This source file includes following definitions.
- QueueSyntheticGesture
- Flush
- OnDidFlushInput
- StartGesture
- StopGesture
- GestureAndCallbackQueue
#include "content/browser/renderer_host/input/synthetic_gesture_controller.h"
#include "base/debug/trace_event.h"
#include "content/browser/renderer_host/input/synthetic_gesture_target.h"
#include "content/common/input/synthetic_smooth_scroll_gesture_params.h"
#include "content/common/input_messages.h"
#include "content/public/browser/render_widget_host.h"
namespace content {
SyntheticGestureController::SyntheticGestureController(
scoped_ptr<SyntheticGestureTarget> gesture_target)
: gesture_target_(gesture_target.Pass()) {}
SyntheticGestureController::~SyntheticGestureController() {}
void SyntheticGestureController::QueueSyntheticGesture(
scoped_ptr<SyntheticGesture> synthetic_gesture,
const OnGestureCompleteCallback& completion_callback) {
DCHECK(synthetic_gesture);
bool was_empty = pending_gesture_queue_.IsEmpty();
pending_gesture_queue_.Push(synthetic_gesture.Pass(), completion_callback);
if (was_empty)
StartGesture(*pending_gesture_queue_.FrontGesture());
}
void SyntheticGestureController::Flush(base::TimeTicks timestamp) {
TRACE_EVENT0("input", "SyntheticGestureController::Flush");
if (pending_gesture_queue_.IsEmpty())
return;
if (pending_gesture_result_)
return;
SyntheticGesture* gesture = pending_gesture_queue_.FrontGesture();
SyntheticGesture::Result result =
gesture->ForwardInputEvents(timestamp, gesture_target_.get());
if (result == SyntheticGesture::GESTURE_RUNNING) {
gesture_target_->SetNeedsFlush();
return;
}
pending_gesture_result_.reset(new SyntheticGesture::Result(result));
gesture_target_->SetNeedsFlush();
}
void SyntheticGestureController::OnDidFlushInput() {
if (!pending_gesture_result_)
return;
DCHECK(!pending_gesture_queue_.IsEmpty());
StopGesture(*pending_gesture_queue_.FrontGesture(),
pending_gesture_queue_.FrontCallback(),
*pending_gesture_result_.Pass());
pending_gesture_queue_.Pop();
if (!pending_gesture_queue_.IsEmpty())
StartGesture(*pending_gesture_queue_.FrontGesture());
}
void SyntheticGestureController::StartGesture(const SyntheticGesture& gesture) {
TRACE_EVENT_ASYNC_BEGIN0("input,benchmark",
"SyntheticGestureController::running",
&gesture);
gesture_target_->SetNeedsFlush();
}
void SyntheticGestureController::StopGesture(
const SyntheticGesture& gesture,
const OnGestureCompleteCallback& completion_callback,
SyntheticGesture::Result result) {
DCHECK_NE(result, SyntheticGesture::GESTURE_RUNNING);
TRACE_EVENT_ASYNC_END0("input,benchmark",
"SyntheticGestureController::running",
&gesture);
completion_callback.Run(result);
}
SyntheticGestureController::GestureAndCallbackQueue::GestureAndCallbackQueue() {
}
SyntheticGestureController::GestureAndCallbackQueue::
~GestureAndCallbackQueue() {
}
}