSocket::Disconnect() {
  read_buffer_queue_.Clear();
  user_buffer_ = NULL;
  user_buffer_len_ = 0;
  read_callback_.Reset();

  write_buffer_len_ = 0;
  write_callback_.Reset();

  next_state_ = STATE_DISCONNECTED;

  if (spdy_stream_.get()) {
    // This will cause OnClose to be invoked, which takes care of
    // cleaning up all the internal state.
    spdy_stream_->Cancel();
    DCHECK(!spdy_stream_.get());
  }
}

bool SpdyProxyClientSocket::IsConnected() const {
  return next_state_ == STATE_OPEN;
}

bool SpdyProxyClientSocket::IsConnectedAndIdle() const {
  return IsConnected() && read_buffer_queue_.IsEmpty() &&
      spdy_stream_->IsOpen();
}

const BoundNetLog& SpdyProxyClientSocket::NetLog() const {
  return net_log_;
}

void SpdyProxyClientSocket::SetSubresourceSpeculation() {
  // TODO(rch): what should this implementation be?
}

void SpdyProxyClientSocket::SetOmniboxSpeculation() {
  // TODO(rch): what should this implementation be?
}

bool SpdyProxyClientSocket::WasEverUsed() const {
  return was_ever_used_ || (spdy_stream_.get() && spdy_stream_->WasEverUsed());
}

bool SpdyProxyClientSocket::UsingTCPFastOpen() const {
  return false;
}

bool SpdyProxyClientSocket::WasNpnNegotiated() const {
  return false;
}

NextProto SpdyProxyClientSocket::GetNegotiatedProtocol() const {
  return kProtoUnknown;
}

bool SpdyProxyClientSocket::GetSSLInfo(SSLInfo* ssl_info) {
  bool was_npn_negotiated;
  NextProto protocol_negotiated;
  return spdy_stream_->GetSSLInfo(ssl_info, &was_npn_negotiated,
                                  &protocol_negotiated);
}

int SpdyProxyClientSocket::Read(IOBuffer* buf, int buf_len,
                                const CompletionCallback& callback) {
  DCHECK(read_callback_.is_null());
  DCHECK(!user_buffer_.get());

  if (next_state_ == STATE_DISCONNECTED)
    return ERR_SOCKET_NOT_CONNECTED;

  if (next_state_ == STATE_CLOSED && read_buffer_queue_.IsEmpty()) {
    return 0;
  }

  DCHECK(next_state_ == STATE_OPEN || next_state_ == STATE_CLOSED);
  DCHECK(buf);
  size_t result = PopulateUserReadBuffer(buf->data(), buf_len);
  if (result == 0) {
    user_buffer_ = buf;
    user_buffer_len_ = static_cast<size_t>(buf_len);
    DCHECK(!callback.is_null());
    read_callback_ = callback;
    return ERR_IO_PENDING;
  }
  user_buffer_ = NULL;
  return result;
}

size_t SpdyProxyClientSocket::PopulateUserReadBuffer(char* data, size_t len) {
  return read_buffer_queue_.Dequeue(data, len);
}

int SpdyProxyClientSocket::Write(IOBuffer* buf, int buf_len,
                                 const CompletionCallback& callback) {
  DCHECK(write_callback_.is_null());
  if (next_state_ != STATE_OPEN)
    return ERR_SOCKET_NOT_CONNECTED;

  DCHECK(spdy_stream_.get());
  spdy_stream_->SendData(buf, buf_len, MORE_DATA_TO_SEND);
  net_log_.AddByteTransferEvent(NetLog::TYPE_SOCKET_BYTES_SENT,
                                buf_len, buf->data());
  write_callback_ = callback;
  write_buffer_len_ = buf_len;
  return ERR_IO_PENDING;
}

int SpdyProxyClientSocket::SetReceiveBufferSize(int32 size) {
  // Since this StreamSocket sits on top of a shared SpdySession, it
  // is not safe for callers to change this underlying socket.
  return ERR_NOT_IMPLEMENTED;
}

int SpdyProxyClientSocket::SetSendBufferSize(int32 size) {
  // Since this StreamSocket sits on top of a shared SpdySession, it
  // is not safe for callers to change this underlying socket.
  return ERR_NOT_IMPLEMENTED;
}

int SpdyProxyClientSocket::GetPeerAddress(IPEndPoint* address) const {
  if (!IsConnected())
    return ERR_SOCKET_NOT_CONNECTED;
  return spdy_stream_->GetPeerAddress(address);
}

int SpdyProxyClientSocket::GetLocalAddress(IPEndPoint* address) const {
  if (!IsConnected())
    return ERR_SOCKET_NOT_CONNECTED;
  return spdy_stream_->GetLocalAddress(address);
}

void SpdyProxyClientSocket::LogBlockedTunnelResponse() const {
  ProxyClientSocket::LogBlockedTunnelResponse(
      response_.headers->response_code(),
      request_.url,
      /* is_https_proxy = */ true);
}

