#ifndef CONTENT_COMMON_GPU_CLIENT_GPU_MEMORY_BUFFER_IMPL_SURFACE_TEXTURE_H_
#define CONTENT_COMMON_GPU_CLIENT_GPU_MEMORY_BUFFER_IMPL_SURFACE_TEXTURE_H_
#include "content/common/gpu/client/gpu_memory_buffer_impl.h"
struct ANativeWindow;
namespace content {
class GpuMemoryBufferImplSurfaceTexture : public GpuMemoryBufferImpl {
public:
GpuMemoryBufferImplSurfaceTexture(gfx::Size size, unsigned internalformat);
virtual ~GpuMemoryBufferImplSurfaceTexture();
bool Initialize(gfx::GpuMemoryBufferHandle handle);
static bool IsFormatSupported(unsigned internalformat);
static int WindowFormat(unsigned internalformat);
virtual void* Map(AccessMode mode) OVERRIDE;
virtual void Unmap() OVERRIDE;
virtual gfx::GpuMemoryBufferHandle GetHandle() const OVERRIDE;
virtual uint32 GetStride() const OVERRIDE;
private:
gfx::SurfaceTextureId surface_texture_id_;
ANativeWindow* native_window_;
size_t stride_;
DISALLOW_COPY_AND_ASSIGN(GpuMemoryBufferImplSurfaceTexture);
};
}
#endif