// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_H_ #define CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_H_ #include <map> #include <utility> #include <vector> #include "base/basictypes.h" #include "base/strings/string16.h" #include "build/build_config.h" #include "content/common/content_export.h" #include "third_party/WebKit/public/web/WebAXEnums.h" #include "ui/accessibility/ax_node_data.h" #if defined(OS_MACOSX) && __OBJC__ @class BrowserAccessibilityCocoa; #endif namespace content { class BrowserAccessibilityManager; #if defined(OS_WIN) class BrowserAccessibilityWin; #elif defined(TOOLKIT_GTK) class BrowserAccessibilityGtk; #endif //////////////////////////////////////////////////////////////////////////////// // // BrowserAccessibility // // Class implementing the cross platform interface for the Browser-Renderer // communication of accessibility information, providing accessibility // to be used by screen readers and other assistive technology (AT). // // An implementation for each platform handles platform specific accessibility // APIs. // //////////////////////////////////////////////////////////////////////////////// class CONTENT_EXPORT BrowserAccessibility { public: // Creates a platform specific BrowserAccessibility. Ownership passes to the // caller. static BrowserAccessibility* Create(); virtual ~BrowserAccessibility(); // Detach all descendants of this subtree and push all of the node pointers, // including this node, onto the end of |nodes|. virtual void DetachTree(std::vector<BrowserAccessibility*>* nodes); // Perform platform-specific initialization. This can be called multiple times // during the lifetime of this instance after the members of this base object // have been reset with new values from the renderer process. // Child dependent initialization can be done here. virtual void PostInitialize() {} // Returns true if this is a native platform-specific object, vs a // cross-platform generic object. virtual bool IsNative() const; // Initialize the tree structure of this object. void InitializeTreeStructure( BrowserAccessibilityManager* manager, BrowserAccessibility* parent, int32 renderer_id, int32 index_in_parent); // Initialize this object's data. void InitializeData(const ui::AXNodeData& src); virtual void SwapChildren(std::vector<BrowserAccessibility*>& children); // Update the parent and index in parent if this node has been moved. void UpdateParent(BrowserAccessibility* parent, int index_in_parent); // Update this node's location, leaving everything else the same. virtual void SetLocation(const gfx::Rect& new_location); // Return true if this object is equal to or a descendant of |ancestor|. bool IsDescendantOf(BrowserAccessibility* ancestor); // Returns the parent of this object, or NULL if it's the root. BrowserAccessibility* parent() const { return parent_; } // Returns the number of children of this object. uint32 child_count() const { return children_.size(); } // Returns true if this is a leaf node on this platform, meaning any // children should not be exposed to this platform's native accessibility // layer. Each platform subclass should implement this itself. // The definition of a leaf may vary depending on the platform, // but a leaf node should never have children that are focusable or // that might send notifications. virtual bool PlatformIsLeaf() const; // Returns the number of children of this object, or 0 if PlatformIsLeaf() // returns true. uint32 PlatformChildCount() const; // Return a pointer to the child at the given index, or NULL for an // invalid index. Returns NULL if PlatformIsLeaf() returns true. BrowserAccessibility* PlatformGetChild(uint32 child_index) const; // Return the previous sibling of this object, or NULL if it's the first // child of its parent. BrowserAccessibility* GetPreviousSibling(); // Return the next sibling of this object, or NULL if it's the last child // of its parent. BrowserAccessibility* GetNextSibling(); // Returns the bounds of this object in coordinates relative to the // top-left corner of the overall web area. gfx::Rect GetLocalBoundsRect() const; // Returns the bounds of this object in screen coordinates. gfx::Rect GetGlobalBoundsRect() const; // Returns the bounds of the given range in coordinates relative to the // top-left corner of the overall web area. Only valid when the // role is WebAXRoleStaticText. gfx::Rect GetLocalBoundsForRange(int start, int len) const; // Same as GetLocalBoundsForRange, in screen coordinates. Only valid when // the role is WebAXRoleStaticText. gfx::Rect GetGlobalBoundsForRange(int start, int len) const; // Returns the deepest descendant that contains the specified point // (in global screen coordinates). BrowserAccessibility* BrowserAccessibilityForPoint(const gfx::Point& point); // Marks this object for deletion, releases our reference to it, and // recursively calls Destroy() on its children. May not delete // immediately due to reference counting. // // Reference counting is used on some platforms because the // operating system may hold onto a reference to a BrowserAccessibility // object even after we're through with it. When a BrowserAccessibility // has had Destroy() called but its reference count is not yet zero, // queries on this object return failure virtual void Destroy(); // Subclasses should override this to support platform reference counting. virtual void NativeAddReference() { } // Subclasses should override this to support platform reference counting. virtual void NativeReleaseReference(); // // Accessors // const std::vector<BrowserAccessibility*>& children() const { return children_; } const std::vector<std::pair<std::string, std::string> >& html_attributes() const { return html_attributes_; } int32 index_in_parent() const { return index_in_parent_; } gfx::Rect location() const { return location_; } BrowserAccessibilityManager* manager() const { return