root/media/base/android/media_decoder_job.cc

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DEFINITIONS

This source file includes following definitions.
  1. weak_factory_
  2. OnDataReceived
  3. Prefetch
  4. StopDecode
  5. Flush
  6. BeginPrerolling
  7. Release
  8. QueueInputBuffer
  9. HasData
  10. RequestData
  11. DecodeCurrentAccessUnit
  12. DecodeInternal
  13. OnDecodeCompleted
  14. CurrentAccessUnit
  15. NoAccessUnitsRemainingInChunk
  16. ClearData
  17. RequestCurrentChunkIfEmpty
  18. InitializeReceivedData

// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "media/base/android/media_decoder_job.h"

#include "base/bind.h"
#include "base/callback_helpers.h"
#include "base/debug/trace_event.h"
#include "base/message_loop/message_loop_proxy.h"
#include "media/base/android/media_codec_bridge.h"
#include "media/base/bind_to_current_loop.h"
#include "media/base/buffers.h"

namespace media {

// Timeout value for media codec operations. Because the first
// DequeInputBuffer() can take about 150 milliseconds, use 250 milliseconds
// here. See http://b/9357571.
static const int kMediaCodecTimeoutInMilliseconds = 250;

MediaDecoderJob::MediaDecoderJob(
    const scoped_refptr<base::SingleThreadTaskRunner>& decoder_task_runner,
    MediaCodecBridge* media_codec_bridge,
    const base::Closure& request_data_cb)
    : ui_task_runner_(base::MessageLoopProxy::current()),
      decoder_task_runner_(decoder_task_runner),
      media_codec_bridge_(media_codec_bridge),
      needs_flush_(false),
      input_eos_encountered_(false),
      output_eos_encountered_(false),
      skip_eos_enqueue_(true),
      prerolling_(true),
      request_data_cb_(request_data_cb),
      current_demuxer_data_index_(0),
      input_buf_index_(-1),
      stop_decode_pending_(false),
      destroy_pending_(false),
      is_requesting_demuxer_data_(false),
      is_incoming_data_invalid_(false),
      weak_factory_(this) {
  InitializeReceivedData();
}

MediaDecoderJob::~MediaDecoderJob() {}

void MediaDecoderJob::OnDataReceived(const DemuxerData& data) {
  DVLOG(1) << __FUNCTION__ << ": " << data.access_units.size() << " units";
  DCHECK(ui_task_runner_->BelongsToCurrentThread());
  DCHECK(NoAccessUnitsRemainingInChunk(false));

  TRACE_EVENT_ASYNC_END2(
      "media", "MediaDecoderJob::RequestData", this,
      "Data type", data.type == media::DemuxerStream::AUDIO ? "AUDIO" : "VIDEO",
      "Units read", data.access_units.size());

  if (is_incoming_data_invalid_) {
    is_incoming_data_invalid_ = false;

    // If there is a pending callback, need to request the data again to get
    // valid data.
    if (!on_data_received_cb_.is_null())
      request_data_cb_.Run();
    else
      is_requesting_demuxer_data_ = false;
    return;
  }

  size_t next_demuxer_data_index = inactive_demuxer_data_index();
  received_data_[next_demuxer_data_index] = data;
  access_unit_index_[next_demuxer_data_index] = 0;
  is_requesting_demuxer_data_ = false;

  base::Closure done_cb = base::ResetAndReturn(&on_data_received_cb_);
  if (stop_decode_pending_) {
    OnDecodeCompleted(MEDIA_CODEC_STOPPED, kNoTimestamp(), 0);
    return;
  }

  if (!done_cb.is_null())
    done_cb.Run();
}

void MediaDecoderJob::Prefetch(const base::Closure& prefetch_cb) {
  DCHECK(ui_task_runner_->BelongsToCurrentThread());
  DCHECK(on_data_received_cb_.is_null());
  DCHECK(decode_cb_.is_null());

  if (HasData()) {
    DVLOG(1) << __FUNCTION__ << " : using previously received data";
    ui_task_runner_->PostTask(FROM_HERE, prefetch_cb);
    return;
  }

