Rotate           1114 ash/display/display_controller_unittest.cc TEST_F(DisplayControllerTest, Rotate) {
Rotate            815 ash/display/display_manager_unittest.cc TEST_F(DisplayManagerTest, Rotate) {
Rotate             77 ash/display/root_window_transformers.cc       rotate.Rotate(90);
Rotate             81 ash/display/root_window_transformers.cc       rotate.Rotate(270);
Rotate             86 ash/display/root_window_transformers.cc       rotate.Rotate(180);
Rotate            606 ash/wm/window_manager_unittest.cc   transform.Rotate(90.0f);
Rotate             18 cc/base/float_quad_unittest.cc   rectilinear_trans[1].Rotate(90.f);
Rotate             19 cc/base/float_quad_unittest.cc   rectilinear_trans[2].Rotate(180.f);
Rotate             20 cc/base/float_quad_unittest.cc   rectilinear_trans[3].Rotate(270.f);
Rotate             24 cc/base/float_quad_unittest.cc   rectilinear_trans[6].Rotate(180.f);
Rotate             26 cc/base/float_quad_unittest.cc   rectilinear_trans[7].Rotate(180.f);
Rotate             41 cc/base/float_quad_unittest.cc   non_rectilinear_trans[0].Rotate(359.9999f);
Rotate             42 cc/base/float_quad_unittest.cc   non_rectilinear_trans[1].Rotate(0.0000001f);
Rotate             43 cc/base/float_quad_unittest.cc   non_rectilinear_trans[2].Rotate(89.9999f);
Rotate             44 cc/base/float_quad_unittest.cc   non_rectilinear_trans[3].Rotate(90.00001f);
Rotate             45 cc/base/float_quad_unittest.cc   non_rectilinear_trans[4].Rotate(179.9999f);
Rotate             46 cc/base/float_quad_unittest.cc   non_rectilinear_trans[5].Rotate(180.00001f);
Rotate             47 cc/base/float_quad_unittest.cc   non_rectilinear_trans[6].Rotate(269.9999f);
Rotate             48 cc/base/float_quad_unittest.cc   non_rectilinear_trans[7].Rotate(270.0001f);
Rotate            627 cc/layers/layer_unittest.cc   transform.Rotate(45.0);
Rotate            673 cc/layers/layer_unittest.cc   transform.Rotate(45.0);
Rotate            687 cc/layers/layer_unittest.cc   transform.Rotate(45.0);
Rotate           1359 cc/output/gl_renderer_unittest.cc   transform_causing_aa.Rotate(20.0);
Rotate           1507 cc/output/renderer_pixeltest.cc   red_content_to_target_transform.Rotate(10);
Rotate           1517 cc/output/renderer_pixeltest.cc   yellow_content_to_target_transform.Rotate(5);
Rotate            179 cc/resources/picture_layer_tiling_perftest.cc   transform.Rotate(10);
Rotate            184 cc/test/render_pass_test_common.cc   rotation.Rotate(45);
Rotate            321 cc/trees/damage_tracker_unittest.cc   rotation.Rotate(45.0);
Rotate           1277 cc/trees/layer_tree_host_common_unittest.cc   rotate.Rotate(2);
Rotate           2419 cc/trees/layer_tree_host_common_unittest.cc   layer_to_surface_transform.Rotate(45.0);
Rotate           2428 cc/trees/layer_tree_host_common_unittest.cc   layer_to_surface_transform.Rotate(45.0);
Rotate           2439 cc/trees/layer_tree_host_common_unittest.cc   layer_to_surface_transform.Rotate(45.0);
Rotate           2452 cc/trees/layer_tree_host_common_unittest.cc   layer_to_surface_transform.Rotate(45.0);
Rotate           3152 cc/trees/layer_tree_host_common_unittest.cc   child_rotation.Rotate(45.0);
Rotate           3223 cc/trees/layer_tree_host_common_unittest.cc   child_rotation.Rotate(45.0);
Rotate           7738 cc/trees/layer_tree_host_common_unittest.cc   rotation.Rotate(10.0);
Rotate           2693 cc/trees/layer_tree_host_impl_unittest.cc   rotate_transform.Rotate(-90.0);
Rotate           2743 cc/trees/layer_tree_host_impl_unittest.cc   rotate_transform.Rotate(child_layer_angle);
Rotate            146 cc/trees/layer_tree_host_pixeltest_masks.cc   replica_transform.Rotate(-90.0);
Rotate            185 cc/trees/layer_tree_host_pixeltest_masks.cc   replica_transform.Rotate(-90.0);
Rotate            219 cc/trees/layer_tree_host_pixeltest_masks.cc   replica_transform.Rotate(180.0);
Rotate            262 cc/trees/layer_tree_host_pixeltest_masks.cc   replica_transform.Rotate(180.0);
Rotate            422 cc/trees/layer_tree_host_unittest_occlusion.cc     child_transform.Rotate(90.0);
Rotate            466 cc/trees/layer_tree_host_unittest_occlusion.cc     child_transform.Rotate(90.0);
Rotate            645 cc/trees/occlusion_tracker_unittest.cc     layer_transform.Rotate(90.0);
Rotate            785 cc/trees/occlusion_tracker_unittest.cc     child_transform.Rotate(90.0);
Rotate            944 cc/trees/occlusion_tracker_unittest.cc     child_transform.Rotate(90.0);
Rotate           1121 cc/trees/occlusion_tracker_unittest.cc     child_transform.Rotate(95.0);
Rotate           1178 cc/trees/occlusion_tracker_unittest.cc     child_transform.Rotate(90.0);
