This source file includes following definitions.
- AddObserver
- RemoveObserver
- SetFrameData
- GetFrameDataAndRefResources
- GetReturnResourcesCallbackForImplThread
- UnrefResourcesOnMainThread
#include "cc/layers/delegated_frame_provider.h"
#include "cc/layers/delegated_frame_resource_collection.h"
#include "cc/layers/delegated_renderer_layer.h"
#include "cc/output/delegated_frame_data.h"
#include "cc/quads/render_pass_draw_quad.h"
namespace cc {
DelegatedFrameProvider::DelegatedFrameProvider(
const scoped_refptr<DelegatedFrameResourceCollection>& resource_collection,
scoped_ptr<DelegatedFrameData> frame)
: resource_collection_(resource_collection) {
RenderPass* root_pass = frame->render_pass_list.back();
frame_size_ = root_pass->output_rect.size();
DCHECK(!frame_size_.IsEmpty());
SetFrameData(frame.Pass());
}
DelegatedFrameProvider::~DelegatedFrameProvider() {
ReturnedResourceArray returned;
TransferableResource::ReturnResources(frame_->resource_list, &returned);
resource_collection_->UnrefResources(returned);
}
void DelegatedFrameProvider::AddObserver(DelegatedRendererLayer* layer) {
#if DCHECK_IS_ON
for (size_t i = 0; i < observers_.size(); ++i)
DCHECK(observers_[i].layer != layer);
#endif
observers_.push_back(Observer(layer, gfx::RectF(frame_size_)));
DCHECK(frame_) << "Must have a frame when given to a DelegatedRendererLayer.";
}
void DelegatedFrameProvider::RemoveObserver(DelegatedRendererLayer* layer) {
bool found_observer = false;
for (size_t i = 0; i < observers_.size(); ++i) {
if (observers_[i].layer != layer)
continue;
observers_.erase(observers_.begin() + i);
found_observer = true;
break;
}
DCHECK(found_observer);
}
void DelegatedFrameProvider::SetFrameData(
scoped_ptr<DelegatedFrameData> frame) {
DCHECK(frame);
DCHECK_NE(0u, frame->render_pass_list.size());
if (frame_) {
ReturnedResourceArray returned;
TransferableResource::ReturnResources(frame_->resource_list, &returned);
resource_collection_->UnrefResources(returned);
}
frame_ = frame.Pass();
resource_collection_->ReceivedResources(frame_->resource_list);
resource_collection_->RefResources(frame_->resource_list);
RenderPass* root_pass = frame_->render_pass_list.back();
DCHECK_EQ(frame_size_.ToString(), root_pass->output_rect.size().ToString())
<< "All frames in a single DelegatedFrameProvider must have the same "
<< "size. Use a new frame provider for frames of a different size.";
for (size_t i = 0; i < observers_.size(); ++i) {
observers_[i].damage =
gfx::UnionRects(observers_[i].damage, root_pass->damage_rect);
observers_[i].layer->ProviderHasNewFrame();
}
}
DelegatedFrameData* DelegatedFrameProvider::GetFrameDataAndRefResources(
DelegatedRendererLayer* observer,
gfx::RectF* damage) {
bool found_observer = false;
for (size_t i = 0; i < observers_.size(); ++i) {
if (observers_[i].layer != observer)
continue;
*damage = observers_[i].damage;
observers_[i].damage = gfx::RectF();
found_observer = true;
}
DCHECK(found_observer);
resource_collection_->RefResources(frame_->resource_list);
return frame_.get();
}
ReturnCallback
DelegatedFrameProvider::GetReturnResourcesCallbackForImplThread() {
return resource_collection_->GetReturnResourcesCallbackForImplThread();
}
void DelegatedFrameProvider::UnrefResourcesOnMainThread(
const ReturnedResourceArray& returned) {
resource_collection_->UnrefResources(returned);
}
}