void SpdyProxyClientSocket::OnIOComplete(int result) {
  DCHECK_NE(STATE_DISCONNECTED, next_state_);
  int rv = DoLoop(result);
  if (rv != ERR_IO_PENDING) {
    CompletionCallback c = read_callback_;
    read_callback_.Reset();
    c.Run(rv);
  }
}

int SpdyProxyClientSocket::DoLoop(int last_io_result) {
  DCHECK_NE(next_state_, STATE_DISCONNECTED);
  int rv = last_io_result;
  do {
    State state = next_state_;
    next_state_ = STATE_DISCONNECTED;
    switch (state) {
      case STATE_GENERATE_AUTH_TOKEN:
        DCHECK_EQ(OK, rv);
        rv = DoGenerateAuthToken();
        break;
      case STATE_GENERATE_AUTH_TOKEN_COMPLETE:
        rv = DoGenerateAuthTokenComplete(rv);
        break;
      case STATE_SEND_REQUEST:
        DCHECK_EQ(OK, rv);
        net_log_.BeginEvent(NetLog::TYPE_HTTP_TRANSACTION_TUNNEL_SEND_REQUEST);
        rv = DoSendRequest();
        break;
      case STATE_SEND_REQUEST_COMPLETE:
        net_log_.EndEventWithNetErrorCode(
            NetLog::TYPE_HTTP_TRANSACTION_TUNNEL_SEND_REQUEST, rv);
        rv = DoSendRequestComplete(rv);
        if (rv >= 0 || rv == ERR_IO_PENDING) {
          // Emit extra event so can use the same events as
          // HttpProxyClientSocket.
          net_log_.BeginEvent(
              NetLog::TYPE_HTTP_TRANSACTION_TUNNEL_READ_HEADERS);
        }
        break;
      case STATE_READ_REPLY_COMPLETE:
        rv = DoReadReplyComplete(rv);
        net_log_.EndEventWithNetErrorCode(
            NetLog::TYPE_HTTP_TRANSACTION_TUNNEL_READ_HEADERS, rv);
        break;
      default:
        NOTREACHED() << "bad state";
        rv = ERR_UNEXPECTED;
        break;
    }
  } while (rv != ERR_IO_PENDING && next_state_ != STATE_DISCONNECTED &&
           next_state_ != STATE_OPEN);
  return rv;
}

int SpdyProxyClientSocket::DoGenerateAuthToken() {
  next_state_ = STATE_GENERATE_AUTH_TOKEN_COMPLETE;
  return auth_->MaybeGenerateAuthToken(
      &request_,
      base::Bind(&SpdyProxyClientSocket::OnIOComplete,
                 weak_factory_.GetWeakPtr()),
      net_log_);
}

int SpdyProxyClientSocket::DoGenerateAuthTokenComplete(int result) {
  DCHECK_NE(ERR_IO_PENDING, result);
  if (result == OK)
    next_state_ = STATE_SEND_REQUEST;
  return result;
}

int SpdyProxyClientSocket::DoSendRequest() {
  next_state_ = STATE_SEND_REQUEST_COMPLETE;

  // Add Proxy-Authentication header if necessary.
  HttpRequestHeaders authorization_headers;
  if (auth_->HaveAuth()) {
    auth_->AddAuthorizationHeader(&authorization_headers);
  }

  std::string request_line;
  HttpRequestHeaders request_headers;
  BuildTunnelRequest(request_, authorization_headers, endpoint_, &request_line,
                     &request_headers);

  net_log_.AddEvent(
      NetLog::TYPE_HTTP_TRANSACTION_SEND_TUNNEL_HEADERS,
      base::Bind(&HttpRequestHeaders::NetLogCallback,
                 base::Unretained(&request_headers),
                 &request_line));

  request_.extra_headers.MergeFrom(request_headers);
  scoped_ptr<SpdyHeaderBlock> headers(new SpdyHeaderBlock());
  CreateSpdyHeadersFromHttpRequest(request_, request_headers, headers.get(),
                                   spdy_stream_->GetProtocolVersion(), true);
  // Reset the URL to be the endpoint of the connection
  if (spdy_stream_->GetProtocolVersion() > 2) {
    (*headers)[":path"] = endpoint_.ToString();
    headers->erase(":scheme");
  } else {
    (*headers)["url"] = endpoint_.ToString();
    headers->erase("scheme");
  }

  return spdy_stream_->SendRequestHeaders(headers.Pass(), MORE_DATA_TO_SEND);
}

int SpdyProxyClientSocket::DoSendRequestComplete(int result) {
  if (result < 0)
    return result;

  // Wait for SYN_REPLY frame from the server
  next_state_ = STATE_READ_REPLY_COMPLETE;
  return ERR_IO_PENDING;
}

int SpdyProxyClientSocket::DoReadReplyComplete(int result) {
  // We enter this method directly from DoSendRequestComplete, since
  // we are notified by a callback when the SYN_REPLY frame arrives

  if (result < 0)
    return result;

