// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_UDP_UDP_SOCKET_WIN_H_ #define NET_UDP_UDP_SOCKET_WIN_H_ #include <winsock2.h> #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "base/threading/non_thread_safe.h" #include "base/win/object_watcher.h" #include "net/base/completion_callback.h" #include "net/base/net_export.h" #include "net/base/rand_callback.h" #include "net/base/ip_endpoint.h" #include "net/base/io_buffer.h" #include "net/base/net_log.h" #include "net/udp/datagram_socket.h" namespace net { class NET_EXPORT UDPSocketWin : NON_EXPORTED_BASE(public base::NonThreadSafe) { public: UDPSocketWin(DatagramSocket::BindType bind_type, const RandIntCallback& rand_int_cb, net::NetLog* net_log, const net::NetLog::Source& source); virtual ~UDPSocketWin(); // Connect the socket to connect with a certain |address|. // Returns a net error code. int Connect(const IPEndPoint& address); // Bind the address/port for this socket to |address|. This is generally // only used on a server. // Returns a net error code. int Bind(const IPEndPoint& address); // Close the socket. void Close(); // Copy the remote udp address into |address| and return a network error code. int GetPeerAddress(IPEndPoint* address) const; // Copy the local udp address into |address| and return a network error code. // (similar to getsockname) int GetLocalAddress(IPEndPoint* address) const; // IO: // Multiple outstanding read requests are not supported. // Full duplex mode (reading and writing at the same time) is supported // Read from the socket. // Only usable from the client-side of a UDP socket, after the socket // has been connected. int Read(IOBuffer* buf, int buf_len, const CompletionCallback& callback); // Write to the socket. // Only usable from the client-side of a UDP socket, after the socket // has been connected. int Write(IOBuffer* buf, int buf_len, const CompletionCallback& callback); // Read from a socket and receive sender address information. // |buf| is the buffer to read data into. // |buf_len| is the maximum amount of data to read. // |address| is a buffer provided by the caller for receiving the sender // address information about the received data. This buffer must be kept // alive by the caller until the callback is placed. // |address_length| is a ptr to the length of the |address| buffer. This // is an input parameter containing the maximum size |address| can hold // and also an output parameter for the size of |address| upon completion. // |callback| the callback on completion of the Recv. // Returns a net error code, or ERR_IO_PENDING if the IO is in progress. // If ERR_IO_PENDING is returned, the caller must keep |buf|, |address|, // and |address_length| alive until the callback is called. int RecvFrom(IOBuffer* buf, int buf_len, IPEndPoint* address, const CompletionCallback& callback); // Send to a socket with a particular destination. // |buf| is the buffer to send // |buf_len| is the number of bytes to send // |address| is the recipient address. // |address_length| is the size of the recipient address // |callback| is the user callback function to call on complete. // Returns a net error code, or ERR_IO_PENDING if the IO is in progress. // If ERR_IO_PENDING is returned, the caller must keep |buf| and |address| // alive until the callback is called. int SendTo(IOBuffer* buf, int buf_len, const IPEndPoint& address, const CompletionCallback& callback); // Set the receive buffer size (in bytes) for the socket. // Returns a net error code. int SetReceiveBufferSize(int32 size); // Set the send buffer size (in bytes) for the socket. // Returns a net error code. int SetSendBufferSize(int32 size); // Returns true if the socket is already connected or bound. bool is_connected() const { return socket_ != INVALID_SOCKET; } const BoundNetLog& NetLog() const { return net_log_; } // Sets corresponding flags in |socket_options_| to allow the socket // to share the local address to which the socket will be bound with // other processes. Should be called before Bind(). void AllowAddressReuse(); // Sets corresponding flags in |socket_options_| to allow sending // and receiving packets to and from broadcast addresses. Should be // called before Bind(). void AllowBroadcast(); // Join the multicast group. // |group_address| is the group address to join, could be either // an IPv4 or IPv6 address. // Return a network error code. int JoinGroup(const IPAddressNumber& group_address) const; // Leave the multicast group. // |group_address| is the group address to leave, could be either // an IPv4 or IPv6 address. If the socket hasn't joined the group, // it will be ignored. // It's optional to leave the multicast group before destroying // the socket. It will be done