// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_BASE_ANDROID_MEDIA_DECODER_JOB_H_ #define MEDIA_BASE_ANDROID_MEDIA_DECODER_JOB_H_ #include "base/callback.h" #include "base/memory/weak_ptr.h" #include "base/time/time.h" #include "media/base/android/demuxer_stream_player_params.h" #include "media/base/android/media_codec_bridge.h" namespace base { class SingleThreadTaskRunner; } namespace media { // Class for managing all the decoding tasks. Each decoding task will be posted // onto the same thread. The thread will be stopped once Stop() is called. // Data is stored in 2 chunks. When new data arrives, it is always stored in // an inactive chunk. And when the current active chunk becomes empty, a new // data request will be sent to the renderer. class MediaDecoderJob { public: struct Deleter { inline void operator()(MediaDecoderJob* ptr) const { ptr->Release(); } }; // Callback when a decoder job finishes its work. Args: whether decode // finished successfully, presentation time, audio output bytes. // If the presentation time is equal to kNoTimestamp(), the decoder job // skipped rendering of the decoded output and the callback target should // update its clock to avoid introducing extra delays to the next frame. typedef base::Callback<void(MediaCodecStatus, base::TimeDelta, size_t)> DecoderCallback; // Callback when a decoder job finishes releasing the output buffer. // Args: audio output bytes, must be 0 for video. typedef base::Callback<void(size_t)> ReleaseOutputCompletionCallback; virtual ~MediaDecoderJob(); // Called by MediaSourcePlayer when more data for this object has arrived. void OnDataReceived(const DemuxerData& data); // Prefetch so we know the decoder job has data when we call Decode(). // |prefetch_cb| - Run when prefetching has completed. void Prefetch(const base::Closure& prefetch_cb); // Called by MediaSourcePlayer to decode some data. // |callback| - Run when decode operation has completed. // // Returns true if the next decode was started and |callback| will be // called when the decode operation is complete. // Returns false if a config change is needed. |callback| is ignored // and will not be called. bool Decode(base::TimeTicks start_time_ticks, base::TimeDelta start_presentation_timestamp, const DecoderCallback& callback); // Called to stop the last Decode() early. // If the decoder is in the process of decoding the next frame, then // this method will just allow the decode to complete as normal. If // this object is waiting for a data request to complete, then this method // will wait for the data to arrive and then call the |callback| // passed to Decode() with a status of MEDIA_CODEC_STOPPED. This ensures that // the |callback| passed to Decode() is always called and the status // reflects whether data was actually decoded or the decode terminated early. void StopDecode(); // Flush the decoder. void Flush(); // Enter prerolling state. The job must not currently be decoding. void BeginPrerolling(base::TimeDelta preroll_timestamp); bool prerolling() const { return prerolling_; } bool is_decoding() const { return !decode_cb_.is_null(); } bool is_requesting_demuxer_data() const { return is_requesting_demuxer_data_; } protected: MediaDecoderJob( const scoped_refptr<base::SingleThreadTaskRunner>& decoder_task_runner, MediaCodecBridge* media_codec_bridge, const base::Closure& request_data_cb); // Release the output buffer at index |output_buffer_index| and render it if // |render_output| is true. Upon completion, |callback| will be called. virtual void ReleaseOutputBuffer( int output_buffer_index, size_t size, bool render_output, const ReleaseOutputCompletionCallback& callback) = 0; // Returns true if the "time to render" needs to be computed for frames in // this decoder job. virtual bool ComputeTimeToRender() const = 0; private: friend class MediaSourcePlayerTest; // Causes this instance to be deleted on the thread it is bound to. void Release(); MediaCodecStatus QueueInputBuffer(const AccessUnit& unit); // Returns true if this object has data to decode. bool HasData() const; // Initiates a request for more data. // |done_cb| is called when more data is available in |received_data_|. void RequestData(const base::Closure& done_cb); // Posts a task to start decoding the current access unit in |received_data_|. void DecodeCurrentAccessUnit( base::TimeTicks start_time_ticks, base::TimeDelta start_presentation_timestamp); // Helper function to decoder data on |thread_|. |unit| contains all the data // to be decoded. |start_time_ticks| and |start_presentation_timestamp| // represent the system time and the presentation timestamp when the first // frame is rendered. We use these information to estimate when the current // frame should be rendered. If |needs_flush| is true, codec