#ifndef CONTENT_GPU_GPU_CHILD_THREAD_H_
#define CONTENT_GPU_GPU_CHILD_THREAD_H_
#include <queue>
#include <string>
#include "base/basictypes.h"
#include "base/command_line.h"
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "base/time/time.h"
#include "build/build_config.h"
#include "content/child/child_thread.h"
#include "content/common/gpu/gpu_channel.h"
#include "content/common/gpu/gpu_channel_manager.h"
#include "content/common/gpu/gpu_config.h"
#include "content/common/gpu/x_util.h"
#include "gpu/config/gpu_info.h"
#include "ui/gfx/native_widget_types.h"
namespace sandbox {
class TargetServices;
}
namespace content {
class GpuWatchdogThread;
class GpuChildThread : public ChildThread {
public:
typedef std::queue<IPC::Message*> DeferredMessages;
explicit GpuChildThread(GpuWatchdogThread* gpu_watchdog_thread,
bool dead_on_arrival,
const gpu::GPUInfo& gpu_info,
const DeferredMessages& deferred_messages);
explicit GpuChildThread(const std::string& channel_id);
virtual ~GpuChildThread();
virtual void Shutdown() OVERRIDE;
void Init(const base::Time& process_start_time);
void StopWatchdog();
virtual bool Send(IPC::Message* msg) OVERRIDE;
virtual bool OnControlMessageReceived(const IPC::Message& msg) OVERRIDE;
private:
void OnInitialize();
void OnCollectGraphicsInfo();
void OnGetVideoMemoryUsageStats();
void OnSetVideoMemoryWindowCount(uint32 window_count);
void OnClean();
void OnCrash();
void OnHang();
void OnDisableWatchdog();
#if defined(USE_TCMALLOC)
void OnGetGpuTcmalloc();
#endif
bool dead_on_arrival_;
base::Time process_start_time_;
scoped_refptr<GpuWatchdogThread> watchdog_thread_;
#if defined(OS_WIN)
sandbox::TargetServices* target_services_;
#endif
scoped_ptr<GpuChannelManager> gpu_channel_manager_;
gpu::GPUInfo gpu_info_;
DeferredMessages deferred_messages_;
bool in_browser_process_;
DISALLOW_COPY_AND_ASSIGN(GpuChildThread);
};
}
#endif