// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_FILTERS_VIDEO_RENDERER_IMPL_H_ #define MEDIA_FILTERS_VIDEO_RENDERER_IMPL_H_ #include <deque> #include "base/memory/ref_counted.h" #include "base/memory/scoped_vector.h" #include "base/memory/weak_ptr.h" #include "base/synchronization/condition_variable.h" #include "base/synchronization/lock.h" #include "base/threading/platform_thread.h" #include "media/base/decryptor.h" #include "media/base/demuxer_stream.h" #include "media/base/pipeline_status.h" #include "media/base/video_decoder.h" #include "media/base/video_frame.h" #include "media/base/video_renderer.h" #include "media/filters/decoder_stream.h" namespace base { class SingleThreadTaskRunner; } namespace media { // VideoRendererImpl creates its own thread for the sole purpose of timing frame // presentation. It handles reading from the VideoFrameStream and stores the // results in a queue of decoded frames and executing a callback when a frame is // ready for rendering. class MEDIA_EXPORT VideoRendererImpl : public VideoRenderer, public base::PlatformThread::Delegate { public: typedef base::Callback<void(const scoped_refptr<VideoFrame>&)> PaintCB; typedef base::Callback<void(bool)> SetOpaqueCB; // Maximum duration of the last frame. static base::TimeDelta kMaxLastFrameDuration(); // |decoders| contains the VideoDecoders to use when initializing. // // |paint_cb| is executed on the video frame timing thread whenever a new // frame is available for painting. // // |set_opaque_cb| is executed when the renderer is initialized to inform // the player whether the decoded output will be opaque or not. // // Implementors should avoid doing any sort of heavy work in this method and // instead post a task to a common/worker thread to handle rendering. Slowing // down the video thread may result in losing synchronization with audio. // // Setting |drop_frames_| to true causes the renderer to drop expired frames. VideoRendererImpl( const scoped_refptr<base::SingleThreadTaskRunner>& task_runner, ScopedVector<VideoDecoder> decoders, const SetDecryptorReadyCB& set_decryptor_ready_cb, const PaintCB& paint_cb, const SetOpaqueCB& set_opaque_cb, bool drop_frames); virtual ~VideoRendererImpl(); // VideoRenderer implementation. virtual void Initialize(DemuxerStream* stream, const PipelineStatusCB& init_cb, const StatisticsCB& statistics_cb, const TimeCB& max_time_cb, const base::Closure& ended_cb, const PipelineStatusCB& error_cb, const TimeDeltaCB& get_time_cb, const TimeDeltaCB& get_duration_cb) OVERRIDE; virtual void Play(const base::Closure& callback) OVERRIDE; virtual void Pause(const base::Closure& callback) OVERRIDE; virtual void Flush(const base::Closure& callback) OVERRIDE; virtual void Preroll(base::TimeDelta time, const PipelineStatusCB& cb) OVERRIDE; virtual void Stop(const base::Closure& callback) OVERRIDE; virtual void SetPlaybackRate(float playback_rate) OVERRIDE; // PlatformThread::Delegate implementation. virtual void ThreadMain() OVERRIDE; private: // Callback for |video_frame_stream_| initialization. void OnVideoFrameStreamInitialized(bool success, bool has_alpha); // Callback for |video_frame_stream_| to deliver decoded video frames and // report video decoding status. void FrameReady(VideoFrameStream::Status status, const scoped_refptr<VideoFrame>& frame); // Helper method for adding a frame to |ready_frames_|. void AddReadyFrame_Locked(const scoped_refptr<VideoFrame>& frame); // Helper method that schedules an asynchronous read from the // |video_frame_stream_| as long as there isn't a pending read and we have // capacity. void AttemptRead(); void AttemptRead_Locked(); // Called when VideoFrameStream::Reset() completes. void OnVideoFrameStreamResetDone(); // Calculates the duration to sleep for based on |last_timestamp_|, // the next frame timestamp (may be NULL), and