Rotate 1114 ash/display/display_controller_unittest.cc TEST_F(DisplayControllerTest, Rotate) { Rotate 815 ash/display/display_manager_unittest.cc TEST_F(DisplayManagerTest, Rotate) { Rotate 77 ash/display/root_window_transformers.cc rotate.Rotate(90); Rotate 81 ash/display/root_window_transformers.cc rotate.Rotate(270); Rotate 86 ash/display/root_window_transformers.cc rotate.Rotate(180); Rotate 606 ash/wm/window_manager_unittest.cc transform.Rotate(90.0f); Rotate 18 cc/base/float_quad_unittest.cc rectilinear_trans[1].Rotate(90.f); Rotate 19 cc/base/float_quad_unittest.cc rectilinear_trans[2].Rotate(180.f); Rotate 20 cc/base/float_quad_unittest.cc rectilinear_trans[3].Rotate(270.f); Rotate 24 cc/base/float_quad_unittest.cc rectilinear_trans[6].Rotate(180.f); Rotate 26 cc/base/float_quad_unittest.cc rectilinear_trans[7].Rotate(180.f); Rotate 41 cc/base/float_quad_unittest.cc non_rectilinear_trans[0].Rotate(359.9999f); Rotate 42 cc/base/float_quad_unittest.cc non_rectilinear_trans[1].Rotate(0.0000001f); Rotate 43 cc/base/float_quad_unittest.cc non_rectilinear_trans[2].Rotate(89.9999f); Rotate 44 cc/base/float_quad_unittest.cc non_rectilinear_trans[3].Rotate(90.00001f); Rotate 45 cc/base/float_quad_unittest.cc non_rectilinear_trans[4].Rotate(179.9999f); Rotate 46 cc/base/float_quad_unittest.cc non_rectilinear_trans[5].Rotate(180.00001f); Rotate 47 cc/base/float_quad_unittest.cc non_rectilinear_trans[6].Rotate(269.9999f); Rotate 48 cc/base/float_quad_unittest.cc non_rectilinear_trans[7].Rotate(270.0001f); Rotate 627 cc/layers/layer_unittest.cc transform.Rotate(45.0); Rotate 673 cc/layers/layer_unittest.cc transform.Rotate(45.0); Rotate 687 cc/layers/layer_unittest.cc transform.Rotate(45.0); Rotate 1359 cc/output/gl_renderer_unittest.cc transform_causing_aa.Rotate(20.0); Rotate 1507 cc/output/renderer_pixeltest.cc red_content_to_target_transform.Rotate(10); Rotate 1517 cc/output/renderer_pixeltest.cc yellow_content_to_target_transform.Rotate(5); Rotate 179 cc/resources/picture_layer_tiling_perftest.cc transform.Rotate(10); Rotate 184 cc/test/render_pass_test_common.cc rotation.Rotate(45); Rotate 321 cc/trees/damage_tracker_unittest.cc rotation.Rotate(45.0); Rotate 1277 cc/trees/layer_tree_host_common_unittest.cc rotate.Rotate(2); Rotate 2419 cc/trees/layer_tree_host_common_unittest.cc layer_to_surface_transform.Rotate(45.0); Rotate 2428 cc/trees/layer_tree_host_common_unittest.cc layer_to_surface_transform.Rotate(45.0); Rotate 2439 cc/trees/layer_tree_host_common_unittest.cc layer_to_surface_transform.Rotate(45.0); Rotate 2452 cc/trees/layer_tree_host_common_unittest.cc layer_to_surface_transform.Rotate(45.0); Rotate 3152 cc/trees/layer_tree_host_common_unittest.cc child_rotation.Rotate(45.0); Rotate 3223 cc/trees/layer_tree_host_common_unittest.cc child_rotation.Rotate(45.0); Rotate 7738 cc/trees/layer_tree_host_common_unittest.cc rotation.Rotate(10.0); Rotate 2693 cc/trees/layer_tree_host_impl_unittest.cc rotate_transform.Rotate(-90.0); Rotate 2743 cc/trees/layer_tree_host_impl_unittest.cc rotate_transform.Rotate(child_layer_angle); Rotate 146 cc/trees/layer_tree_host_pixeltest_masks.cc replica_transform.Rotate(-90.0); Rotate 185 cc/trees/layer_tree_host_pixeltest_masks.cc replica_transform.Rotate(-90.0); Rotate 219 cc/trees/layer_tree_host_pixeltest_masks.cc replica_transform.Rotate(180.0); Rotate 262 cc/trees/layer_tree_host_pixeltest_masks.cc replica_transform.Rotate(180.0); Rotate 422 cc/trees/layer_tree_host_unittest_occlusion.cc child_transform.Rotate(90.0); Rotate 466 cc/trees/layer_tree_host_unittest_occlusion.cc child_transform.Rotate(90.0); Rotate 645 cc/trees/occlusion_tracker_unittest.cc layer_transform.Rotate(90.0); Rotate 785 cc/trees/occlusion_tracker_unittest.cc child_transform.Rotate(90.0); Rotate 944 cc/trees/occlusion_tracker_unittest.cc child_transform.Rotate(90.0); Rotate 1121 cc/trees/occlusion_tracker_unittest.cc child_transform.Rotate(95.0); Rotate 1178 cc/trees/occlusion_tracker_unittest.cc