root/media/audio/audio_input_controller.cc

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DEFINITIONS

This source file includes following definitions.
  1. prev_key_down_count_
  2. Create
  3. CreateLowLatency
  4. CreateForStream
  5. Record
  6. Close
  7. SetVolume
  8. SetAutomaticGainControl
  9. DoCreate
  10. DoCreateForStream
  11. DoRecord
  12. DoClose
  13. DoReportError
  14. DoSetVolume
  15. DoSetAutomaticGainControl
  16. DoCheckForNoData
  17. OnData
  18. OnError
  19. DoStopCloseAndClearStream
  20. SetDataIsActive
  21. GetDataIsActive

// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "media/audio/audio_input_controller.h"

#include "base/bind.h"
#include "base/threading/thread_restrictions.h"
#include "media/base/limits.h"
#include "media/base/scoped_histogram_timer.h"
#include "media/base/user_input_monitor.h"

namespace {
const int kMaxInputChannels = 2;

// TODO(henrika): remove usage of timers and add support for proper
// notification of when the input device is removed.  This was originally added
// to resolve http://crbug.com/79936 for Windows platforms.  This then caused
// breakage (very hard to repro bugs!) on other platforms: See
// http://crbug.com/226327 and http://crbug.com/230972.
// See also that the timer has been disabled on Mac now due to
// crbug.com/357501.
const int kTimerResetIntervalSeconds = 1;
// We have received reports that the timer can be too trigger happy on some
// Mac devices and the initial timer interval has therefore been increased
// from 1 second to 5 seconds.
const int kTimerInitialIntervalSeconds = 5;
}

namespace media {

// static
AudioInputController::Factory* AudioInputController::factory_ = NULL;

AudioInputController::AudioInputController(EventHandler* handler,
                                           SyncWriter* sync_writer,
                                           UserInputMonitor* user_input_monitor)
    : creator_task_runner_(base::MessageLoopProxy::current()),
      handler_(handler),
      stream_(NULL),
      data_is_active_(false),
      state_(CLOSED),
      sync_writer_(sync_writer),
      max_volume_(0.0),
      user_input_monitor_(user_input_monitor),
      prev_key_down_count_(0) {
  DCHECK(creator_task_runner_.get());
}

AudioInputController::~AudioInputController() {
  DCHECK_EQ(state_, CLOSED);
}

// static
scoped_refptr<AudioInputController> AudioInputController::Create(
    AudioManager* audio_manager,
    EventHandler* event_handler,
    const AudioParameters& params,
    const std::string& device_id,
    UserInputMonitor* user_input_monitor) {
  DCHECK(audio_manager);

  if (!params.IsValid() || (params.channels() > kMaxInputChannels))
    return NULL;

  if (factory_) {
    return factory_->Create(
        audio_manager, event_handler, params, user_input_monitor);
  }
  scoped_refptr<AudioInputController> controller(
      new AudioInputController(event_handler, NULL, user_input_monitor));

  controller->task_runner_ = audio_manager->GetTaskRunner();

  // Create and open a new audio input stream from the existing
  // audio-device thread.
  if (!controller->task_runner_->PostTask(FROM_HERE,
          base::Bind(&AudioInputController::DoCreate, controller,
                     base::Unretained(audio_manager), params, device_id))) {
    controller = NULL;
  }

  return controller;
}

// static
scoped_refptr<AudioInputController> AudioInputController::CreateLowLatency(
    AudioManager* audio_manager,
    EventHandler* event_handler,
    const AudioParameters& params,
    const std::string& device_id,
    SyncWriter* sync_writer,
    UserInputMonitor* user_input_monitor) {
  DCHECK(audio_manager);
  DCHECK(sync_writer);

  if (!params.IsValid() || (params.channels() > kMaxInputChannels))
    return NULL;

  // Create the AudioInputController object and ensure that it runs on
  // the audio-manager thread.
  scoped_refptr<AudioInputController> controller(
      new AudioInputController(event_handler, sync_writer, user_input_monitor));
  controller->task_runner_ = audio_manager->GetTaskRunner();

  // Create and open a new audio input stream from the existing
  // audio-device thread. Use the provided audio-input device.
  if (!controller->task_runner_->PostTask(FROM_HERE,
          base::Bind(&AudioInputController::DoCreate, controller,
                     base::Unretained(audio_manager), params, device_id))) {
    controller = NULL;
  }

  return controller;
}

// static
scoped_refptr<AudioInputController> AudioInputController::CreateForStream(
    const scoped_refptr<base::SingleThreadTaskRunner>& task_runner,
    EventHandler* event_handler,
    AudioInputStream* stream,
    SyncWriter* sync_writer,
    UserInputMonitor* user_input_monitor) {
  DCHECK(sync_writer);
  DCHECK(stream);