Rotate           1302 cc/trees/occlusion_tracker_unittest.cc     child_transform.Rotate(90.0);
Rotate           1413 cc/trees/occlusion_tracker_unittest.cc     child1_transform.Rotate(-90.0);
Rotate           1418 cc/trees/occlusion_tracker_unittest.cc     child2_transform.Rotate(90.0);
Rotate           1527 cc/trees/occlusion_tracker_unittest.cc     layer_transform.Rotate(90.0);
Rotate            555 cc/trees/quad_culler_unittest.cc   child_transform.Rotate(1);
Rotate            599 cc/trees/quad_culler_unittest.cc   parent_transform.Rotate(1);
Rotate             50 chrome/browser/chromeos/display/overscan_calibrator.cc   rotate_transform.Rotate(rotation_degree);
Rotate            225 content/common/cc_messages_unittest.cc   arbitrary_matrix.Rotate(15);
Rotate            313 media/base/video_util_unittest.cc TEST_P(VideoUtilRotationTest, Rotate) {
Rotate            206 media/base/yuv_convert.cc                      Rotate view_rotate,
Rotate             96 media/base/yuv_convert.h                                   Rotate view_rotate,
Rotate             64 mojo/examples/compositor_app/compositor_host.cc   child_transform.Rotate(child_rotation_degrees);
Rotate            458 mojo/examples/sample_app/spinning_cube.cc   modelview.Rotate(state_->angle_ * direction_, 1.0, 0.0, 1.0);
Rotate            463 ppapi/examples/gles2_spinning_cube/spinning_cube.cc   modelview.Rotate(state_->angle_ * direction_, 1.0, 0.0, 1.0);
Rotate             71 ui/aura/test/test_screen.cc       rotate.Rotate(90);
Rotate             75 ui/aura/test/test_screen.cc       rotate.Rotate(270);
Rotate             80 ui/aura/test/test_screen.cc       rotate.Rotate(180);
Rotate            371 ui/aura/window_unittest.cc   transform.Rotate(90.0);
Rotate            406 ui/aura/window_unittest.cc   transform3.Rotate(90.0);
Rotate            414 ui/aura/window_unittest.cc   transform4.Rotate(90.0);
Rotate            446 ui/aura/window_unittest.cc   root_transform.Rotate(-90.0);
Rotate            452 ui/aura/window_unittest.cc   transform.Rotate(10.0);
Rotate           1496 ui/aura/window_unittest.cc   transform.Rotate(90.0);
Rotate           1523 ui/aura/window_unittest.cc   transform.Rotate(90.0);
Rotate             25 ui/base/cursor/cursor_util.cc       *bitmap = SkBitmapOperations::Rotate(
Rotate             31 ui/base/cursor/cursor_util.cc       *bitmap = SkBitmapOperations::Rotate(
Rotate             36 ui/base/cursor/cursor_util.cc       *bitmap = SkBitmapOperations::Rotate(
Rotate             28 ui/compositor/layer_animation_element_unittest.cc   start_transform.Rotate(-30.0);
Rotate             29 ui/compositor/layer_animation_element_unittest.cc   target_transform.Rotate(30.0);
Rotate            398 ui/compositor/layer_animation_element_unittest.cc   start_transform.Rotate(-30.0);
Rotate            399 ui/compositor/layer_animation_element_unittest.cc   target_transform.Rotate(30.0);
Rotate            133 ui/compositor/layer_animation_sequence_unittest.cc   start_transform.Rotate(-30.0);
Rotate            134 ui/compositor/layer_animation_sequence_unittest.cc   target_transform.Rotate(30.0);
Rotate            960 ui/compositor/layer_unittest.cc   transform.Rotate(90.0);
Rotate             26 ui/compositor/transform_animation_curve_adapter_unittest.cc   child_transform.Rotate(-30.0);
Rotate            423 ui/gfx/image/image_skia_operations.cc         SkBitmapOperations::Rotate(image_rep.sk_bitmap(), rotation_);
Rotate            153 ui/gfx/interpolated_transform.cc   result.Rotate(interpolated_degrees);
Rotate             31 ui/gfx/interpolated_transform_unittest.cc     rotation.Rotate(i);
Rotate            121 ui/gfx/skbitmap_operations.h   static SkBitmap Rotate(const SkBitmap& source, RotationAmount rotation);
Rotate            555 ui/gfx/skbitmap_operations_unittest.cc   rotate90 = SkBitmapOperations::Rotate(src,
Rotate            557 ui/gfx/skbitmap_operations_unittest.cc   rotate180 = SkBitmapOperations::Rotate(src,
Rotate            559 ui/gfx/skbitmap_operations_unittest.cc   rotate270 = SkBitmapOperations::Rotate(src,
Rotate             79 ui/gfx/transform.h   void Rotate(double degrees) { RotateAboutZAxis(degrees); }
Rotate            294 ui/gfx/transform_unittest.cc     rotation.Rotate(value.degrees);
Rotate            427 ui/gfx/transform_unittest.cc     xform.Rotate(value.degree);
Rotate            523 ui/gfx/transform_unittest.cc     rotation.Rotate(value.degrees);
Rotate            671 ui/gfx/transform_unittest.cc       xform.Rotate(value.degree + j * epsilon);
Rotate           1305 ui/gfx/transform_unittest.cc     transform.Rotate(degrees);
Rotate           1754 ui/gfx/transform_unittest.cc   A.Rotate(90.0);
Rotate           1763 ui/gfx/transform_unittest.cc   A.Rotate(90.0);