the provided playback rate. // // We don't use |playback_rate_| to avoid locking. base::TimeDelta CalculateSleepDuration( const scoped_refptr<VideoFrame>& next_frame, float playback_rate); // Helper function that flushes the buffers when a Stop() or error occurs. void DoStopOrError_Locked(); // Runs |paint_cb_| with the next frame from |ready_frames_|. // // A read is scheduled to replace the frame. void PaintNextReadyFrame_Locked(); // Drops the next frame from |ready_frames_| and runs |statistics_cb_|. // // A read is scheduled to replace the frame. void DropNextReadyFrame_Locked(); void TransitionToPrerolled_Locked(); // Returns true of all conditions have been met to transition from // kPrerolling to kPrerolled. bool ShouldTransitionToPrerolled_Locked(); // Runs |statistics_cb_| with |frames_decoded_| and |frames_dropped_|, resets // them to 0, and then waits on |frame_available_| for up to the // |wait_duration|. void UpdateStatsAndWait_Locked(base::TimeDelta wait_duration); scoped_refptr<base::SingleThreadTaskRunner> task_runner_; // Used for accessing data members. base::Lock lock_; // Provides video frames to VideoRendererImpl. VideoFrameStream video_frame_stream_; // Queue of incoming frames yet to be painted. typedef std::deque<scoped_refptr<VideoFrame> > VideoFrameQueue; VideoFrameQueue ready_frames_; // Keeps track of whether we received the end of stream buffer. bool received_end_of_stream_; // Used to signal |thread_| as frames are added to |frames_|. Rule of thumb: // always check |state_| to see if it was set to STOPPED after waking up! base::ConditionVariable frame_available_; // State transition Diagram of this class: // [kUninitialized] -------> [kError] // | // | Initialize() // [kInitializing] // | // V // +------[kFlushed]<---------------OnVideoFrameStreamResetDone() // | | Preroll() or upon ^ // | V got first frame [kFlushing] // | [kPrerolling] ^ // | | | Flush() // | V Got enough frames | // | [kPrerolled]---------------------->[kPaused] // | | Pause() ^ // | V Play() | // | [kPlaying]---------------------------| // | | Pause() ^ // | V Receive EOF frame. | Pause() // | [kEnded]-----------------------------+ // | ^ // | | // +-----> [kStopped] [Any state other than] // [kUninitialized/kError] // Simple state tracking variable. enum State { kUninitialized, kInitializing, kPrerolled, kPaused, kFlushing, kFlushed, kPrerolling, kPlaying, kEnded, kStopped, kError, }; State state_; // Video thread handle. base::PlatformThreadHandle thread_; // Keep track of the outstanding read on the VideoFrameStream. Flushing can // only complete once the read has completed. bool pending_read_; bool drop_frames_; float playback_rate_; // Playback operation callbacks. base::Closure flush_cb_; PipelineStatusCB preroll_cb_; // Event callbacks. PipelineStatusCB init_cb_; StatisticsCB statistics_cb_; TimeCB max_time_cb_; base::Closure ended_cb_; PipelineStatusCB error_cb_; TimeDeltaCB get_time_cb_; TimeDeltaCB get_duration_cb_; base::TimeDelta preroll_timestamp_; // Embedder callback for notifying a new frame is available for painting. PaintCB paint_cb_; // Callback to execute to inform the player if the decoded output is opaque. SetOpaqueCB set_opaque_cb_; // The timestamp of the last frame removed from the |ready_frames_| queue, // either for calling |paint_cb_| or for dropping. Set to kNoTimestamp() // during flushing. base::TimeDelta last_timestamp_; // Keeps track of the number of frames decoded and dropped since the // last call to |statistics_cb_|. These must be accessed under lock. int frames_decoded_; int frames_dropped_; // NOTE: Weak pointers must be invalidated before all other member variables. base::WeakPtrFactory<VideoRendererImpl> weak_factory_; DISALLOW_COPY_AND_ASSIGN(VideoRendererImpl); }; } // namespace media #endif // MEDIA_FILTERS_VIDEO_RENDERER_IMPL_H_