  // Create the AudioInputController object and ensure that it runs on
  // the audio-manager thread.
  scoped_refptr<AudioInputController> controller(
      new AudioInputController(event_handler, sync_writer, user_input_monitor));
  controller->task_runner_ = task_runner;

  // TODO(miu): See TODO at top of file.  Until that's resolved, we need to
  // disable the error auto-detection here (since the audio mirroring
  // implementation will reliably report error and close events).  Note, of
  // course, that we're assuming CreateForStream() has been called for the audio
  // mirroring use case only.
  if (!controller->task_runner_->PostTask(
          FROM_HERE,
          base::Bind(&AudioInputController::DoCreateForStream, controller,
                     stream, false))) {
    controller = NULL;
  }

  return controller;
}

void AudioInputController::Record() {
  task_runner_->PostTask(FROM_HERE, base::Bind(
      &AudioInputController::DoRecord, this));
}

void AudioInputController::Close(const base::Closure& closed_task) {
  DCHECK(!closed_task.is_null());
  DCHECK(creator_task_runner_->BelongsToCurrentThread());

  task_runner_->PostTaskAndReply(
      FROM_HERE, base::Bind(&AudioInputController::DoClose, this), closed_task);
}

void AudioInputController::SetVolume(double volume) {
  task_runner_->PostTask(FROM_HERE, base::Bind(
      &AudioInputController::DoSetVolume, this, volume));
}

void AudioInputController::SetAutomaticGainControl(bool enabled) {
  task_runner_->PostTask(FROM_HERE, base::Bind(
      &AudioInputController::DoSetAutomaticGainControl, this, enabled));
}

void AudioInputController::DoCreate(AudioManager* audio_manager,
                                    const AudioParameters& params,
                                    const std::string& device_id) {
  DCHECK(task_runner_->BelongsToCurrentThread());
  SCOPED_UMA_HISTOGRAM_TIMER("Media.AudioInputController.CreateTime");
  // TODO(miu): See TODO at top of file.  Until that's resolved, assume all
  // platform audio input requires the |no_data_timer_| be used to auto-detect
  // errors.  In reality, probably only Windows needs to be treated as
  // unreliable here.
  DoCreateForStream(audio_manager->MakeAudioInputStream(params, device_id),
                    true);
}

void AudioInputController::DoCreateForStream(
    AudioInputStream* stream_to_control, bool enable_nodata_timer) {
  DCHECK(task_runner_->BelongsToCurrentThread());

  DCHECK(!stream_);
  stream_ = stream_to_control;

  if (!stream_) {
    handler_->OnError(this, STREAM_CREATE_ERROR);
    return;
  }

  if (stream_ && !stream_->Open()) {
    stream_->Close();
    stream_ = NULL;
    handler_->OnError(this, STREAM_OPEN_ERROR);
    return;
  }

  DCHECK(!no_data_timer_.get());

  // This is a fix for crbug.com/357501.  The timer can trigger when closing
  // the lid on Macs, which causes more problems than the timer fixes.
  // Also, in crbug.com/357569, the goal is to remove usage of this timer
  // since it was added to solve a crash on Windows that no longer can be
  // reproduced.
  // TODO(henrika): remove usage of timer when it has been verified on Canary
  // that we are safe doing so. Goal is to get rid of |no_data_timer_| and
  // everything that is tied to it.
  enable_nodata_timer = false;

  if (enable_nodata_timer) {
    // Create the data timer which will call DoCheckForNoData(). The timer
    // is started in DoRecord() and restarted in each DoCheckForNoData()
    // callback.
    no_data_timer_.reset(new base::Timer(
        FROM_HERE, base::TimeDelta::FromSeconds(kTimerInitialIntervalSeconds),
        base::Bind(&AudioInputController::DoCheckForNoData,
                   base::Unretained(this)), false));
  } else {
    DVLOG(1) << "Disabled: timer check for no data.";
  }

  state_ = CREATED;
  handler_->OnCreated(this);

  if (user_input_monitor_) {
    user_input_monitor_->EnableKeyPressMonitoring();
    prev_key_down_count_ = user_input_monitor_->GetKeyPressCount();
  }
}

void AudioInputController::DoRecord() {
  DCHECK(task_runner_->BelongsToCurrentThread());
  SCOPED_UMA_HISTOGRAM_TIMER("Media.AudioInputController.RecordTime");

  if (state_ != CREATED)
    return;

  {
    base::AutoLock auto_lock(lock_);
    state_ = RECORDING;
  }

  if (no_data_timer_) {
    // Start the data timer. Once |kTimerResetIntervalSeconds| have passed,
    // a callback to DoCheckForNoData() is made.
    no_data_timer_->Reset();
  }

  stream_->Start(this);
  handler_->OnRecording(this);
}

void AudioInputController::DoClose() {
  DCHECK(task_runner_->BelongsToCurrentThread());
  SCOPED_UMA_HISTOGRAM_TIMER("Media.AudioInputController.CloseTime");

  if (state_ == CLOSED)
    return;