needs to be // flushed at the beginning of this call. void DecodeInternal(const AccessUnit& unit, base::TimeTicks start_time_ticks, base::TimeDelta start_presentation_timestamp, bool needs_flush, const DecoderCallback& callback); // Called on the UI thread to indicate that one decode cycle has completed. // Completes any pending job destruction or any pending decode stop. If // destruction was not pending, passes its arguments to |decode_cb_|. void OnDecodeCompleted(MediaCodecStatus status, base::TimeDelta presentation_timestamp, size_t audio_output_bytes); // Helper function to get the current access unit that is being decoded. const AccessUnit& CurrentAccessUnit() const; // Check whether a chunk has no remaining access units to decode. If // |is_active_chunk| is true, this function returns whether decoder has // consumed all data in |received_data_[current_demuxer_data_index_]|. // Otherwise, it returns whether decoder has consumed all data in the inactive // chunk. bool NoAccessUnitsRemainingInChunk(bool is_active_chunk) const; // Clearn all the received data. void ClearData(); // Request new data for the current chunk if it runs out of data. void RequestCurrentChunkIfEmpty(); // Initialize |received_data_| and |access_unit_index_|. void InitializeReceivedData(); // Return the index to |received_data_| that is not currently being decoded. size_t inactive_demuxer_data_index() const { return 1 - current_demuxer_data_index_; } // The UI message loop where callbacks should be dispatched. scoped_refptr<base::SingleThreadTaskRunner> ui_task_runner_; // The task runner that decoder job runs on. scoped_refptr<base::SingleThreadTaskRunner> decoder_task_runner_; // The media codec bridge used for decoding. Owned by derived class. // NOTE: This MUST NOT be accessed in the destructor. MediaCodecBridge* media_codec_bridge_; // Whether the decoder needs to be flushed. bool needs_flush_; // Whether input EOS is encountered. // TODO(wolenetz/qinmin): Protect with a lock. See http://crbug.com/320043. bool input_eos_encountered_; // Whether output EOS is encountered. bool output_eos_encountered_; // Tracks whether DecodeInternal() should skip decoding if the first access // unit is EOS or empty, and report |MEDIA_CODEC_OUTPUT_END_OF_STREAM|. This // is to work around some decoders that could crash otherwise. See // http://b/11696552. bool skip_eos_enqueue_; // The timestamp the decoder needs to preroll to. If an access unit's // timestamp is smaller than |preroll_timestamp_|, don't render it. // TODO(qinmin): Comparing access unit's timestamp with |preroll_timestamp_| // is not very accurate. base::TimeDelta preroll_timestamp_; // Indicates prerolling state. If true, this job has not yet decoded output // that it will render, since the most recent of job construction or // BeginPrerolling(). If false, |preroll_timestamp_| has been reached. // TODO(qinmin): Comparing access unit's timestamp with |preroll_timestamp_| // is not very accurate. bool prerolling_; // Callback used to request more data. base::Closure request_data_cb_; // Callback to run when new data has been received. base::Closure on_data_received_cb_; // Callback to run when the current Decode() operation completes. DecoderCallback decode_cb_; // Data received over IPC from last RequestData() operation. // We keep 2 chunks at the same time to reduce the IPC latency between chunks. // If data inside the current chunk are all decoded, we will request a new // chunk from the demuxer and swap the current chunk with the other one. // New data will always be stored in the other chunk since the current // one may be still in use. DemuxerData received_data_[2]; // Index to the current data chunk that is being decoded. size_t current_demuxer_data_index_; // Index to the access unit inside each data chunk that is being decoded. size_t access_unit_index_[2]; // The index of input buffer that can be used by QueueInputBuffer(). // If the index is uninitialized or invalid, it must be -1. int input_buf_index_; bool stop_decode_pending_; // Indicates that this object should be destroyed once the current // Decode() has completed. This gets set when Release() gets called // while there is a decode in progress. bool destroy_pending_; // Indicates whether the decoder is in the middle of requesting new data. bool is_requesting_demuxer_data_; // Indicates whether the incoming data should be ignored. bool is_incoming_data_invalid_; // Weak pointer passed to media decoder jobs for callbacks. It is bounded to // the decoder thread. // NOTE: Weak pointers must be invalidated before all other member variables. base::WeakPtrFactory<MediaDecoderJob> weak_factory_; DISALLOW_IMPLICIT_CONSTRUCTORS(MediaDecoderJob); }; } // namespace media #endif // MEDIA_BASE_ANDROID_MEDIA_DECODER_JOB_H_