  // Require the "HTTP/1.x" status line for SSL CONNECT.
  if (response_.headers->GetParsedHttpVersion() < HttpVersion(1, 0))
    return ERR_TUNNEL_CONNECTION_FAILED;

  net_log_.AddEvent(
      NetLog::TYPE_HTTP_TRANSACTION_READ_TUNNEL_RESPONSE_HEADERS,
      base::Bind(&HttpResponseHeaders::NetLogCallback, response_.headers));

  switch (response_.headers->response_code()) {
    case 200:  // OK
      next_state_ = STATE_OPEN;
      return OK;

    case 302:  // Found / Moved Temporarily
      // Try to return a sanitized response so we can follow auth redirects.
      // If we can't, fail the tunnel connection.
      if (SanitizeProxyRedirect(&response_, request_.url)) {
        redirect_has_load_timing_info_ =
            spdy_stream_->GetLoadTimingInfo(&redirect_load_timing_info_);
        spdy_stream_->DetachDelegate();
        next_state_ = STATE_DISCONNECTED;
        return ERR_HTTPS_PROXY_TUNNEL_RESPONSE;
      } else {
        LogBlockedTunnelResponse();
        return ERR_TUNNEL_CONNECTION_FAILED;
      }

    case 407:  // Proxy Authentication Required
      next_state_ = STATE_OPEN;
      return HandleProxyAuthChallenge(auth_.get(), &response_, net_log_);

    default:
      // Ignore response to avoid letting the proxy impersonate the target
      // server.  (See http://crbug.com/137891.)
      LogBlockedTunnelResponse();
      return ERR_TUNNEL_CONNECTION_FAILED;
  }
}

// SpdyStream::Delegate methods:
// Called when SYN frame has been sent.
// Returns true if no more data to be sent after SYN frame.
void SpdyProxyClientSocket::OnRequestHeadersSent() {
  DCHECK_EQ(next_state_, STATE_SEND_REQUEST_COMPLETE);

  OnIOComplete(OK);
}

SpdyResponseHeadersStatus SpdyProxyClientSocket::OnResponseHeadersUpdated(
    const SpdyHeaderBlock& response_headers) {
  // If we've already received the reply, existing headers are too late.
  // TODO(mbelshe): figure out a way to make HEADERS frames useful after the
  //                initial response.
  if (next_state_ != STATE_READ_REPLY_COMPLETE)
    return RESPONSE_HEADERS_ARE_COMPLETE;

  // Save the response
  if (!SpdyHeadersToHttpResponse(
          response_headers, spdy_stream_->GetProtocolVersion(), &response_))
    return RESPONSE_HEADERS_ARE_INCOMPLETE;

  OnIOComplete(OK);
  return RESPONSE_HEADERS_ARE_COMPLETE;
}

// Called when data is received or on EOF (if |buffer| is NULL).
void SpdyProxyClientSocket::OnDataReceived(scoped_ptr<SpdyBuffer> buffer) {
  if (buffer) {
    net_log_.AddByteTransferEvent(NetLog::TYPE_SOCKET_BYTES_RECEIVED,
                                  buffer->GetRemainingSize(),
                                  buffer->GetRemainingData());
    read_buffer_queue_.Enqueue(buffer.Pass());
  } else {
    net_log_.AddByteTransferEvent(NetLog::TYPE_SOCKET_BYTES_RECEIVED, 0, NULL);
  }

  if (!read_callback_.is_null()) {
    int rv = PopulateUserReadBuffer(user_buffer_->data(), user_buffer_len_);
    CompletionCallback c = read_callback_;
    read_callback_.Reset();
    user_buffer_ = NULL;
    user_buffer_len_ = 0;
    c.Run(rv);
  }
}

void SpdyProxyClientSocket::OnDataSent()  {
  DCHECK(!write_callback_.is_null());

  int rv = write_buffer_len_;
  write_buffer_len_ = 0;
  ResetAndReturn(&write_callback_).Run(rv);
}

void SpdyProxyClientSocket::OnClose(int status)  {
  was_ever_used_ = spdy_stream_->WasEverUsed();
  spdy_stream_.reset();

  bool connecting = next_state_ != STATE_DISCONNECTED &&
      next_state_ < STATE_OPEN;
  if (next_state_ == STATE_OPEN)
    next_state_ = STATE_CLOSED;
  else
    next_state_ = STATE_DISCONNECTED;

  base::WeakPtr<SpdyProxyClientSocket> weak_ptr = weak_factory_.GetWeakPtr();
  CompletionCallback write_callback = write_callback_;
  write_callback_.Reset();
  write_buffer_len_ = 0;

  // If we're in the middle of connecting, we need to make sure
  // we invoke the connect callback.
  if (connecting) {
    DCHECK(!read_callback_.is_null());
    CompletionCallback read_callback = read_callback_;
    read_callback_.Reset();
    read_callback.Run(status);
  } else if (!read_callback_.is_null()) {
    // If we have a read_callback_, the we need to make sure we call it back.
    OnDataReceived(scoped_ptr<SpdyBuffer>());
  }
  // This may have been deleted by read_callback_, so check first.
  if (weak_ptr.get() && !write_callback.is_null())
    write_callback.Run(ERR_CONNECTION_CLOSED);
}

}  // namespace net

/* [<][>][^][v][top][bottom][index][help] */