child_transform.Rotate(90.0); Rotate 1302 cc/trees/occlusion_tracker_unittest.cc child_transform.Rotate(90.0); Rotate 1413 cc/trees/occlusion_tracker_unittest.cc child1_transform.Rotate(-90.0); Rotate 1418 cc/trees/occlusion_tracker_unittest.cc child2_transform.Rotate(90.0); Rotate 1527 cc/trees/occlusion_tracker_unittest.cc layer_transform.Rotate(90.0); Rotate 555 cc/trees/quad_culler_unittest.cc child_transform.Rotate(1); Rotate 599 cc/trees/quad_culler_unittest.cc parent_transform.Rotate(1); Rotate 50 chrome/browser/chromeos/display/overscan_calibrator.cc rotate_transform.Rotate(rotation_degree); Rotate 225 content/common/cc_messages_unittest.cc arbitrary_matrix.Rotate(15); Rotate 313 media/base/video_util_unittest.cc TEST_P(VideoUtilRotationTest, Rotate) { Rotate 206 media/base/yuv_convert.cc Rotate view_rotate, Rotate 96 media/base/yuv_convert.h Rotate view_rotate, Rotate 64 mojo/examples/compositor_app/compositor_host.cc child_transform.Rotate(child_rotation_degrees); Rotate 458 mojo/examples/sample_app/spinning_cube.cc modelview.Rotate(state_->angle_ * direction_, 1.0, 0.0, 1.0); Rotate 463 ppapi/examples/gles2_spinning_cube/spinning_cube.cc modelview.Rotate(state_->angle_ * direction_, 1.0, 0.0, 1.0); Rotate 71 ui/aura/test/test_screen.cc rotate.Rotate(90); Rotate 75 ui/aura/test/test_screen.cc rotate.Rotate(270); Rotate 80 ui/aura/test/test_screen.cc rotate.Rotate(180); Rotate 371 ui/aura/window_unittest.cc transform.Rotate(90.0); Rotate 406 ui/aura/window_unittest.cc transform3.Rotate(90.0); Rotate 414 ui/aura/window_unittest.cc transform4.Rotate(90.0); Rotate 446 ui/aura/window_unittest.cc root_transform.Rotate(-90.0); Rotate 452 ui/aura/window_unittest.cc transform.Rotate(10.0); Rotate 1496 ui/aura/window_unittest.cc transform.Rotate(90.0); Rotate 1523 ui/aura/window_unittest.cc transform.Rotate(90.0); Rotate 25 ui/base/cursor/cursor_util.cc *bitmap = SkBitmapOperations::Rotate( Rotate 31 ui/base/cursor/cursor_util.cc *bitmap = SkBitmapOperations::Rotate( Rotate 36 ui/base/cursor/cursor_util.cc *bitmap = SkBitmapOperations::Rotate( Rotate 28 ui/compositor/layer_animation_element_unittest.cc start_transform.Rotate(-30.0); Rotate 29 ui/compositor/layer_animation_element_unittest.cc target_transform.Rotate(30.0); Rotate 398 ui/compositor/layer_animation_element_unittest.cc start_transform.Rotate(-30.0); Rotate 399 ui/compositor/layer_animation_element_unittest.cc target_transform.Rotate(30.0); Rotate 133 ui/compositor/layer_animation_sequence_unittest.cc start_transform.Rotate(-30.0); Rotate 134 ui/compositor/layer_animation_sequence_unittest.cc target_transform.Rotate(30.0); Rotate 960 ui/compositor/layer_unittest.cc transform.Rotate(90.0); Rotate 26 ui/compositor/transform_animation_curve_adapter_unittest.cc child_transform.Rotate(-30.0); Rotate 423 ui/gfx/image/image_skia_operations.cc SkBitmapOperations::Rotate(image_rep.sk_bitmap(), rotation_); Rotate 153 ui/gfx/interpolated_transform.cc result.Rotate(interpolated_degrees); Rotate 31 ui/gfx/interpolated_transform_unittest.cc rotation.Rotate(i); Rotate 121 ui/gfx/skbitmap_operations.h static SkBitmap Rotate(const SkBitmap& source, RotationAmount rotation); Rotate 555 ui/gfx/skbitmap_operations_unittest.cc rotate90 = SkBitmapOperations::Rotate(src, Rotate 557 ui/gfx/skbitmap_operations_unittest.cc rotate180 = SkBitmapOperations::Rotate(src, Rotate 559 ui/gfx/skbitmap_operations_unittest.cc rotate270 = SkBitmapOperations::Rotate(src, Rotate 79 ui/gfx/transform.h void Rotate(double degrees) { RotateAboutZAxis(degrees); } Rotate 294 ui/gfx/transform_unittest.cc rotation.Rotate(value.degrees); Rotate 427 ui/gfx/transform_unittest.cc xform.Rotate(value.degree); Rotate 523 ui/gfx/transform_unittest.cc rotation.Rotate(value.degrees); Rotate 671 ui/gfx/transform_unittest.cc xform.Rotate(value.degree + j * epsilon); Rotate 1305 ui/gfx/transform_unittest.cc transform.Rotate(degrees); Rotate 1754 ui/gfx/transform_unittest.cc A.Rotate(90.0); Rotate 1763 ui/gfx/transform_unittest.cc A.Rotate(90.0);