  // Delete the timer on the same thread that created it.
  no_data_timer_.reset();

  DoStopCloseAndClearStream(NULL);
  SetDataIsActive(false);

  if (LowLatencyMode())
    sync_writer_->Close();

  if (user_input_monitor_)
    user_input_monitor_->DisableKeyPressMonitoring();

  state_ = CLOSED;
}

void AudioInputController::DoReportError() {
  DCHECK(task_runner_->BelongsToCurrentThread());
  handler_->OnError(this, STREAM_ERROR);
}

void AudioInputController::DoSetVolume(double volume) {
  DCHECK(task_runner_->BelongsToCurrentThread());
  DCHECK_GE(volume, 0);
  DCHECK_LE(volume, 1.0);

  if (state_ != CREATED && state_ != RECORDING)
    return;

  // Only ask for the maximum volume at first call and use cached value
  // for remaining function calls.
  if (!max_volume_) {
    max_volume_ = stream_->GetMaxVolume();
  }

  if (max_volume_ == 0.0) {
    DLOG(WARNING) << "Failed to access input volume control";
    return;
  }

  // Set the stream volume and scale to a range matched to the platform.
  stream_->SetVolume(max_volume_ * volume);
}

void AudioInputController::DoSetAutomaticGainControl(bool enabled) {
  DCHECK(task_runner_->BelongsToCurrentThread());
  DCHECK_NE(state_, RECORDING);

  // Ensure that the AGC state only can be modified before streaming starts.
  if (state_ != CREATED)
    return;

  stream_->SetAutomaticGainControl(enabled);
}

void AudioInputController::DoCheckForNoData() {
  DCHECK(task_runner_->BelongsToCurrentThread());

  if (!GetDataIsActive()) {
    // The data-is-active marker will be false only if it has been more than
    // one second since a data packet was recorded. This can happen if a
    // capture device has been removed or disabled.
    handler_->OnError(this, NO_DATA_ERROR);
    return;
  }

  // Mark data as non-active. The flag will be re-enabled in OnData() each
  // time a data packet is received. Hence, under normal conditions, the
  // flag will only be disabled during a very short period.
  SetDataIsActive(false);

  // Restart the timer to ensure that we check the flag again in
  // |kTimerResetIntervalSeconds|.
  no_data_timer_->Start(
      FROM_HERE, base::TimeDelta::FromSeconds(kTimerResetIntervalSeconds),
      base::Bind(&AudioInputController::DoCheckForNoData,
      base::Unretained(this)));
}

void AudioInputController::OnData(AudioInputStream* stream,
                                  const uint8* data,
                                  uint32 size,
                                  uint32 hardware_delay_bytes,
                                  double volume) {
  {
    base::AutoLock auto_lock(lock_);
    if (state_ != RECORDING)
      return;
  }

  bool key_pressed = false;
  if (user_input_monitor_) {
    size_t current_count = user_input_monitor_->GetKeyPressCount();
    key_pressed = current_count != prev_key_down_count_;
    prev_key_down_count_ = current_count;
    DVLOG_IF(6, key_pressed) << "Detected keypress.";
  }

  // Mark data as active to ensure that the periodic calls to
  // DoCheckForNoData() does not report an error to the event handler.
  SetDataIsActive(true);

  // Use SyncSocket if we are in a low-latency mode.
  if (LowLatencyMode()) {
    sync_writer_->Write(data, size, volume, key_pressed);
    sync_writer_->UpdateRecordedBytes(hardware_delay_bytes);
    return;
  }

  handler_->OnData(this, data, size);
}

void AudioInputController::OnError(AudioInputStream* stream) {
  // Handle error on the audio-manager thread.
  task_runner_->PostTask(FROM_HERE, base::Bind(
      &AudioInputController::DoReportError, this));
}

void AudioInputController::DoStopCloseAndClearStream(
    base::WaitableEvent* done) {
  DCHECK(task_runner_->BelongsToCurrentThread());

  // Allow calling unconditionally and bail if we don't have a stream to close.
  if (stream_ != NULL) {
    stream_->Stop();
    stream_->Close();
    stream_ = NULL;
  }

  // Should be last in the method, do not touch "this" from here on.
  if (done != NULL)
    done->Signal();
}

void AudioInputController::SetDataIsActive(bool enabled) {
  base::subtle::Release_Store(&data_is_active_, enabled);
}

bool AudioInputController::GetDataIsActive() {
  return (base::subtle::Acquire_Load(&data_is_active_) != false);
}

}  // namespace media

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