  DVLOG(1) << __FUNCTION__ << " : requesting data";
  RequestData(prefetch_cb);
}

bool MediaDecoderJob::Decode(
    base::TimeTicks start_time_ticks,
    base::TimeDelta start_presentation_timestamp,
    const DecoderCallback& callback) {
  DCHECK(decode_cb_.is_null());
  DCHECK(on_data_received_cb_.is_null());
  DCHECK(ui_task_runner_->BelongsToCurrentThread());

  decode_cb_ = callback;

  if (!HasData()) {
    RequestData(base::Bind(&MediaDecoderJob::DecodeCurrentAccessUnit,
                           base::Unretained(this),
                           start_time_ticks,
                           start_presentation_timestamp));
    return true;
  }

  if (DemuxerStream::kConfigChanged == CurrentAccessUnit().status) {
    // Clear received data because we need to handle a config change.
    decode_cb_.Reset();
    ClearData();
    return false;
  }

  DecodeCurrentAccessUnit(start_time_ticks, start_presentation_timestamp);
  return true;
}

void MediaDecoderJob::StopDecode() {
  DCHECK(ui_task_runner_->BelongsToCurrentThread());
  DCHECK(is_decoding());
  stop_decode_pending_ = true;
}

void MediaDecoderJob::Flush() {
  DCHECK(decode_cb_.is_null());

  // Do nothing, flush when the next Decode() happens.
  needs_flush_ = true;
  ClearData();
}

void MediaDecoderJob::BeginPrerolling(base::TimeDelta preroll_timestamp) {
  DVLOG(1) << __FUNCTION__ << "(" << preroll_timestamp.InSecondsF() << ")";
  DCHECK(ui_task_runner_->BelongsToCurrentThread());
  DCHECK(!is_decoding());

  preroll_timestamp_ = preroll_timestamp;
  prerolling_ = true;
}

void MediaDecoderJob::Release() {
  DCHECK(ui_task_runner_->BelongsToCurrentThread());
  DVLOG(1) << __FUNCTION__;

  // If the decoder job is not waiting for data, and is still decoding, we
  // cannot delete the job immediately.
  destroy_pending_ = on_data_received_cb_.is_null() && is_decoding();

  request_data_cb_.Reset();
  on_data_received_cb_.Reset();
  decode_cb_.Reset();

  if (destroy_pending_) {
    DVLOG(1) << __FUNCTION__ << " : delete is pending decode completion";
    return;
  }

  delete this;
}

MediaCodecStatus MediaDecoderJob::QueueInputBuffer(const AccessUnit& unit) {
  DVLOG(1) << __FUNCTION__;
  DCHECK(decoder_task_runner_->BelongsToCurrentThread());
  TRACE_EVENT0("media", __FUNCTION__);

  int input_buf_index = input_buf_index_;
  input_buf_index_ = -1;

  // TODO(xhwang): Hide DequeueInputBuffer() and the index in MediaCodecBridge.
  if (input_buf_index == -1) {
    base::TimeDelta timeout = base::TimeDelta::FromMilliseconds(
        kMediaCodecTimeoutInMilliseconds);
    MediaCodecStatus status =
        media_codec_bridge_->DequeueInputBuffer(timeout, &input_buf_index);
    if (status != MEDIA_CODEC_OK) {
      DVLOG(1) << "DequeueInputBuffer fails: " << status;
      return status;
    }
  }

  // TODO(qinmin): skip frames if video is falling far behind.
  DCHECK_GE(input_buf_index, 0);
  if (unit.end_of_stream || unit.data.empty()) {
    media_codec_bridge_->QueueEOS(input_buf_index);
    return MEDIA_CODEC_INPUT_END_OF_STREAM;
  }

  if (unit.key_id.empty() || unit.iv.empty()) {
    DCHECK(unit.iv.empty() || !unit.key_id.empty());
    return media_codec_bridge_->QueueInputBuffer(
        input_buf_index, &unit.data[0], unit.data.size(), unit.timestamp);
  }

