#ifndef NET_SOCKET_TCP_SERVER_SOCKET_H_
#define NET_SOCKET_TCP_SERVER_SOCKET_H_
#include "base/basictypes.h"
#include "base/compiler_specific.h"
#include "base/memory/scoped_ptr.h"
#include "net/base/ip_endpoint.h"
#include "net/base/net_export.h"
#include "net/base/net_log.h"
#include "net/socket/server_socket.h"
#include "net/socket/tcp_socket.h"
namespace net {
class NET_EXPORT_PRIVATE TCPServerSocket : public ServerSocket {
public:
TCPServerSocket(NetLog* net_log, const NetLog::Source& source);
virtual ~TCPServerSocket();
virtual int Listen(const IPEndPoint& address, int backlog) OVERRIDE;
virtual int GetLocalAddress(IPEndPoint* address) const OVERRIDE;
virtual int Accept(scoped_ptr<StreamSocket>* socket,
const CompletionCallback& callback) OVERRIDE;
private:
int ConvertAcceptedSocket(int result,
scoped_ptr<StreamSocket>* output_accepted_socket);
void OnAcceptCompleted(scoped_ptr<StreamSocket>* output_accepted_socket,
const CompletionCallback& forward_callback,
int result);
TCPSocket socket_;
scoped_ptr<TCPSocket> accepted_socket_;
IPEndPoint accepted_address_;
bool pending_accept_;
DISALLOW_COPY_AND_ASSIGN(TCPServerSocket);
};
}
#endif