// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_PUBLIC_BROWSER_RENDER_WIDGET_HOST_H_ #define CONTENT_PUBLIC_BROWSER_RENDER_WIDGET_HOST_H_ #include "base/callback.h" #include "content/common/content_export.h" #include "content/public/browser/native_web_keyboard_event.h" #include "ipc/ipc_channel.h" #include "ipc/ipc_sender.h" #include "third_party/WebKit/public/web/WebInputEvent.h" #include "third_party/WebKit/public/web/WebTextDirection.h" #include "third_party/skia/include/core/SkBitmap.h" #include "ui/gfx/size.h" #include "ui/surface/transport_dib.h" #if defined(TOOLKIT_GTK) #include "ui/base/x/x11_util.h" #elif defined(OS_MACOSX) #include "skia/ext/platform_device.h" #endif class SkBitmap; namespace gfx { class Rect; } namespace blink { class WebMouseEvent; struct WebScreenInfo; } namespace content { class RenderProcessHost; class RenderWidgetHostImpl; class RenderWidgetHostIterator; class RenderWidgetHostView; // A RenderWidgetHost manages the browser side of a browser<->renderer // HWND connection. The HWND lives in the browser process, and // windows events are sent over IPC to the corresponding object in the // renderer. The renderer paints into shared memory, which we // transfer to a backing store and blit to the screen when Windows // sends us a WM_PAINT message. // // How Shutdown Works // // There are two situations in which this object, a RenderWidgetHost, can be // instantiated: // // 1. By a WebContents as the communication conduit for a rendered web page. // The WebContents instantiates a derived class: RenderViewHost. // 2. By a WebContents as the communication conduit for a select widget. The // WebContents instantiates the RenderWidgetHost directly. // // For every WebContents there are several objects in play that need to be // properly destroyed or cleaned up when certain events occur. // // - WebContents - the WebContents itself, and its associated HWND. // - RenderViewHost - representing the communication conduit with the child // process. // - RenderWidgetHostView - the view of the web page content, message handler, // and plugin root. // // Normally, the WebContents contains a child RenderWidgetHostView that renders // the contents of the loaded page. It has a WS_CLIPCHILDREN style so that it // does no painting of its own. // // The lifetime of the RenderWidgetHostView is tied to the render process. If // the render process dies, the RenderWidgetHostView goes away and all // references to it must become NULL. // // RenderViewHost (a RenderWidgetHost subclass) is the conduit used to // communicate with the RenderView and is owned by the WebContents. If the // render process crashes, the RenderViewHost remains and restarts the render // process if needed to continue navigation. // // Some examples of how shutdown works: // // For a WebContents, its Destroy method tells the RenderViewHost to // shut down the render process and die. // // When the render process is destroyed it destroys the View: the // RenderWidgetHostView, which destroys its HWND and deletes that object. // // For select popups, the situation is a little different. The RenderWidgetHost // associated with the select popup owns the view and itself (is responsible // for destroying itself when the view is closed). The WebContents's only // responsibility is to select popups is to create them when it is told to. When // the View is destroyed via an IPC message (for when WebCore destroys the // popup, e.g. if the user selects one of the options), or because // WM_CANCELMODE is received by the view, the View schedules the destruction of // the render process. However in this case since there's no WebContents // container, when the render process is destroyed, the RenderWidgetHost just // deletes itself, which is safe because no one else should have any references // to it (the WebContents does not). // // It should be noted that the RenderViewHost, not the RenderWidgetHost, // handles IPC messages relating to the render process going away, since the // way a RenderViewHost (WebContents) handles the process dying is different to // the way a select popup does. As such the RenderWidgetHostView handles these // messages for select popups. This placement is more out of convenience than // anything else. When the view is live, these messages are forwarded to it by // the RenderWidgetHost's IPC message map. class CONTENT_EXPORT RenderWidgetHost : public IPC::Sender { public: // Returns the size of all the backing stores used for rendering static size_t BackingStoreMemorySize(); // Returns the RenderWidgetHost given its ID and the ID of its render process. // Returns NULL if the IDs do not correspond to a live RenderWidgetHost. static