  MediaCodecStatus status = media_codec_bridge_->QueueSecureInputBuffer(
      input_buf_index,
      &unit.data[0], unit.data.size(),
      reinterpret_cast<const uint8*>(&unit.key_id[0]), unit.key_id.size(),
      reinterpret_cast<const uint8*>(&unit.iv[0]), unit.iv.size(),
      unit.subsamples.empty() ? NULL : &unit.subsamples[0],
      unit.subsamples.size(),
      unit.timestamp);

  // In case of MEDIA_CODEC_NO_KEY, we must reuse the |input_buf_index_|.
  // Otherwise MediaDrm will report errors.
  if (status == MEDIA_CODEC_NO_KEY)
    input_buf_index_ = input_buf_index;

  return status;
}

bool MediaDecoderJob::HasData() const {
  DCHECK(ui_task_runner_->BelongsToCurrentThread());
  // When |input_eos_encountered_| is set, |access_unit_index_| and
  // |current_demuxer_data_index_| must be pointing to an EOS unit.
  // We'll reuse this unit to flush the decoder until we hit output EOS.
  DCHECK(!input_eos_encountered_ || !NoAccessUnitsRemainingInChunk(true));
  return !NoAccessUnitsRemainingInChunk(true) ||
      !NoAccessUnitsRemainingInChunk(false);
}

void MediaDecoderJob::RequestData(const base::Closure& done_cb) {
  DVLOG(1) << __FUNCTION__;
  DCHECK(ui_task_runner_->BelongsToCurrentThread());
  DCHECK(on_data_received_cb_.is_null());
  DCHECK(!input_eos_encountered_);
  DCHECK(NoAccessUnitsRemainingInChunk(false));

  TRACE_EVENT_ASYNC_BEGIN0("media", "MediaDecoderJob::RequestData", this);

  on_data_received_cb_ = done_cb;

  // If we are already expecting new data, just set the callback and do
  // nothing.
  if (is_requesting_demuxer_data_)
    return;

  // The new incoming data will be stored as the next demuxer data chunk, since
  // the decoder might still be decoding the current one.
  size_t next_demuxer_data_index = inactive_demuxer_data_index();
  received_data_[next_demuxer_data_index] = DemuxerData();
  access_unit_index_[next_demuxer_data_index] = 0;
  is_requesting_demuxer_data_ = true;

  request_data_cb_.Run();
}

void MediaDecoderJob::DecodeCurrentAccessUnit(
    base::TimeTicks start_time_ticks,
    base::TimeDelta start_presentation_timestamp) {
  DCHECK(ui_task_runner_->BelongsToCurrentThread());
  DCHECK(!decode_cb_.is_null());

  RequestCurrentChunkIfEmpty();
  const AccessUnit& access_unit = CurrentAccessUnit();
  // If the first access unit is a config change, request the player to dequeue
  // the input buffer again so that it can request config data.
  if (access_unit.status == DemuxerStream::kConfigChanged) {
    ui_task_runner_->PostTask(FROM_HERE,
                              base::Bind(&MediaDecoderJob::OnDecodeCompleted,
                                         base::Unretained(this),
                                         MEDIA_CODEC_DEQUEUE_INPUT_AGAIN_LATER,
                                         kNoTimestamp(),
                                         0));
    return;
  }

  decoder_task_runner_->PostTask(FROM_HERE, base::Bind(
      &MediaDecoderJob::DecodeInternal, base::Unretained(this),
      access_unit,
      start_time_ticks, start_presentation_timestamp, needs_flush_,
      media::BindToCurrentLoop(base::Bind(
          &MediaDecoderJob::OnDecodeCompleted, base::Unretained(this)))));
  needs_flush_ = false;
}

void MediaDecoderJob::DecodeInternal(
    const AccessUnit& unit,
    base::TimeTicks start_time_ticks,
    base::TimeDelta start_presentation_timestamp,
    bool needs_flush,
    const MediaDecoderJob::DecoderCallback& callback) {
  DVLOG(1) << __FUNCTION__;
  DCHECK(decoder_task_runner_->BelongsToCurrentThread());
  TRACE_EVENT0("media", __FUNCTION__);

  if (needs_flush) {
    DVLOG(1) << "DecodeInternal needs flush.";
    input_eos_encountered_ = false;
    output_eos_encountered_ = false;
    MediaCodecStatus reset_status = media_codec_bridge_->Reset();
    if (MEDIA_CODEC_OK != reset_status) {
      callback.Run(reset_status, kNoTimestamp(), 0);
      return;
    }
  }

