#ifndef MEDIA_AUDIO_FAKE_AUDIO_MANAGER_H_
#define MEDIA_AUDIO_FAKE_AUDIO_MANAGER_H_
#include <string>
#include "base/compiler_specific.h"
#include "media/audio/audio_manager_base.h"
#include "media/audio/fake_audio_input_stream.h"
#include "media/audio/fake_audio_output_stream.h"
namespace media {
class MEDIA_EXPORT FakeAudioManager : public AudioManagerBase {
public:
FakeAudioManager(AudioLogFactory* audio_log_factory);
virtual bool HasAudioOutputDevices() OVERRIDE;
virtual bool HasAudioInputDevices() OVERRIDE;
virtual AudioOutputStream* MakeLinearOutputStream(
const AudioParameters& params) OVERRIDE;
virtual AudioOutputStream* MakeLowLatencyOutputStream(
const AudioParameters& params,
const std::string& device_id) OVERRIDE;
virtual AudioInputStream* MakeLinearInputStream(const AudioParameters& params,
const std::string& device_id)
OVERRIDE;
virtual AudioInputStream* MakeLowLatencyInputStream(
const AudioParameters& params,
const std::string& device_id) OVERRIDE;
virtual AudioParameters GetInputStreamParameters(
const std::string& device_id) OVERRIDE;
protected:
virtual ~FakeAudioManager();
virtual AudioParameters GetPreferredOutputStreamParameters(
const std::string& output_device_id,
const AudioParameters& input_params) OVERRIDE;
private:
DISALLOW_COPY_AND_ASSIGN(FakeAudioManager);
};
}
#endif