RenderWidgetHost* FromID(int32 process_id, int32 routing_id); // Returns an iterator to iterate over the global list of active render widget // hosts. static scoped_ptr<RenderWidgetHostIterator> GetRenderWidgetHosts(); virtual ~RenderWidgetHost() {} // Update the text direction of the focused input element and notify it to a // renderer process. // These functions have two usage scenarios: changing the text direction // from a menu (as Safari does), and; changing the text direction when a user // presses a set of keys (as IE and Firefox do). // 1. Change the text direction from a menu. // In this scenario, we receive a menu event only once and we should update // the text direction immediately when a user chooses a menu item. So, we // should call both functions at once as listed in the following snippet. // void RenderViewHost::SetTextDirection(WebTextDirection direction) { // UpdateTextDirection(direction); // NotifyTextDirection(); // } // 2. Change the text direction when pressing a set of keys. // Because of auto-repeat, we may receive the same key-press event many // times while we presses the keys and it is nonsense to send the same IPC // message every time when we receive a key-press event. // To suppress the number of IPC messages, we just update the text direction // when receiving a key-press event and send an IPC message when we release // the keys as listed in the following snippet. // if (key_event.type == WebKeyboardEvent::KEY_DOWN) { // if (key_event.windows_key_code == 'A' && // key_event.modifiers == WebKeyboardEvent::CTRL_KEY) { // UpdateTextDirection(dir); // } else { // CancelUpdateTextDirection(); // } // } else if (key_event.type == WebKeyboardEvent::KEY_UP) { // NotifyTextDirection(); // } // Once we cancel updating the text direction, we have to ignore all // succeeding UpdateTextDirection() requests until calling // NotifyTextDirection(). (We may receive keydown events even after we // canceled updating the text direction because of auto-repeat.) // Note: we cannot undo this change for compatibility with Firefox and IE. virtual void UpdateTextDirection(blink::WebTextDirection direction) = 0; virtual void NotifyTextDirection() = 0; virtual void Focus() = 0; virtual void Blur() = 0; // Sets whether the renderer should show controls in an active state. On all // platforms except mac, that's the same as focused. On mac, the frontmost // window will show active controls even if the focus is not in the web // contents, but e.g. in the omnibox. virtual void SetActive(bool active) = 0; // Copies the given subset of the backing store, and passes the result as a // bitmap to a callback. // // If |src_rect| is empty, the whole contents is copied. If non empty // |accelerated_dst_size| is given and accelerated compositing is active, the // content is shrunk so that it fits in |accelerated_dst_size|. If // |accelerated_dst_size| is larger than the content size, the content is not // resized. If |accelerated_dst_size| is empty, the size copied from the // source contents is used. |callback| is invoked with true on success, false // otherwise, along with a SkBitmap containing the copied pixel data. // // NOTE: |callback| is called synchronously if the backing store is available. // When accelerated compositing is active, |callback| may be called // asynchronously. virtual void CopyFromBackingStore( const gfx::Rect& src_rect, const gfx::Size& accelerated_dst_size, const base::Callback<void(bool, const SkBitmap&)>& callback, const SkBitmap::Config& bitmap_config) = 0; // Ensures that the view does not drop the backing store even when hidden. virtual bool CanCopyFromBackingStore() = 0; #if defined(OS_ANDROID) virtual void LockBackingStore() = 0; virtual void UnlockBackingStore() = 0; #endif #if defined(TOOLKIT_GTK) // Paint the backing store into the target's |dest_rect|. virtual bool CopyFromBackingStoreToGtkWindow(const gfx::Rect& dest_rect, GdkWindow* target) = 0; #elif defined(OS_MACOSX) virtual gfx::Size GetBackingStoreSize() = 0; virtual bool CopyFromBackingStoreToCGContext(const CGRect& dest_rect, CGContextRef target) = 0; #endif // Send a command to the renderer to turn on full accessibility. virtual void EnableFullAccessibilityMode() = 0; // Check whether this RenderWidget has full accessibility mode. virtual bool IsFullAccessibilityModeForTesting() = 0; // Send a command to the renderer to turn on tree only accessibility. virtual void EnableTreeOnlyAccessibilityMode() = 0; // Check whether this RenderWidget has tree-only accessibility mode. virtual bool IsTreeOnlyAccessibilityModeForTesting() = 0; // Relay a request from assistive technology to perform the default action // on a given node. virtual void AccessibilityDoDefaultAction(int