// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_AUDIO_AGC_AUDIO_STREAM_H_ #define MEDIA_AUDIO_AGC_AUDIO_STREAM_H_ #include "base/logging.h" #include "base/memory/scoped_ptr.h" #include "base/synchronization/lock.h" #include "base/threading/thread_checker.h" #include "base/timer/timer.h" #include "media/audio/audio_io.h" // The template based AgcAudioStream implements platform-independent parts // of the AudioInterface interface. Supported interfaces to pass as // AudioInterface are AudioIntputStream and AudioOutputStream. Each platform- // dependent implementation should derive from this class. // // Usage example (on Windows): // // class WASAPIAudioInputStream : public AgcAudioStream<AudioInputStream> { // public: // WASAPIAudioInputStream(); // ... // }; // // Call flow example: // // 1) User creates AgcAudioStream<AudioInputStream> // 2) User calls AudioInputStream::SetAutomaticGainControl(true) => // AGC usage is now initialized but not yet started. // 3) User calls AudioInputStream::Start() => implementation calls // AgcAudioStream<AudioInputStream>::StartAgc() which detects that AGC // is enabled and then starts the periodic AGC timer. // 4) Microphone volume samples are now taken and included in all // AudioInputCallback::OnData() callbacks. // 5) User calls AudioInputStream::Stop() => implementation calls // AgcAudioStream<AudioInputStream>::StopAgc() which stops the timer. // // Note that, calling AudioInputStream::SetAutomaticGainControl(false) while // AGC measurements are active will not have an effect until StopAgc(), // StartAgc() are called again since SetAutomaticGainControl() only sets a // a state. // // Calling SetAutomaticGainControl(true) enables the AGC and StartAgc() starts // a periodic timer which calls QueryAndStoreNewMicrophoneVolume() // approximately once every second. QueryAndStoreNewMicrophoneVolume() asks // the actual microphone about its current volume level. This value is // normalized and stored so it can be read by GetAgcVolume() when the real-time // audio thread needs the value. The main idea behind this scheme is to avoid // accessing the audio hardware from the real-time audio thread and to ensure // that we don't take new microphone-level samples too often (~1 Hz is a // suitable compromise). The timer will be active until StopAgc() is called. // // This class should be created and destroyed on the audio manager thread and // a thread checker is added to ensure that this is the case (uses DCHECK). // All methods except GetAgcVolume() should be called on the creating thread // as well to ensure that thread safety is maintained. It will also guarantee // that the periodic timer runs on the audio manager thread. // |normalized_volume_|, which is updated by QueryAndStoreNewMicrophoneVolume() // and read in GetAgcVolume(), is protected by a lock to ensure that it can // be accessed from any real-time audio thread that needs it to update the its // AGC volume. namespace media { template <typename AudioInterface> class MEDIA_EXPORT AgcAudioStream : public AudioInterface { public: // Time between two successive timer events. static const int kIntervalBetweenVolumeUpdatesMs = 1000; AgcAudioStream() : agc_is_enabled_(false), max_volume_(0.0), normalized_volume_(0.0) { DVLOG(1) << __FUNCTION__; } virtual ~AgcAudioStream() { DCHECK(thread_checker_.CalledOnValidThread()); DVLOG(1) << __FUNCTION__; } protected: // Starts the periodic timer which periodically checks and updates the // current microphone volume level. // The timer is only started if AGC mode is first enabled using the // SetAutomaticGainControl() method. void StartAgc() { DVLOG(1) << "StartAgc()"; DCHECK(thread_checker_.CalledOnValidThread()); if (!agc_is_enabled_ || timer_.IsRunning()) return; // Query and cache the volume to avoid sending 0 as volume to AGC at the // beginning of the audio stream, otherwise AGC will try to raise the // volume from 