  // Once output EOS has occurred, we should not be asked to decode again.
  // MediaCodec has undefined behavior if similarly asked to decode after output
  // EOS.
  DCHECK(!output_eos_encountered_);

  // For aborted access unit, just skip it and inform the player.
  if (unit.status == DemuxerStream::kAborted) {
    // TODO(qinmin): use a new enum instead of MEDIA_CODEC_STOPPED.
    callback.Run(MEDIA_CODEC_STOPPED, kNoTimestamp(), 0);
    return;
  }

  if (skip_eos_enqueue_) {
    if (unit.end_of_stream || unit.data.empty()) {
      input_eos_encountered_ = true;
      output_eos_encountered_ = true;
      callback.Run(MEDIA_CODEC_OUTPUT_END_OF_STREAM, kNoTimestamp(), 0);
      return;
    }

    skip_eos_enqueue_ = false;
  }

  MediaCodecStatus input_status = MEDIA_CODEC_INPUT_END_OF_STREAM;
  if (!input_eos_encountered_) {
    input_status = QueueInputBuffer(unit);
    if (input_status == MEDIA_CODEC_INPUT_END_OF_STREAM) {
      input_eos_encountered_ = true;
    } else if (input_status != MEDIA_CODEC_OK) {
      callback.Run(input_status, kNoTimestamp(), 0);
      return;
    }
  }

  int buffer_index = 0;
  size_t offset = 0;
  size_t size = 0;
  base::TimeDelta presentation_timestamp;

  base::TimeDelta timeout = base::TimeDelta::FromMilliseconds(
      kMediaCodecTimeoutInMilliseconds);

  MediaCodecStatus status =
      media_codec_bridge_->DequeueOutputBuffer(timeout,
                                               &buffer_index,
                                               &offset,
                                               &size,
                                               &presentation_timestamp,
                                               &output_eos_encountered_,
                                               NULL);

  if (status != MEDIA_CODEC_OK) {
    if (status == MEDIA_CODEC_OUTPUT_BUFFERS_CHANGED &&
        !media_codec_bridge_->GetOutputBuffers()) {
      status = MEDIA_CODEC_ERROR;
    }
    callback.Run(status, kNoTimestamp(), 0);
    return;
  }

  // TODO(xhwang/qinmin): This logic is correct but strange. Clean it up.
  if (output_eos_encountered_)
    status = MEDIA_CODEC_OUTPUT_END_OF_STREAM;
  else if (input_status == MEDIA_CODEC_INPUT_END_OF_STREAM)
    status = MEDIA_CODEC_INPUT_END_OF_STREAM;

  bool render_output  = presentation_timestamp >= preroll_timestamp_ &&
      (status != MEDIA_CODEC_OUTPUT_END_OF_STREAM || size != 0u);
  base::TimeDelta time_to_render;
  DCHECK(!start_time_ticks.is_null());
  if (render_output && ComputeTimeToRender()) {
    time_to_render = presentation_timestamp - (base::TimeTicks::Now() -
        start_time_ticks + start_presentation_timestamp);
  }

  if (time_to_render > base::TimeDelta()) {
    decoder_task_runner_->PostDelayedTask(
        FROM_HERE,
        base::Bind(&MediaDecoderJob::ReleaseOutputBuffer,
                   weak_factory_.GetWeakPtr(),
                   buffer_index,
                   size,
                   render_output,
                   base::Bind(callback, status, presentation_timestamp)),
        time_to_render);
    return;
  }

