#ifndef CC_ANIMATION_TRANSFORM_OPERATION_H_
#define CC_ANIMATION_TRANSFORM_OPERATION_H_
#include "ui/gfx/transform.h"
namespace gfx {
class BoxF;
}
namespace cc {
struct TransformOperation {
  enum Type {
    TransformOperationTranslate,
    TransformOperationRotate,
    TransformOperationScale,
    TransformOperationSkew,
    TransformOperationPerspective,
    TransformOperationMatrix,
    TransformOperationIdentity
  };
  TransformOperation()
      : type(TransformOperationIdentity) {
  }
  Type type;
  gfx::Transform matrix;
  union {
    SkMScalar perspective_depth;
    struct {
      SkMScalar x, y;
    } skew;
    struct {
      SkMScalar x, y, z;
    } scale;
    struct {
      SkMScalar x, y, z;
    } translate;
    struct {
      struct {
        SkMScalar x, y, z;
      } axis;
      SkMScalar angle;
    } rotate;
  };
  bool IsIdentity() const;
  static bool BlendTransformOperations(const TransformOperation* from,
                                       const TransformOperation* to,
                                       SkMScalar progress,
                                       gfx::Transform* result);
  static bool BlendedBoundsForBox(const gfx::BoxF& box,
                                  const TransformOperation* from,
                                  const TransformOperation* to,
                                  SkMScalar min_progress,
                                  SkMScalar max_progress,
                                  gfx::BoxF* bounds);
};
}  
#endif