This source file includes following definitions.
- SortBinTiles
- InsertTile
- Clear
- SortBinIfNeeded
- use_priority_ordering_
- DisablePriorityOrdering
- AdvanceList
#include "cc/resources/prioritized_tile_set.h"
#include <algorithm>
#include "cc/resources/managed_tile_state.h"
#include "cc/resources/tile.h"
namespace cc {
class BinComparator {
public:
bool operator()(const Tile* a,
const Tile* b) const {
const ManagedTileState& ams = a->managed_state();
const ManagedTileState& bms = b->managed_state();
if (ams.priority_bin != bms.priority_bin)
return ams.priority_bin < bms.priority_bin;
if (ams.required_for_activation != bms.required_for_activation)
return ams.required_for_activation;
if (ams.resolution != bms.resolution)
return ams.resolution < bms.resolution;
if (ams.distance_to_visible != bms.distance_to_visible)
return ams.distance_to_visible < bms.distance_to_visible;
gfx::Rect a_rect = a->content_rect();
gfx::Rect b_rect = b->content_rect();
if (a_rect.y() != b_rect.y())
return a_rect.y() < b_rect.y();
return a_rect.x() < b_rect.x();
}
};
namespace {
typedef std::vector<Tile*> TileVector;
void SortBinTiles(ManagedTileBin bin, TileVector* tiles) {
switch (bin) {
case NOW_AND_READY_TO_DRAW_BIN:
case NEVER_BIN:
break;
case NOW_BIN:
case SOON_BIN:
case EVENTUALLY_AND_ACTIVE_BIN:
case EVENTUALLY_BIN:
case AT_LAST_AND_ACTIVE_BIN:
case AT_LAST_BIN:
std::sort(tiles->begin(), tiles->end(), BinComparator());
break;
default:
NOTREACHED();
}
}
}
PrioritizedTileSet::PrioritizedTileSet() {
for (int bin = 0; bin < NUM_BINS; ++bin)
bin_sorted_[bin] = true;
}
PrioritizedTileSet::~PrioritizedTileSet() {}
void PrioritizedTileSet::InsertTile(Tile* tile, ManagedTileBin bin) {
tiles_[bin].push_back(tile);
bin_sorted_[bin] = false;
}
void PrioritizedTileSet::Clear() {
for (int bin = 0; bin < NUM_BINS; ++bin) {
tiles_[bin].clear();
bin_sorted_[bin] = true;
}
}
void PrioritizedTileSet::SortBinIfNeeded(ManagedTileBin bin) {
if (!bin_sorted_[bin]) {
SortBinTiles(bin, &tiles_[bin]);
bin_sorted_[bin] = true;
}
}
PrioritizedTileSet::Iterator::Iterator(
PrioritizedTileSet* tile_set, bool use_priority_ordering)
: tile_set_(tile_set),
current_bin_(NOW_AND_READY_TO_DRAW_BIN),
use_priority_ordering_(use_priority_ordering) {
if (use_priority_ordering_)
tile_set_->SortBinIfNeeded(current_bin_);
iterator_ = tile_set->tiles_[current_bin_].begin();
if (iterator_ == tile_set_->tiles_[current_bin_].end())
AdvanceList();
}
PrioritizedTileSet::Iterator::~Iterator() {}
void PrioritizedTileSet::Iterator::DisablePriorityOrdering() {
use_priority_ordering_ = false;
}
PrioritizedTileSet::Iterator&
PrioritizedTileSet::Iterator::operator++() {
DCHECK(iterator_ != tile_set_->tiles_[current_bin_].end());
++iterator_;
if (iterator_ == tile_set_->tiles_[current_bin_].end())
AdvanceList();
return *this;
}
Tile* PrioritizedTileSet::Iterator::operator*() {
DCHECK(iterator_ != tile_set_->tiles_[current_bin_].end());
return *iterator_;
}
void PrioritizedTileSet::Iterator::AdvanceList() {
DCHECK(iterator_ == tile_set_->tiles_[current_bin_].end());
while (current_bin_ != NEVER_BIN) {
current_bin_ = static_cast<ManagedTileBin>(current_bin_ + 1);
if (use_priority_ordering_)
tile_set_->SortBinIfNeeded(current_bin_);
iterator_ = tile_set_->tiles_[current_bin_].begin();
if (iterator_ != tile_set_->tiles_[current_bin_].end())
break;
}
}
}