  // TODO(qinmin): The codec is lagging behind, need to recalculate the
  // |start_presentation_timestamp_| and |start_time_ticks_| in
  // media_source_player.cc.
  DVLOG(1) << "codec is lagging behind :" << time_to_render.InMicroseconds();
  if (render_output) {
    // The player won't expect a timestamp smaller than the
    // |start_presentation_timestamp|. However, this could happen due to decoder
    // errors.
    presentation_timestamp = std::max(
        presentation_timestamp, start_presentation_timestamp);
  } else {
    presentation_timestamp = kNoTimestamp();
  }
  ReleaseOutputCompletionCallback completion_callback = base::Bind(
      callback, status, presentation_timestamp);
  ReleaseOutputBuffer(buffer_index, size, render_output, completion_callback);
}

void MediaDecoderJob::OnDecodeCompleted(
    MediaCodecStatus status, base::TimeDelta presentation_timestamp,
    size_t audio_output_bytes) {
  DCHECK(ui_task_runner_->BelongsToCurrentThread());

  if (destroy_pending_) {
    DVLOG(1) << __FUNCTION__ << " : completing pending deletion";
    delete this;
    return;
  }

  DCHECK(!decode_cb_.is_null());

  // If output was queued for rendering, then we have completed prerolling.
  if (presentation_timestamp != kNoTimestamp())
    prerolling_ = false;

  switch (status) {
    case MEDIA_CODEC_OK:
    case MEDIA_CODEC_DEQUEUE_OUTPUT_AGAIN_LATER:
    case MEDIA_CODEC_OUTPUT_BUFFERS_CHANGED:
    case MEDIA_CODEC_OUTPUT_FORMAT_CHANGED:
    case MEDIA_CODEC_OUTPUT_END_OF_STREAM:
      if (!input_eos_encountered_)
        access_unit_index_[current_demuxer_data_index_]++;
      break;

    case MEDIA_CODEC_DEQUEUE_INPUT_AGAIN_LATER:
    case MEDIA_CODEC_INPUT_END_OF_STREAM:
    case MEDIA_CODEC_NO_KEY:
    case MEDIA_CODEC_STOPPED:
    case MEDIA_CODEC_ERROR:
      // Do nothing.
      break;
  };

  stop_decode_pending_ = false;
  base::ResetAndReturn(&decode_cb_).Run(status, presentation_timestamp,
                                        audio_output_bytes);
}

const AccessUnit& MediaDecoderJob::CurrentAccessUnit() const {
  DCHECK(ui_task_runner_->BelongsToCurrentThread());
  DCHECK(HasData());
  int index = NoAccessUnitsRemainingInChunk(true) ?
      inactive_demuxer_data_index() : current_demuxer_data_index_;
  return received_data_[index].access_units[access_unit_index_[index]];
}

bool MediaDecoderJob::NoAccessUnitsRemainingInChunk(
    bool is_active_chunk) const {
  DCHECK(ui_task_runner_->BelongsToCurrentThread());
  size_t index = is_active_chunk ? current_demuxer_data_index_ :
      inactive_demuxer_data_index();
  return received_data_[index].access_units.size() <= access_unit_index_[index];
}

void MediaDecoderJob::ClearData() {
  DCHECK(ui_task_runner_->BelongsToCurrentThread());
  current_demuxer_data_index_ = 0;
  InitializeReceivedData();
  on_data_received_cb_.Reset();
  if (is_requesting_demuxer_data_)
    is_incoming_data_invalid_ = true;
  input_eos_encountered_ = false;
}

void MediaDecoderJob::RequestCurrentChunkIfEmpty() {
  DCHECK(ui_task_runner_->BelongsToCurrentThread());
  DCHECK(HasData());
  if (!NoAccessUnitsRemainingInChunk(true))
    return;

  // Requests new data if the the last access unit of the next chunk is not EOS.
  current_demuxer_data_index_ = inactive_demuxer_data_index();
  const AccessUnit last_access_unit =
      received_data_[current_demuxer_data_index_].access_units.back();
  if (!last_access_unit.end_of_stream &&
      last_access_unit.status != DemuxerStream::kConfigChanged &&
      last_access_unit.status != DemuxerStream::kAborted) {
    RequestData(base::Closure());
  }
}

void MediaDecoderJob::InitializeReceivedData() {
  for (size_t i = 0; i < 2; ++i) {
    received_data_[i] = DemuxerData();
    access_unit_index_[i] = 0;
  }
}

}  // namespace media

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