by the OS. // Return a network error code. int LeaveGroup(const IPAddressNumber& group_address) const; // Set interface to use for multicast. If |interface_index| set to 0, default // interface is used. // Should be called before Bind(). // Returns a network error code. int SetMulticastInterface(uint32 interface_index); // Set the time-to-live option for UDP packets sent to the multicast // group address. The default value of this option is 1. // Cannot be negative or more than 255. // Should be called before Bind(). int SetMulticastTimeToLive(int time_to_live); // Set the loopback flag for UDP socket. If this flag is true, the host // will receive packets sent to the joined group from itself. // The default value of this option is true. // Should be called before Bind(). // // Note: the behavior of |SetMulticastLoopbackMode| is slightly // different between Windows and Unix-like systems. The inconsistency only // happens when there are more than one applications on the same host // joined to the same multicast group while having different settings on // multicast loopback mode. On Windows, the applications with loopback off // will not RECEIVE the loopback packets; while on Unix-like systems, the // applications with loopback off will not SEND the loopback packets to // other applications on the same host. See MSDN: http://goo.gl/6vqbj int SetMulticastLoopbackMode(bool loopback); // Set the differentiated services flags on outgoing packets. May not // do anything on some platforms. int SetDiffServCodePoint(DiffServCodePoint dscp); // Resets the thread to be used for thread-safety checks. void DetachFromThread(); private: enum SocketOptions { SOCKET_OPTION_REUSE_ADDRESS = 1 << 0, SOCKET_OPTION_BROADCAST = 1 << 1, SOCKET_OPTION_MULTICAST_LOOP = 1 << 2 }; class Core; void DoReadCallback(int rv); void DoWriteCallback(int rv); void DidCompleteRead(); void DidCompleteWrite(); // Handles stats and logging. |result| is the number of bytes transferred, on // success, or the net error code on failure. LogRead retrieves the address // from |recv_addr_storage_|, while LogWrite takes it as an optional argument. void LogRead(int result, const char* bytes) const; void LogWrite(int result, const char* bytes, const IPEndPoint* address) const; // Returns the OS error code (or 0 on success). int CreateSocket(int addr_family); // Same as SendTo(), except that address is passed by pointer // instead of by reference. It is called from Write() with |address| // set to NULL. int SendToOrWrite(IOBuffer* buf, int buf_len, const IPEndPoint* address, const CompletionCallback& callback); int InternalConnect(const IPEndPoint& address); int InternalRecvFrom(IOBuffer* buf, int buf_len, IPEndPoint* address); int InternalSendTo(IOBuffer* buf, int buf_len, const IPEndPoint* address); // Applies |socket_options_| to |socket_|. Should be called before // Bind(). int SetSocketOptions(); int DoBind(const IPEndPoint& address); // Binds to a random port on |address|. int RandomBind(const IPAddressNumber& address); // Attempts to convert the data in |recv_addr_storage_| and |recv_addr_len_| // to an IPEndPoint and writes it to |address|. Returns true on success. bool ReceiveAddressToIPEndpoint(IPEndPoint* address) const; SOCKET socket_; int addr_family_; // Bitwise-or'd combination of SocketOptions. Specifies the set of // options that should be applied to |socket_| before Bind(). int socket_options_; // Multicast interface. uint32 multicast_interface_; // Multicast socket options cached for SetSocketOption. // Cannot be used after Bind(). int multicast_time_to_live_; // How to do source port binding, used only when UDPSocket is part of // UDPClientSocket, since UDPServerSocket provides Bind. DatagramSocket::BindType bind_type_; // PRNG function for generating port numbers. RandIntCallback rand_int_cb_; // These are mutable since they're just cached copies to make // GetPeerAddress/GetLocalAddress smarter. mutable scoped_ptr<IPEndPoint> local_address_; mutable scoped_ptr<IPEndPoint> remote_address_; // The core of the socket that can live longer than the socket itself. We pass // resources to the Windows async IO functions and we have to make sure that // they are not destroyed while the OS still references them. scoped_refptr<Core> core_; IPEndPoint* recv_from_address_; // Cached copy of the current address we're sending to, if any. Used for // logging. scoped_ptr<IPEndPoint> send_to_address_; // External callback; called when read is complete. CompletionCallback read_callback_; // External callback; called when write is complete. CompletionCallback write_callback_; BoundNetLog net_log_; DISALLOW_COPY_AND_ASSIGN(UDPSocketWin); }; } // namespace net #endif // NET_UDP_UDP_SOCKET_WIN_H_