root/media/base/yuv_convert.h

/* [<][>][^][v][top][bottom][index][help] */

INCLUDED FROM


// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef MEDIA_BASE_YUV_CONVERT_H_
#define MEDIA_BASE_YUV_CONVERT_H_

#include "base/basictypes.h"
#include "media/base/media_export.h"

// Visual Studio 2010 does not support MMX intrinsics on x64.
// Some win64 yuv_convert code paths use SSE+MMX yasm, so without rewriting
// them, we use yasm EmptyRegisterState_MMX in place of _mm_empty() or
// hide the versions implemented with heavy use of MMX intrinsics.
// TODO(wolenetz): Use MMX intrinsics when compiling win64 with Visual
// Studio 2012? http://crbug.com/173450
#if defined(ARCH_CPU_X86_FAMILY) && \
    !(defined(ARCH_CPU_X86_64) && defined(COMPILER_MSVC))
#define MEDIA_MMX_INTRINSICS_AVAILABLE
#endif

namespace media {

// Type of YUV surface.
// The value of these enums matter as they are used to shift vertical indices.
enum YUVType {
  YV16 = 0,  // YV16 is half width and full height chroma channels.
  YV12 = 1,  // YV12 is half width and half height chroma channels.
};

// Mirror means flip the image horizontally, as in looking in a mirror.
// Rotate happens after mirroring.
enum Rotate {
  ROTATE_0,           // Rotation off.
  ROTATE_90,          // Rotate clockwise.
  ROTATE_180,         // Rotate upside down.
  ROTATE_270,         // Rotate counter clockwise.
  MIRROR_ROTATE_0,    // Mirror horizontally.
  MIRROR_ROTATE_90,   // Mirror then Rotate clockwise.
  MIRROR_ROTATE_180,  // Mirror vertically.
  MIRROR_ROTATE_270,  // Transpose.
};

// Filter affects how scaling looks.
enum ScaleFilter {
  FILTER_NONE = 0,        // No filter (point sampled).
  FILTER_BILINEAR_H = 1,  // Bilinear horizontal filter.
  FILTER_BILINEAR_V = 2,  // Bilinear vertical filter.
  FILTER_BILINEAR = 3,    // Bilinear filter.
};

MEDIA_EXPORT void InitializeCPUSpecificYUVConversions();

// Convert a frame of YUV to 32 bit ARGB.
// Pass in YV16/YV12 depending on source format
MEDIA_EXPORT void ConvertYUVToRGB32(const uint8* yplane,
                                    const uint8* uplane,
                                    const uint8* vplane,
                                    uint8* rgbframe,
                                    int width,
                                    int height,
                                    int ystride,
                                    int uvstride,
                                    int rgbstride,
                                    YUVType yuv_type);

// Convert a frame of YUVA to 32 bit ARGB.
// Pass in YV12A
MEDIA_EXPORT void ConvertYUVAToARGB(const uint8* yplane,
                                    const uint8* uplane,
                                    const uint8* vplane,
                                    const uint8* aplane,
                                    uint8* rgbframe,
                                    int width,
                                    int height,
                                    int ystride,
                                    int uvstride,
                                    int astride,
                                    int rgbstride,
                                    YUVType yuv_type);

// Scale a frame of YUV to 32 bit ARGB.
// Supports rotation and mirroring.
MEDIA_EXPORT void ScaleYUVToRGB32(const uint8* yplane,
                                  const uint8* uplane,
                                  const uint8* vplane,
                                  uint8* rgbframe,
                                  int source_width,
                                  int source_height,
                                  int width,
                                  int height,
                                  int ystride,
                                  int uvstride,
                                  int rgbstride,
                                  YUVType yuv_type,
                                  Rotate view_rotate,
                                  ScaleFilter filter);

// Biliner Scale a frame of YV12 to 32 bits ARGB on a specified rectangle.
// |yplane|, etc and |rgbframe| should point to the top-left pixels of the
// source and destination buffers.
MEDIA_EXPORT void ScaleYUVToRGB32WithRect(const uint8* yplane,
                                          const uint8* uplane,
                                          const uint8* vplane,
                                          uint8* rgbframe,
                                          int source_width,
                                          int source_height,
                                          int dest_width,
                                          int dest_height,
                                          int dest_rect_left,
                                          int dest_rect_top,
                                          int dest_rect_right,
                                          int dest_rect_bottom,
                                          int ystride,
                                          int uvstride,
                                          int rgbstride);

MEDIA_EXPORT void ConvertRGB32ToYUV(const uint8* rgbframe,
                                    uint8* yplane,
                                    uint8* uplane,
                                    uint8* vplane,
                                    int width,
                                    int height,
                                    int rgbstride,
                                    int ystride,
                                    int uvstride);

MEDIA_EXPORT void ConvertRGB24ToYUV(const uint8* rgbframe,
                                    uint8* yplane,
                                    uint8* uplane,
                                    uint8* vplane,
                                    int width,
                                    int height,
                                    int rgbstride,
                                    int ystride,
                                    int uvstride);

MEDIA_EXPORT void ConvertYUY2ToYUV(const uint8* src,
                                   uint8* yplane,
                                   uint8* uplane,
                                   uint8* vplane,
                                   int width,
                                   int height);

MEDIA_EXPORT void ConvertNV21ToYUV(const uint8* src,
                                   uint8* yplane,
                                   uint8* uplane,
                                   uint8* vplane,
                                   int width,
                                   int height);

// Empty SIMD register state after calling optimized scaler functions.
MEDIA_EXPORT void EmptyRegisterState();

}  // namespace media

#endif  // MEDIA_BASE_YUV_CONVERT_H_

/* [<][>][^][v][top][bottom][index][help] */