This source file includes following definitions.
- rand255
- frand
- rand_reset
- next_pow2
- MakeBGRA
- Reset
- draw_interiors_
- wGetAddr
- wCell
- wMakeRect
- wTestRect
- wFillSpan
- wFillRect
- wRenderTile
- wSubdivide
- wRenderRect
- wRenderRegion
- wRenderRegionEntry
- UpdateSim
- RenderDot
- SuperimposePositions
- Render
- HandleEvent
- PostUpdateMessage
- Update
- example_main
#include <assert.h>
#include <math.h>
#include <ppapi/c/ppb_input_event.h>
#include <ppapi/cpp/input_event.h>
#include <ppapi/cpp/var.h>
#include <ppapi/cpp/var_array.h>
#include <ppapi/cpp/var_array_buffer.h>
#include <ppapi/cpp/var_dictionary.h>
#include <pthread.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <algorithm>
#include <string>
#include "common/fps.h"
#include "ppapi_simple/ps.h"
#include "ppapi_simple/ps_context_2d.h"
#include "ppapi_simple/ps_event.h"
#include "ppapi_simple/ps_interface.h"
#include "ppapi_simple/ps_main.h"
#include "sdk_util/thread_pool.h"
using namespace sdk_util;
namespace {
const int kMinRectSize = 4;
const int kStartRecurseSize = 32;
const float kHugeZ = 1.0e38f;
const float kPI = M_PI;
const float kTwoPI = kPI * 2.0f;
const unsigned int kRandomStartSeed = 0xC0DE533D;
const int kMaxPointCount = 1024;
const int kStartPointCount = 48;
const int kDefaultNumRegions = 256;
unsigned int g_rand_state = kRandomStartSeed;
inline unsigned char rand255() {
return static_cast<unsigned char>(rand_r(&g_rand_state) & 255);
}
inline float frand() {
return (static_cast<float>(rand_r(&g_rand_state)) /
static_cast<float>(RAND_MAX));
}
inline void rand_reset(unsigned int seed) {
g_rand_state = seed;
}
inline uint32_t next_pow2(uint32_t x) {
--x;
x |= (x >> 1);
x |= (x >> 2);
x |= (x >> 4);
x |= (x >> 8);
x |= (x >> 16);
return x + 1;
}
inline uint32_t MakeBGRA(uint32_t b, uint32_t g, uint32_t r, uint32_t a) {
return (((a) << 24) | ((r) << 16) | ((g) << 8) | (b));
}
}
struct Vec2 {
float x, y;
Vec2() {}
Vec2(float px, float py) {
x = px;
y = py;
}
void Set(float px, float py) {
x = px;
y = py;
}
};
class Voronoi {
public:
Voronoi();
virtual ~Voronoi();
void Update();
void HandleEvent(PSEvent* ps_event);
private:
uint32_t* wGetAddr(int x, int y);
int wCell(float x, float y);
inline void wFillSpan(uint32_t *pixels, uint32_t color, int width);
void wRenderTile(int x, int y, int w, int h);
void wProcessTile(int x, int y, int w, int h);
void wSubdivide(int x, int y, int w, int h);
void wMakeRect(int region, int *x, int *y, int *w, int *h);
bool wTestRect(int *m, int x, int y, int w, int h);
void wFillRect(int x, int y, int w, int h, uint32_t color);
void wRenderRect(int x0, int y0, int x1, int y1);
void wRenderRegion(int region);
static void wRenderRegionEntry(int region, void *thiz);
void Reset();
void UpdateSim();
void RenderDot(float x, float y, uint32_t color1, uint32_t color2);
void SuperimposePositions();
void Render();
void Draw();
void PostUpdateMessage(const char* message_name, double value);
PSContext2D_t* ps_context_;
Vec2 positions_[kMaxPointCount];
Vec2 screen_positions_[kMaxPointCount];
Vec2 velocities_[kMaxPointCount];
uint32_t colors_[kMaxPointCount];
float ang_;
const int num_regions_;
int num_threads_;
int point_count_;
bool draw_points_;
bool draw_interiors_;
ThreadPool* workers_;
FpsState fps_state_;
};
void Voronoi::Reset() {
rand_reset(kRandomStartSeed);
ang_ = 0.0f;
for (int i = 0; i < kMaxPointCount; i++) {
const float x = frand();
const float y = frand();
positions_[i].Set(x, y);
const float speed = 0.0005f;
const float u = (frand() * 2.0f - 1.0f) * speed;
