// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // AudioRendererHost serves audio related requests from AudioRenderer which // lives inside the render process and provide access to audio hardware. // // This class is owned by BrowserRenderProcessHost, and instantiated on UI // thread, but all other operations and method calls happen on IO thread, so we // need to be extra careful about the lifetime of this object. AudioManager is a // singleton and created in IO thread, audio output streams are also created in // the IO thread, so we need to destroy them also in IO thread. After this class // is created, a task of OnInitialized() is posted on IO thread in which // singleton of AudioManager is created. // // Here's an example of a typical IPC dialog for audio: // // Renderer AudioRendererHost // | | // | CreateStream > | // | < NotifyStreamCreated | // | | // | PlayStream > | // | < NotifyStreamStateChanged | kAudioStreamPlaying // | | // | PauseStream > | // | < NotifyStreamStateChanged | kAudioStreamPaused // | | // | PlayStream > | // | < NotifyStreamStateChanged | kAudioStreamPlaying // | ... | // | CloseStream > | // v v // A SyncSocket pair is used to signal buffer readiness between processes. #ifndef CONTENT_BROWSER_RENDERER_HOST_MEDIA_AUDIO_RENDERER_HOST_H_ #define CONTENT_BROWSER_RENDERER_HOST_MEDIA_AUDIO_RENDERER_HOST_H_ #include <map> #include "base/gtest_prod_util.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "base/process/process.h" #include "base/sequenced_task_runner_helpers.h" #include "content/common/content_export.h" #include "content/public/browser/browser_message_filter.h" #include "content/public/browser/browser_thread.h" #include "content/public/browser/render_view_host.h" #include "media/audio/audio_io.h" #include "media/audio/audio_logging.h" #include "media/audio/audio_output_controller.h" #include "media/audio/simple_sources.h" namespace media { class AudioManager; class AudioParameters; } namespace content { class AudioMirroringManager; class MediaInternals; class MediaStreamManager; class ResourceContext; class CONTENT_EXPORT AudioRendererHost : public BrowserMessageFilter { public: // Called from UI thread from the owner of this object. AudioRendererHost(int render_process_id, media::AudioManager* audio_manager, AudioMirroringManager* mirroring_manager, MediaInternals* media_internals, MediaStreamManager* media_stream_manager); // Calls |callback| with the list of AudioOutputControllers for this object. void GetOutputControllers( int render_view_id, const RenderViewHost::GetAudioOutputControllersCallback& callback) const; // BrowserMessageFilter implementation. virtual void OnChannelClosing() OVERRIDE; virtual void OnDestruct() const OVERRIDE; virtual bool OnMessageReceived(const IPC::Message& message, bool* message_was_ok) OVERRIDE; private: friend class AudioRendererHostTest; friend class BrowserThread; friend class base::DeleteHelper<AudioRendererHost>; friend class MockAudioRendererHost; friend class TestAudioRendererHost; FRIEND_TEST_ALL_PREFIXES(AudioRendererHostTest, CreateMockStream); FRIEND_TEST_ALL_PREFIXES(AudioRendererHostTest, MockStreamDataConversation); class AudioEntry; typedef std::map<int, AudioEntry*> AudioEntryMap; virtual ~AudioRendererHost(); // Methods called on IO thread ---------------------------------------------- // Audio related IPC message handlers. // Creates an audio output stream with the specified format whose data is // produced by an entity in the render view referenced by |render_view_id|. // |session_id| is used for unified IO to find out which input device to be // opened for the stream. For clients that do not use unified IO, // |session_id| will be ignored. // Upon success/failure, the peer is notified via the NotifyStreamCreated // message. void OnCreateStream(int stream_id, int render_view_id, int render_frame_id, int session_id, const media::AudioParameters& params); // Play the audio stream referenced by |stream_id|. void OnPlayStream(int stream_id); // Pause the audio stream referenced by |stream_id|. void OnPauseStream(int stream_id); // Close the audio stream referenced by |stream_id|. void OnCloseStream(int stream_id); // Set the volume of the audio stream referenced by |stream_id|. void OnSetVolume(int stream_id, double volume); // Complete the process of creating an audio stream. This will set up the // shared memory or shared socket in low latency mode and send the // NotifyStreamCreated message to the peer. void DoCompleteCreation(int stream_id); // Send playing/paused status to the renderer. void DoNotifyStreamStateChanged(int stream_id, bool is_playing); RenderViewHost::AudioOutputControllerList DoGetOutputControllers( int render_view_id) const; // Send an error message to the renderer. void SendErrorMessage(int stream_id); // Delete an audio entry, notifying observers first. This is called by // AudioOutputController after it has closed. void DeleteEntry(scoped_ptr<AudioEntry> entry); // Send an error message to the renderer, then close the stream. void ReportErrorAndClose(int stream_id); // A helper method to look up a AudioEntry identified by |stream_id|. // Returns NULL if not found. AudioEntry* LookupById(int stream_id); // ID of the RenderProcessHost that owns this instance. const int render_process_id_; media::AudioManager* const audio_manager_; AudioMirroringManager* const mirroring_manager_; scoped_ptr<media::AudioLog> audio_log_; // Used to access to AudioInputDeviceManager. MediaStreamManager* media_stream_manager_; // A map of stream IDs to audio sources. AudioEntryMap audio_entries_; DISALLOW_COPY_AND_ASSIGN(AudioRendererHost); }; } // namespace content #endif // CONTENT_BROWSER_RENDERER_HOST_MEDIA_AUDIO_RENDERER_HOST_H_