0. QueryAndStoreNewMicrophoneVolume(); timer_.Start(FROM_HERE, base::TimeDelta::FromMilliseconds(kIntervalBetweenVolumeUpdatesMs), this, &AgcAudioStream::QueryAndStoreNewMicrophoneVolume); } // Stops the periodic timer which periodically checks and updates the // current microphone volume level. void StopAgc() { DVLOG(1) << "StopAgc()"; DCHECK(thread_checker_.CalledOnValidThread()); if (timer_.IsRunning()) timer_.Stop(); } // Stores a new microphone volume level by checking the audio input device. // Called on the audio manager thread. void UpdateAgcVolume() { DCHECK(thread_checker_.CalledOnValidThread()); if (!timer_.IsRunning()) return; // We take new volume samples once every second when the AGC is enabled. // To ensure that a new setting has an immediate effect, the new volume // setting is cached here. It will ensure that the next OnData() callback // will contain a new valid volume level. If this approach was not taken, // we could report invalid volume levels to the client for a time period // of up to one second. QueryAndStoreNewMicrophoneVolume(); } // Gets the latest stored volume level if AGC is enabled. // Called at each capture callback on a real-time capture thread (platform // dependent). void GetAgcVolume(double* normalized_volume) { base::AutoLock lock(lock_); *normalized_volume = normalized_volume_; } private: // Sets the automatic gain control (AGC) to on or off. When AGC is enabled, // the microphone volume is queried periodically and the volume level can // be read in each AudioInputCallback::OnData() callback and fed to the // render-side AGC. User must call StartAgc() as well to start measuring // the microphone level. virtual void SetAutomaticGainControl(bool enabled) OVERRIDE { DVLOG(1) << "SetAutomaticGainControl(enabled=" << enabled << ")"; DCHECK(thread_checker_.CalledOnValidThread()); agc_is_enabled_ = enabled; } // Gets the current automatic gain control state. virtual bool GetAutomaticGainControl() OVERRIDE { DCHECK(thread_checker_.CalledOnValidThread()); return agc_is_enabled_; } // Takes a new microphone volume sample and stores it in |normalized_volume_|. // Range is normalized to [0.0,1.0] or [0.0, 1.5] on Linux. // This method is called periodically when AGC is enabled and always on the // audio manager thread. We use it to read the current microphone level and // to store it so it can be read by the main capture thread. By using this // approach, we can avoid accessing audio hardware from a real-time audio // thread and it leads to a more stable capture performance. void QueryAndStoreNewMicrophoneVolume() { DCHECK(thread_checker_.CalledOnValidThread()); // Cach the maximum volume if this is the first time we ask for it. if (max_volume_ == 0.0) max_volume_ = static_cast<AudioInterface*>(this)->GetMaxVolume(); // Retrieve the current volume level by asking the audio hardware. // Range is normalized to [0.0,1.0] or [0.0, 1.5] on Linux. if (max_volume_ != 0.0) { double normalized_volume = static_cast<AudioInterface*>(this)->GetVolume() / max_volume_; base::AutoLock auto_lock(lock_); normalized_volume_ = normalized_volume; } } // Ensures that this class is created and destroyed on the same thread. base::ThreadChecker thread_checker_; // Repeating timer which cancels itself when it goes out of scope. // Used to check the microphone volume periodically. base::RepeatingTimer<AgcAudioStream<AudioInterface> > timer_; // True when automatic gain control is enabled, false otherwise. bool agc_is_enabled_; // Stores the maximum volume which is used for normalization to a volume // range of [0.0, 1.0]. double max_volume_; // Contains last result of internal call to GetVolume(). We save resources // by not querying the capture volume for each callback. Guarded by |lock_|. // The range is normalized to [0.0, 1.0]. double normalized_volume_; // Protects |normalized_volume_| . base::Lock lock_; DISALLOW_COPY_AND_ASSIGN(AgcAudioStream<AudioInterface>); }; } // namespace media #endif // MEDIA_AUDIO_AGC_AUDIO_STREAM_H_