const float v = (frand() * 2.0f - 1.0f) * speed;
velocities_[i].Set(u, v);
colors_[i] = MakeBGRA(rand255(), rand255(), rand255(), 255);
}
}
Voronoi::Voronoi() : num_regions_(kDefaultNumRegions), num_threads_(0),
point_count_(kStartPointCount), draw_points_(true), draw_interiors_(true) {
Reset();
workers_ = new ThreadPool(num_threads_);
PSEventSetFilter(PSE_ALL);
ps_context_ = PSContext2DAllocate(PP_IMAGEDATAFORMAT_BGRA_PREMUL);
FpsInit(&fps_state_);
}
Voronoi::~Voronoi() {
delete workers_;
PSContext2DFree(ps_context_);
}
inline uint32_t* Voronoi::wGetAddr(int x, int y) {
return ps_context_->data + x + y * ps_context_->stride / sizeof(uint32_t);
}
int Voronoi::wCell(float x, float y) {
int closest_cell = 0;
float zz = kHugeZ;
Vec2* pos = screen_positions_;
for (int i = 0; i < point_count_; ++i) {
float dx = x - pos[i].x;
float dy = y - pos[i].y;
float dd = (dx * dx + dy * dy);
if (dd < zz) {
zz = dd;
closest_cell = i;
}
}
return closest_cell;
}
void Voronoi::wMakeRect(int r, int* x, int* y, int* w, int* h) {
const int parts = 16;
assert(parts * parts == num_regions_);
*w = static_cast<int>(next_pow2(ps_context_->width)) / parts;
*h = static_cast<int>(next_pow2(ps_context_->height)) / parts;
*x = *w * (r % parts);
*y = *h * ((r / parts) % parts);
}
bool Voronoi::wTestRect(int* m, int x, int y, int w, int h) {
const int m0 = wCell(x, y);
const int m1 = wCell(x + w - 1, y);
if (m0 != m1) return false;
const int m2 = wCell(x, y + h - 1);
if (m0 != m2) return false;
const int m3 = wCell(x + w - 1, y + h - 1);
if (m0 != m3) return false;
*m = m0;
return true;
}
inline void Voronoi::wFillSpan(uint32_t* pixels, uint32_t color, int width) {
if (!draw_interiors_) {
const uint32_t gray = MakeBGRA(128, 128, 128, 255);
color = gray;
}
for (int i = 0; i < width; ++i)
*pixels++ = color;
}
void Voronoi::wFillRect(int x, int y, int w, int h, uint32_t color) {
const uint32_t stride_in_pixels = ps_context_->stride / sizeof(uint32_t);
uint32_t* pixels = wGetAddr(x, y);
for (int j = 0; j < h; j++) {
wFillSpan(pixels, color, w);
pixels += stride_in_pixels;
}
}
void Voronoi::wRenderTile(int x, int y, int w, int h) {
const uint32_t stride_in_pixels = ps_context_->stride / sizeof(uint32_t);
uint32_t* pixels = wGetAddr(x, y);
for (int j = 0; j < h; j++) {
int ms = wCell(x + 0, y + j);
int me = wCell(x + w - 1, y + j);
if (ms == me) {
wFillSpan(pixels, colors_[ms], w);
} else {
uint32_t* p = pixels;
*p++ = colors_[ms];
for (int i = 1; i < (w - 1); i++) {
int m = wCell(x + i, y + j);
*p++ = colors_[m];
}
*p++ = colors_[me];
}
pixels += stride_in_pixels;
}
}
void Voronoi::wSubdivide(int x, int y, int w, int h) {
int m;
if (wTestRect(&m, x, y, w, h)) {
wFillRect(x, y, w, h, colors_[m]);
} else {
if ((w <= kMinRectSize) || (h <= kMinRectSize)) {
wRenderTile(x, y, w, h);
} else {
const int half_w = w / 2;
const int half_h = h / 2;
wSubdivide(x, y, half_w, half_h);
wSubdivide(x + half_w, y, w - half_w, half_h);
wSubdivide(x, y + half_h, half_w, h - half_h);
wSubdivide(x + half_w, y + half_h, w - half_w, h - half_h);
}
}
}
void Voronoi::wRenderRect(int x, int y, int w, int h) {
for (int iy = y; iy < (y + h); iy += kStartRecurseSize) {
for (int ix = x; ix < (x + w); ix += kStartRecurseSize) {
int iw = kStartRecurseSize;
int ih = kStartRecurseSize;
if (ix + iw > ps_context_->width)
iw = ps_context_->width - ix;
if (iy + ih > ps_context_->height)
ih = ps_context_->height - iy;
if (iw <= 0 || ih <= 0)
continue;
wSubdivide(ix, iy, iw, ih);
}
}
}
void Voronoi::wRenderRegion(int region) {
int x, y, w, h;
wMakeRect(region, &x, &y, &w, &h);
wRenderRect(x, y, w, h);
