This source file includes following definitions.
- pending_accept_
- Listen
- GetLocalAddress
- Accept
- ConvertAcceptedSocket
- OnAcceptCompleted
#include "net/socket/tcp_server_socket.h"
#include "base/bind.h"
#include "base/bind_helpers.h"
#include "base/logging.h"
#include "net/base/net_errors.h"
#include "net/socket/tcp_client_socket.h"
namespace net {
TCPServerSocket::TCPServerSocket(NetLog* net_log, const NetLog::Source& source)
    : socket_(net_log, source),
      pending_accept_(false) {
}
TCPServerSocket::~TCPServerSocket() {
}
int TCPServerSocket::Listen(const IPEndPoint& address, int backlog) {
  int result = socket_.Open(address.GetFamily());
  if (result != OK)
    return result;
  result = socket_.SetDefaultOptionsForServer();
  if (result != OK) {
    socket_.Close();
    return result;
  }
  result = socket_.Bind(address);
  if (result != OK) {
    socket_.Close();
    return result;
  }
  result = socket_.Listen(backlog);
  if (result != OK) {
    socket_.Close();
    return result;
  }
  return OK;
}
int TCPServerSocket::GetLocalAddress(IPEndPoint* address) const {
  return socket_.GetLocalAddress(address);
}
int TCPServerSocket::Accept(scoped_ptr<StreamSocket>* socket,
                            const CompletionCallback& callback) {
  DCHECK(socket);
  DCHECK(!callback.is_null());
  if (pending_accept_) {
    NOTREACHED();
    return ERR_UNEXPECTED;
  }
  
  
  CompletionCallback accept_callback =
      base::Bind(&TCPServerSocket::OnAcceptCompleted, base::Unretained(this),
                 socket, callback);
  int result = socket_.Accept(&accepted_socket_, &accepted_address_,
                              accept_callback);
  if (result != ERR_IO_PENDING) {
    
    
    
    result = ConvertAcceptedSocket(result, socket);
  } else {
    pending_accept_ = true;
  }
  return result;
}
int TCPServerSocket::ConvertAcceptedSocket(
    int result,
    scoped_ptr<StreamSocket>* output_accepted_socket) {
  
  scoped_ptr<TCPSocket> temp_accepted_socket(accepted_socket_.Pass());
  if (result != OK)
    return result;
  output_accepted_socket->reset(new TCPClientSocket(
      temp_accepted_socket.Pass(), accepted_address_));
  return OK;
}
void TCPServerSocket::OnAcceptCompleted(
    scoped_ptr<StreamSocket>* output_accepted_socket,
    const CompletionCallback& forward_callback,
    int result) {
  result = ConvertAcceptedSocket(result, output_accepted_socket);
  pending_accept_ = false;
  forward_callback.Run(result);
}
}