// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef REMOTING_PROTOCOL_THIRD_PARTY_CLIENT_AUTHENTICATOR_H_ #define REMOTING_PROTOCOL_THIRD_PARTY_CLIENT_AUTHENTICATOR_H_ #include <string> #include "base/callback.h" #include "base/memory/scoped_ptr.h" #include "base/memory/weak_ptr.h" #include "remoting/protocol/third_party_authenticator_base.h" #include "url/gurl.h" class GURL; namespace remoting { namespace protocol { // Implements the client side of the third party authentication mechanism. // The client authenticator expects a |token_url| and |scope| in the first // message from the host, then calls the |TokenFetcher| asynchronously to // request a |token| and |shared_secret| from that url. If the server requires // interactive authentication, the |TokenFetcher| implementation will show the // appropriate UI. Once the |TokenFetcher| returns, the client sends the |token| // to the host, and uses the |shared_secret| to create an underlying // |V2Authenticator|, which is used to establish the encrypted connection. class ThirdPartyClientAuthenticator : public ThirdPartyAuthenticatorBase { public: class TokenFetcher { public: // Callback passed to |FetchThirdPartyToken|, and called once the client // authentication finishes. |token| is an opaque string that should be sent // directly to the host. |shared_secret| should be used by the client to // create a V2Authenticator. In case of failure, the callback is called with // an empty |token| and |shared_secret|. typedef base::Callback<void( const std::string& token, const std::string& shared_secret)> TokenFetchedCallback; virtual ~TokenFetcher() {} // Fetches a third party token from |token_url|. |host_public_key| is sent // to the server so it can later authenticate the host. |scope| is a string // with a space-separated list of attributes for this connection (e.g. // "hostjid:abc@example.com/123 clientjid:def@example.org/456". // |token_fetched_callback| is called when the client authentication ends, // in the same thread |FetchThirdPartyToken| was originally called. // The request is canceled if the TokenFetcher is destroyed. virtual void FetchThirdPartyToken( const GURL& token_url, const std::string& scope, const TokenFetchedCallback& token_fetched_callback) = 0; }; // Creates a third-party client authenticator for the host with the given // |host_public_key|. |token_fetcher| is used to get the authentication token. explicit ThirdPartyClientAuthenticator( scoped_ptr<TokenFetcher> token_fetcher); virtual ~ThirdPartyClientAuthenticator(); protected: // ThirdPartyAuthenticator implementation. virtual void ProcessTokenMessage( const buzz::XmlElement* message, const base::Closure& resume_callback) OVERRIDE; virtual void AddTokenElements(buzz::XmlElement* message) OVERRIDE; private: void OnThirdPartyTokenFetched(const base::Closure& resume_callback, const std::string& third_party_token, const std::string& shared_secret); std::string token_; scoped_ptr<TokenFetcher> token_fetcher_; DISALLOW_COPY_AND_ASSIGN(ThirdPartyClientAuthenticator); }; } // namespace protocol } // namespace remoting #endif // REMOTING_PROTOCOL_THIRD_PARTY_CLIENT_AUTHENTICATOR_H_