}
void Voronoi::wRenderRegionEntry(int region, void* thiz) {
static_cast<Voronoi*>(thiz)->wRenderRegion(region);
}
void Voronoi::UpdateSim() {
ang_ += 0.002f;
if (ang_ > kTwoPI) {
ang_ = ang_ - kTwoPI;
}
float z = cosf(ang_) * 3.0f;
for (int j = 0; j < kMaxPointCount; j++) {
positions_[j].x += (velocities_[j].x) * z;
positions_[j].y += (velocities_[j].y) * z;
screen_positions_[j].x = positions_[j].x * ps_context_->width;
screen_positions_[j].y = positions_[j].y * ps_context_->height;
}
}
void Voronoi::RenderDot(float x, float y, uint32_t color1, uint32_t color2) {
const int ix = static_cast<int>(x);
const int iy = static_cast<int>(y);
const uint32_t stride_in_pixels = ps_context_->stride / sizeof(uint32_t);
if (ix < 1) return;
if (ix >= (ps_context_->width - 1)) return;
if (iy < 1) return;
if (iy >= (ps_context_->height - 1)) return;
uint32_t* pixel = wGetAddr(ix, iy);
*pixel = color1;
*(pixel - 1) = color2;
*(pixel + 1) = color2;
*(pixel - stride_in_pixels) = color2;
*(pixel + stride_in_pixels) = color2;
}
void Voronoi::SuperimposePositions() {
const uint32_t white = MakeBGRA(255, 255, 255, 255);
const uint32_t gray = MakeBGRA(192, 192, 192, 255);
for (int i = 0; i < point_count_; i++) {
RenderDot(
screen_positions_[i].x, screen_positions_[i].y, white, gray);
}
}
void Voronoi::Render() {
workers_->Dispatch(num_regions_, wRenderRegionEntry, this);
if (draw_points_)
SuperimposePositions();
}
void Voronoi::HandleEvent(PSEvent* ps_event) {
if (0 != PSContext2DHandleEvent(ps_context_, ps_event))
return;
if (ps_event->type == PSE_INSTANCE_HANDLEINPUT) {
pp::InputEvent event(ps_event->as_resource);
switch (event.GetType()) {
case PP_INPUTEVENT_TYPE_TOUCHSTART:
case PP_INPUTEVENT_TYPE_TOUCHMOVE: {
pp::TouchInputEvent touches = pp::TouchInputEvent(event);
uint32_t count = touches.GetTouchCount(PP_TOUCHLIST_TYPE_TOUCHES);
for (uint32_t i = 0; i < count; i++) {
pp::TouchPoint touch =
touches.GetTouchByIndex(PP_TOUCHLIST_TYPE_TOUCHES, i);
pp::FloatPoint point = touch.position();
positions_[i].Set(point.x() / ps_context_->width,
point.y() / ps_context_->height);
}
break;
}
default:
break;
}
} else if (ps_event->type == PSE_INSTANCE_HANDLEMESSAGE) {
pp::Var var(ps_event->as_var);
if (var.is_dictionary()) {
pp::VarDictionary dictionary(var);
std::string message = dictionary.Get("message").AsString();
if (message == "draw_points")
draw_points_ = dictionary.Get("value").AsBool();
else if (message == "draw_interiors")
draw_interiors_ = dictionary.Get("value").AsBool();
else if (message == "set_points") {
int num_points = dictionary.Get("value").AsInt();
point_count_ = std::min(kMaxPointCount, std::max(0, num_points));
} else if (message == "set_threads") {
int thread_count = dictionary.Get("value").AsInt();
delete workers_;
workers_ = new ThreadPool(thread_count);
}
}
}
}
void Voronoi::PostUpdateMessage(const char* message_name, double value) {
pp::VarDictionary message;
message.Set("message", message_name);
message.Set("value", value);
PSInterfaceMessaging()->PostMessage(PSGetInstanceId(), message.pp_var());
}
void Voronoi::Update() {
PSContext2DGetBuffer(ps_context_);
if (NULL == ps_context_->data)
return;
UpdateSim();
Render();
PSContext2DSwapBuffer(ps_context_);
double fps;
if (FpsStep(&fps_state_, &fps))
PostUpdateMessage("fps", fps);
}
int example_main(int argc, char* argv[]) {
Voronoi voronoi;
while (true) {
PSEvent* ps_event;
while ((ps_event = PSEventTryAcquire()) != NULL) {
voronoi.HandleEvent(ps_event);
PSEventRelease(ps_event);
}
voronoi.Update();
}
return 0;
}
PPAPI_SIMPLE_REGISTER_MAIN(example_main);