object_id) = 0; // Relay a request from assistive technology to set focus to a given node. virtual void AccessibilitySetFocus(int object_id) = 0; // Relay a request from assistive technology to make a given object // visible by scrolling as many scrollable containers as necessary. // In addition, if it's not possible to make the entire object visible, // scroll so that the |subfocus| rect is visible at least. The subfocus // rect is in local coordinates of the object itself. virtual void AccessibilityScrollToMakeVisible( int acc_obj_id, gfx::Rect subfocus) = 0; // Relay a request from assistive technology to move a given object // to a specific location, in the WebContents area coordinate space, i.e. // (0, 0) is the top-left corner of the WebContents. virtual void AccessibilityScrollToPoint(int acc_obj_id, gfx::Point point) = 0; // Relay a request from assistive technology to set text selection. virtual void AccessibilitySetTextSelection( int acc_obj_id, int start_offset, int end_offset) = 0; // Forwards the given message to the renderer. These are called by // the view when it has received a message. virtual void ForwardMouseEvent( const blink::WebMouseEvent& mouse_event) = 0; virtual void ForwardWheelEvent( const blink::WebMouseWheelEvent& wheel_event) = 0; virtual void ForwardKeyboardEvent( const NativeWebKeyboardEvent& key_event) = 0; virtual const gfx::Vector2d& GetLastScrollOffset() const = 0; virtual RenderProcessHost* GetProcess() const = 0; virtual int GetRoutingID() const = 0; // Gets the View of this RenderWidgetHost. Can be NULL, e.g. if the // RenderWidget is being destroyed or the render process crashed. You should // never cache this pointer since it can become NULL if the renderer crashes, // instead you should always ask for it using the accessor. virtual RenderWidgetHostView* GetView() const = 0; // Returns true if the renderer is loading, false if not. virtual bool IsLoading() const = 0; // Returns true if this is a RenderViewHost, false if not. virtual bool IsRenderView() const = 0; // Called to notify the RenderWidget that the resize rect has changed without // the size of the RenderWidget itself changing. virtual void ResizeRectChanged(const gfx::Rect& new_rect) = 0; // Restart the active hang monitor timeout. Clears all existing timeouts and // starts with a new one. This can be because the renderer has become // active, the tab is being hidden, or the user has chosen to wait some more // to give the tab a chance to become active and we don't want to display a // warning too soon. virtual void RestartHangMonitorTimeout() = 0; virtual void SetIgnoreInputEvents(bool ignore_input_events) = 0; // Stops loading the page. virtual void Stop() = 0; // Called to notify the RenderWidget that it has been resized. virtual void WasResized() = 0; // Access to the implementation's IPC::Listener::OnMessageReceived. Intended // only for test code. // Add/remove a callback that can handle key presses without requiring focus. typedef base::Callback<bool(const NativeWebKeyboardEvent&)> KeyPressEventCallback; virtual void AddKeyPressEventCallback( const KeyPressEventCallback& callback) = 0; virtual void RemoveKeyPressEventCallback( const KeyPressEventCallback& callback) = 0; // Add/remove a callback that can handle all kinds of mouse events. typedef base::Callback<bool(const blink::WebMouseEvent&)> MouseEventCallback; virtual void AddMouseEventCallback(const MouseEventCallback& callback) = 0; virtual void RemoveMouseEventCallback(const MouseEventCallback& callback) = 0; // Get the screen info corresponding to this render widget. virtual void GetWebScreenInfo(blink::WebScreenInfo* result) = 0; // Grabs snapshot from renderer side and returns the bitmap to a callback. // If |src_rect| is empty, the whole contents is copied. This is an expensive // operation due to the IPC, but it can be used as a fallback method when // CopyFromBackingStore fails due to the backing store not being available or, // in composited mode, when the accelerated surface is not available to the // browser side. virtual void GetSnapshotFromRenderer( const gfx::Rect& src_subrect, const base::Callback<void(bool, const SkBitmap&)>& callback) = 0; virtual SkBitmap::Config PreferredReadbackFormat() = 0; protected: friend class RenderWidgetHostImpl; // Retrieves the implementation class. Intended only for code // within content/. This method is necessary because // RenderWidgetHost is the root of a diamond inheritance pattern, so // subclasses inherit it virtually, which removes our ability to // static_cast to the subclass. virtual RenderWidgetHostImpl* AsRenderWidgetHostImpl() = 0; }; } // namespace content #endif // CONTENT_PUBLIC_BROWSER_RENDER_WIDGET_HOST_H_