// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_AUDIO_AUDIO_INPUT_CONTROLLER_H_ #define MEDIA_AUDIO_AUDIO_INPUT_CONTROLLER_H_ #include <string> #include "base/atomicops.h" #include "base/callback.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "base/synchronization/lock.h" #include "base/synchronization/waitable_event.h" #include "base/threading/thread.h" #include "base/timer/timer.h" #include "media/audio/audio_io.h" #include "media/audio/audio_manager_base.h" // An AudioInputController controls an AudioInputStream and records data // from this input stream. The two main methods are Record() and Close() and // they are both executed on the audio thread which is injected by the two // alternative factory methods, Create() or CreateLowLatency(). // // All public methods of AudioInputController are non-blocking. // // Here is a state diagram for the AudioInputController: // // .--> [ Closed / Error ] <--. // | | // | | // [ Created ] ----------> [ Recording ] // ^ // | // *[ Empty ] // // * Initial state // // State sequences (assuming low-latency): // // [Creating Thread] [Audio Thread] // // User AudioInputController EventHandler // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // CrateLowLatency() ==> DoCreate() // AudioManager::MakeAudioInputStream() // AudioInputStream::Open() // .- - - - - - - - - - - - -> OnError() // create the data timer // .-------------------------> OnCreated() // kCreated // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // Record() ==> DoRecord() // AudioInputStream::Start() // .-------------------------> OnRecording() // start the data timer // kRecording // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // Close() ==> DoClose() // delete the data timer // state_ = kClosed // AudioInputStream::Stop() // AudioInputStream::Close() // SyncWriter::Close() // Closure::Run() <-----------------. // (closure-task) // // The audio thread itself is owned by the AudioManager that the // AudioInputController holds a reference to. When performing tasks on the // audio thread, the controller must not add or release references to the // AudioManager or itself (since it in turn holds a reference to the manager). // namespace media { class UserInputMonitor; class MEDIA_EXPORT AudioInputController : public base::RefCountedThreadSafe<AudioInputController>, public AudioInputStream::AudioInputCallback { public: // Error codes to make native loggin more clear. These error codes are added // to generic error strings to provide a higher degree of details. // Changing these values can lead to problems when matching native debug // logs with the actual cause of error. enum ErrorCode { // An unspecified error occured. UNKNOWN_ERROR = 0, // Failed to create an audio input stream. STREAM_CREATE_ERROR, // = 1 // Failed to open an audio input stream. STREAM_OPEN_ERROR, // = 2 // Native input stream reports an error. Exact reason differs between // platforms. STREAM_ERROR, // = 3 // This can happen if a capture device has been removed or disabled. NO_DATA_ERROR, // = 4 }; // An event handler that receives events from the AudioInputController. The // following methods are all called on the audio thread. class MEDIA_EXPORT EventHandler { public: virtual void OnCreated(AudioInputController* controller) = 0; virtual void OnRecording(AudioInputController* controller) = 0; virtual void OnError(AudioInputController* controller, ErrorCode error_code) = 0; virtual void OnData(AudioInputController* controller, const uint8* data, uint32 size) = 0; protected: virtual ~EventHandler() {} }; // A synchronous writer interface used by AudioInputController for // synchronous writing. class SyncWriter { public: virtual ~SyncWriter() {} // Notify the synchronous writer about the number of bytes in the // soundcard which has been recorded. virtual void UpdateRecordedBytes(uint32 bytes) = 0; // Write certain amount of data from |data|. This method returns // number of written bytes. virtual uint32 Write(const void* data, uint32 size, double volume, bool key_pressed) = 0; // Close this synchronous writer. virtual void Close() = 0; }; // AudioInputController::Create() can use the currently registered Factory // to create the AudioInputController. Factory is intended for testing only. // |user_input_monitor| is used for typing detection and can be NULL. class Factory { public: virtual AudioInputController* Create( AudioManager* audio_manager, EventHandler* event_handler, AudioParameters params, UserInputMonitor* user_input_monitor) = 0; protected: virtual ~Factory() {} }; // Factory method for creating an AudioInputController. // The audio device will be created on the audio thread, and when that is // done, the event handler will receive an OnCreated() call from that same // thread. |device_id| is the unique ID of the audio device to be opened. // |user_input_monitor| is used for typing detection and can be NULL. static scoped_refptr<AudioInputController> Create( AudioManager* audio_manager, EventHandler* event_handler, const AudioParameters& params, const std::string& device_id, UserInputMonitor* user_input_monitor); // Sets the factory used by the static method Create(). AudioInputController // does not take ownership of |factory|. A value of NULL results in an // AudioInputController being created directly. static void