This source file includes following definitions.
- Create
- timing_function_
- SetInitialValue
- GetValue
- Duration
- Clone
#include "cc/animation/scroll_offset_animation_curve.h"
#include <algorithm>
#include <cmath>
#include "base/logging.h"
#include "cc/animation/timing_function.h"
#include "ui/gfx/animation/tween.h"
const double kDurationDivisor = 60.0;
namespace cc {
scoped_ptr<ScrollOffsetAnimationCurve> ScrollOffsetAnimationCurve::Create(
const gfx::Vector2dF& target_value,
scoped_ptr<TimingFunction> timing_function) {
return make_scoped_ptr(
new ScrollOffsetAnimationCurve(target_value, timing_function.Pass()));
}
ScrollOffsetAnimationCurve::ScrollOffsetAnimationCurve(
const gfx::Vector2dF& target_value,
scoped_ptr<TimingFunction> timing_function)
: target_value_(target_value),
duration_(0.0),
timing_function_(timing_function.Pass()) {}
ScrollOffsetAnimationCurve::~ScrollOffsetAnimationCurve() {}
void ScrollOffsetAnimationCurve::SetInitialValue(
const gfx::Vector2dF& initial_value) {
initial_value_ = initial_value;
float delta_x = std::abs(target_value_.x() - initial_value_.x());
float delta_y = std::abs(target_value_.y() - initial_value_.y());
float max_delta = std::max(delta_x, delta_y);
duration_ = std::sqrt(max_delta)/kDurationDivisor;
}
gfx::Vector2dF ScrollOffsetAnimationCurve::GetValue(double t) const {
if (t <= 0)
return initial_value_;
if (t >= duration_)
return target_value_;
double progress = timing_function_->GetValue(t / duration_);
return gfx::Vector2dF(gfx::Tween::FloatValueBetween(
progress, initial_value_.x(), target_value_.x()),
gfx::Tween::FloatValueBetween(
progress, initial_value_.y(), target_value_.y()));
}
double ScrollOffsetAnimationCurve::Duration() const {
return duration_;
}
AnimationCurve::CurveType ScrollOffsetAnimationCurve::Type() const {
return ScrollOffset;
}
scoped_ptr<AnimationCurve> ScrollOffsetAnimationCurve::Clone() const {
scoped_ptr<TimingFunction> timing_function(
static_cast<TimingFunction*>(timing_function_->Clone().release()));
scoped_ptr<ScrollOffsetAnimationCurve> curve_clone =
Create(target_value_, timing_function.Pass());
curve_clone->initial_value_ = initial_value_;
curve_clone->duration_ = duration_;
return curve_clone.PassAs<AnimationCurve>();
}
}