manager_; } const std::string& name() const { return name_; } const std::string& value() const { return value_; } int32 renderer_id() const { return renderer_id_; } int32 role() const { return role_; } int32 state() const { return state_; } bool instance_active() const { return instance_active_; } void set_name(const std::string& name) { name_ = name; } void set_value(const std::string& value) { value_ = value; } #if defined(OS_MACOSX) && __OBJC__ BrowserAccessibilityCocoa* ToBrowserAccessibilityCocoa(); #elif defined(OS_WIN) BrowserAccessibilityWin* ToBrowserAccessibilityWin(); #elif defined(TOOLKIT_GTK) BrowserAccessibilityGtk* ToBrowserAccessibilityGtk(); #endif // Accessing accessibility attributes: // // There are dozens of possible attributes for an accessibility node, // but only a few tend to apply to any one object, so we store them // in sparse arrays of <attribute id, attribute value> pairs, organized // by type (bool, int, float, string, int list). // // There are three accessors for each type of attribute: one that returns // true if the attribute is present and false if not, one that takes a // pointer argument and returns true if the attribute is present (if you // need to distinguish between the default value and a missing attribute), // and another that returns the default value for that type if the // attribute is not present. In addition, strings can be returned as // either std::string or base::string16, for convenience. bool HasBoolAttribute(ui::AXBoolAttribute attr) const; bool GetBoolAttribute(ui::AXBoolAttribute attr) const; bool GetBoolAttribute(ui::AXBoolAttribute attr, bool* value) const; bool HasFloatAttribute(ui::AXFloatAttribute attr) const; float GetFloatAttribute(ui::AXFloatAttribute attr) const; bool GetFloatAttribute(ui::AXFloatAttribute attr, float* value) const; bool HasIntAttribute(ui::AXIntAttribute attribute) const; int GetIntAttribute(ui::AXIntAttribute attribute) const; bool GetIntAttribute(ui::AXIntAttribute attribute, int* value) const; bool HasStringAttribute( ui::AXStringAttribute attribute) const; const std::string& GetStringAttribute(ui::AXStringAttribute attribute) const; bool GetStringAttribute(ui::AXStringAttribute attribute, std::string* value) const; bool GetString16Attribute(ui::AXStringAttribute attribute, base::string16* value) const; base::string16 GetString16Attribute( ui::AXStringAttribute attribute) const; bool HasIntListAttribute(ui::AXIntListAttribute attribute) const; const std::vector<int32>& GetIntListAttribute( ui::AXIntListAttribute attribute) const; bool GetIntListAttribute(ui::AXIntListAttribute attribute, std::vector<int32>* value) const; void SetStringAttribute(ui::AXStringAttribute attribute, const std::string& value); // Retrieve the value of a html attribute from the attribute map and // returns true if found. bool GetHtmlAttribute(const char* attr, base::string16* value) const; bool GetHtmlAttribute(const char* attr, std::string* value) const; // Utility method to handle special cases for ARIA booleans, tristates and // booleans which have a "mixed" state. // // Warning: the term "Tristate" is used loosely by the spec and here, // as some attributes support a 4th state. // // The following attributes are appropriate to use with this method: // aria-selected (selectable) // aria-grabbed (grabbable) // aria-expanded (expandable) // aria-pressed (toggleable/pressable) -- supports 4th "mixed" state // aria-checked (checkable) -- supports 4th "mixed state" bool GetAriaTristate(const char* attr_name, bool* is_defined, bool* is_mixed) const; // Returns true if the bit corresponding to the given state enum is 1. bool HasState(ui::AXState state_enum) const; // Returns true if this node is an editable text field of any kind. bool IsEditableText() const; // Append the text from this node and its children. std::string GetTextRecursive() const; protected: // Perform platform specific initialization. This can be called multiple times // during the lifetime of this instance after the members of this base object // have been reset with new values from the renderer process. // Perform child independent initialization in this method. virtual void PreInitialize() {} BrowserAccessibility(); // The manager of this tree of accessibility objects; needed for // global operations like focus tracking. BrowserAccessibilityManager* manager_; // The parent of this object, may be NULL if we're the root object. BrowserAccessibility* parent_; private: // Return the sum of the lengths of all static text descendants, // including this object if it's static text. int GetStaticTextLenRecursive() const; // The index of this within its parent object. int32 index_in_parent_; // The ID of this object in the renderer process. int32 renderer_id_; // The children of this object. std::vector<BrowserAccessibility*> children_; // Accessibility metadata from the renderer std::string name_; std::string value_; std::vector<std::pair< ui::AXBoolAttribute, bool> > bool_attributes_; std::vector<std::pair< ui::AXFloatAttribute, float> > float_attributes_; std::vector<std::pair< ui::AXIntAttribute, int> > int_attributes_; std::vector<std::pair< ui::AXStringAttribute, std::string> > string_attributes_; std::vector<std::pair< ui::AXIntListAttribute, std::vector<int32> > > intlist_attributes_; std::vector<std::pair<std::string, std::string> > html_attributes_; int32 role_; int32 state_; gfx::Rect location_; // BrowserAccessibility objects are reference-counted on some platforms. // When we're done with this object and it's removed from our accessibility // tree, a client may still be holding onto a pointer to this object, so // we mark it as inactive so that calls to any of this object's methods // immediately return failure. bool instance_active_; private: DISALLOW_COPY_AND_ASSIGN(BrowserAccessibility); }; } // namespace content #endif // CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_H_