// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_BROWSER_FRAME_HOST_FRAME_TREE_H_ #define CONTENT_BROWSER_FRAME_HOST_FRAME_TREE_H_ #include <string> #include "base/callback.h" #include "base/memory/scoped_ptr.h" #include "content/browser/frame_host/frame_tree_node.h" #include "content/common/content_export.h" namespace content { class FrameTreeNode; class Navigator; class RenderFrameHostDelegate; class RenderProcessHost; class RenderViewHostDelegate; class RenderViewHostImpl; class RenderFrameHostManager; class RenderWidgetHostDelegate; // Represents the frame tree for a page. With the exception of the main frame, // all FrameTreeNodes will be created/deleted in response to frame attach and // detach events in the DOM. // // The main frame's FrameTreeNode is special in that it is reused. This allows // it to serve as an anchor for state that needs to persist across top-level // page navigations. // // TODO(ajwong): Move NavigationController ownership to the main frame // FrameTreeNode. Possibly expose access to it from here. // // This object is only used on the UI thread. class CONTENT_EXPORT FrameTree { public: // Each FrameTreeNode will default to using the given |navigator| for // navigation tasks in the frame. // A set of delegates are remembered here so that we can create // RenderFrameHostManagers. // TODO(creis): This set of delegates will change as we move things to // Navigator. FrameTree(Navigator* navigator, RenderFrameHostDelegate* render_frame_delegate, RenderViewHostDelegate* render_view_delegate, RenderWidgetHostDelegate* render_widget_delegate, RenderFrameHostManager::Delegate* manager_delegate); ~FrameTree(); FrameTreeNode* root() const { return root_.get(); } // Returns the FrameTreeNode with the given |frame_tree_node_id|. FrameTreeNode* FindByID(int64 frame_tree_node_id); // Returns the FrameTreeNode with the given renderer-specific |routing_id|. FrameTreeNode* FindByRoutingID(int routing_id, int process_id); // Executes |on_node| on each node in the frame tree. If |on_node| returns // false, terminates the iteration immediately. Returning false is useful // if |on_node| is just doing a search over the tree. The iteration proceeds // top-down and visits a node before adding its children to the queue, making // it safe to remove children during the callback. void ForEach(const base::Callback<bool(FrameTreeNode*)>& on_node) const; // Frame tree manipulation routines. RenderFrameHostImpl* AddFrame(FrameTreeNode* parent, int new_routing_id, const std::string& frame_name); void RemoveFrame(FrameTreeNode* child); // Clears process specific-state after a main frame process swap. // This destroys most of the frame tree but retains the root node so that // navigation state may be kept on it between process swaps. Used to // support bookkeeping for top-level navigations. // TODO(creis): Look into how we can remove the need for this method. void ResetForMainFrameSwap(); // Update the frame tree after a process exits. Any nodes currently using the // given |render_view_host| will lose all their children. // TODO(creis): This should take a RenderProcessHost once RenderFrameHost // knows its process. Until then, we would just be asking the RenderViewHost // for its process, so we'll skip that step. void RenderProcessGone(RenderViewHost* render_view_host); // Convenience accessor for the main frame's RenderFrameHostImpl. RenderFrameHostImpl* GetMainFrame() const; // Returns the focused frame. FrameTreeNode* GetFocusedFrame(); // Sets the focused frame. void SetFocusedFrame(FrameTreeNode* node); // Allows a client to listen for frame removal. The listener should expect // to receive the RenderViewHostImpl containing the frame and the renderer- // specific frame routing ID of the removed frame. // TODO(creis): These parameters will later change to be the RenderFrameHost. void SetFrameRemoveListener( const base::Callback<void(RenderViewHostImpl*, int)>& on_frame_removed); // Creates a RenderViewHost for a new main frame RenderFrameHost in the given // |site_instance|. The RenderViewHost will have its Shutdown method called // when all of the RenderFrameHosts using it are deleted. RenderViewHostImpl* CreateRenderViewHostForMainFrame( SiteInstance* site_instance, int routing_id, int main_frame_routing_id, bool swapped_out, bool hidden); // Returns the existing RenderViewHost for a new subframe RenderFrameHost. // There should always be such a RenderViewHost, because the main frame // RenderFrameHost for each SiteInstance should be created before subframes. RenderViewHostImpl* GetRenderViewHostForSubFrame(SiteInstance* site_instance); // Keeps track of which RenderFrameHosts are using each RenderViewHost. When // the number drops to zero, we call Shutdown on the RenderViewHost. void RegisterRenderFrameHost(RenderFrameHostImpl* render_frame_host); void UnregisterRenderFrameHost(RenderFrameHostImpl* render_frame_host); private: typedef base::hash_map<int, RenderViewHostImpl*> RenderViewHostMap; typedef std::multimap<int, RenderViewHostImpl*> RenderViewHostMultiMap; // These delegates are installed into all the RenderViewHosts and // RenderFrameHosts that we create. RenderFrameHostDelegate* render_frame_delegate_; RenderViewHostDelegate* render_view_delegate_; RenderWidgetHostDelegate* render_widget_delegate_; RenderFrameHostManager::Delegate* manager_delegate_; // Map of SiteInstance ID to a RenderViewHost. This allows us to look up the // RenderViewHost for a given SiteInstance when creating RenderFrameHosts. // Combined with the refcount on RenderViewHost, this allows us to call // Shutdown on the RenderViewHost and remove it from the map when no more // RenderFrameHosts are using it. // // Must be declared before |root_| so that it is deleted afterward. Otherwise // the map will be cleared before we delete the RenderFrameHosts in the tree. RenderViewHostMap render_view_host_map_; // Map of SiteInstance ID to RenderViewHosts that are pending shutdown. The // renderers of these RVH are currently executing the unload event in // background. When the SwapOutACK is received, they will be deleted. In the // meantime, they are kept in this map, as they should not be reused (part of // their state is already gone away). RenderViewHostMultiMap render_view_host_pending_shutdown_map_; scoped_ptr<FrameTreeNode> root_; int64 focused_frame_tree_node_id_; base::Callback<void(RenderViewHostImpl*, int)> on_frame_removed_; DISALLOW_COPY_AND_ASSIGN(FrameTree); }; } // namespace content #endif // CONTENT_BROWSER_FRAME_HOST_FRAME_TREE_H_