set_factory_for_testing(Factory* factory) { factory_ = factory; } AudioInputStream* stream_for_testing() { return stream_; } // Factory method for creating an AudioInputController for low-latency mode. // The audio device will be created on the audio thread, and when that is // done, the event handler will receive an OnCreated() call from that same // thread. |user_input_monitor| is used for typing detection and can be NULL. static scoped_refptr<AudioInputController> CreateLowLatency( AudioManager* audio_manager, EventHandler* event_handler, const AudioParameters& params, const std::string& device_id, // External synchronous writer for audio controller. SyncWriter* sync_writer, UserInputMonitor* user_input_monitor); // Factory method for creating an AudioInputController for low-latency mode, // taking ownership of |stream|. The stream will be opened on the audio // thread, and when that is done, the event handler will receive an // OnCreated() call from that same thread. |user_input_monitor| is used for // typing detection and can be NULL. static scoped_refptr<AudioInputController> CreateForStream( const scoped_refptr<base::SingleThreadTaskRunner>& task_runner, EventHandler* event_handler, AudioInputStream* stream, // External synchronous writer for audio controller. SyncWriter* sync_writer, UserInputMonitor* user_input_monitor); // Starts recording using the created audio input stream. // This method is called on the creator thread. virtual void Record(); // Closes the audio input stream. The state is changed and the resources // are freed on the audio thread. |closed_task| is then executed on the thread // that called Close(). // Callbacks (EventHandler and SyncWriter) must exist until |closed_task| // is called. // It is safe to call this method more than once. Calls after the first one // will have no effect. // This method trampolines to the audio thread. virtual void Close(const base::Closure& closed_task); // Sets the capture volume of the input stream. The value 0.0 corresponds // to muted and 1.0 to maximum volume. virtual void SetVolume(double volume); // Sets the Automatic Gain Control (AGC) state of the input stream. // Changing the AGC state is not supported while recording is active. virtual void SetAutomaticGainControl(bool enabled); // AudioInputCallback implementation. Threading details depends on the // device-specific implementation. virtual void OnData(AudioInputStream* stream, const uint8* src, uint32 size, uint32 hardware_delay_bytes, double volume) OVERRIDE; virtual void OnError(AudioInputStream* stream) OVERRIDE; bool LowLatencyMode() const { return sync_writer_ != NULL; } protected: friend class base::RefCountedThreadSafe<AudioInputController>; // Internal state of the source. enum State { CREATED, RECORDING, CLOSED }; AudioInputController(EventHandler* handler, SyncWriter* sync_writer, UserInputMonitor* user_input_monitor); virtual ~AudioInputController(); // Methods called on the audio thread (owned by the AudioManager). void DoCreate(AudioManager* audio_manager, const AudioParameters& params, const std::string& device_id); void DoCreateForStream(AudioInputStream* stream_to_control, bool enable_nodata_timer); void DoRecord(); void DoClose(); void DoReportError(); void DoSetVolume(double volume); void DoSetAutomaticGainControl(bool enabled); // Method which ensures that OnError() is triggered when data recording // times out. Called on the audio thread. void DoCheckForNoData(); // Helper method that stops, closes, and NULL:s |*stream_|. // Signals event when done if the event is not NULL. void DoStopCloseAndClearStream(base::WaitableEvent* done); void SetDataIsActive(bool enabled); bool GetDataIsActive(); // Gives access to the task runner of the creating thread. scoped_refptr<base::SingleThreadTaskRunner> creator_task_runner_; // The task runner of audio-manager thread that this object runs on. scoped_refptr<base::SingleThreadTaskRunner> task_runner_; // Contains the AudioInputController::EventHandler which receives state // notifications from this class. EventHandler* handler_; // Pointer to the audio input stream object. AudioInputStream* stream_; // |no_data_timer_| is used to call OnError() when we stop receiving // OnData() calls. This can occur when an audio input device is unplugged // whilst recording on Windows. // See http://crbug.com/79936 for details. // This member is only touched by the audio thread. scoped_ptr<base::Timer> no_data_timer_; // This flag is used to signal that we are receiving OnData() calls, i.e, // that data is active. It can be touched by the audio thread and by the // low-level audio thread which calls OnData(). E.g. on Windows, the // low-level audio thread is called wasapi_capture_thread. base::subtle::Atomic32 data_is_active_; // |state_| is written on the audio thread and is read on the hardware audio // thread. These operations need to be locked. But lock is not required for // reading on the audio input controller thread. State state_; base::Lock lock_; // SyncWriter is used only in low-latency mode for synchronous writing. SyncWriter* sync_writer_; static Factory* factory_; double max_volume_; UserInputMonitor* user_input_monitor_; size_t prev_key_down_count_; DISALLOW_COPY_AND_ASSIGN(AudioInputController); }; } // namespace media #endif // MEDIA_AUDIO_AUDIO_INPUT_CONTROLLER_H_