// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // This file contains an implementation of VaapiWrapper, used by // VaapiVideoDecodeAccelerator and VaapiH264Decoder to interface // with libva (VA-API library for hardware video decode). #ifndef CONTENT_COMMON_GPU_MEDIA_VAAPI_WRAPPER_H_ #define CONTENT_COMMON_GPU_MEDIA_VAAPI_WRAPPER_H_ #include "base/callback.h" #include "base/memory/ref_counted.h" #include "base/synchronization/lock.h" #include "content/common/content_export.h" #include "content/common/gpu/media/va_surface.h" #include "media/base/video_decoder_config.h" #include "media/base/video_frame.h" #include "third_party/libva/va/va_x11.h" #include "ui/gfx/size.h" namespace content { // This class handles VA-API calls and ensures proper locking of VA-API calls // to libva, the userspace shim to the HW decoder driver. libva is not // thread-safe, so we have to perform locking ourselves. This class is fully // synchronous and its methods can be called from any thread and may wait on // the va_lock_ while other, concurrent calls run. // // This class is responsible for managing VAAPI connection, contexts and state. // It is also responsible for managing and freeing VABuffers (not VASurfaces), // which are used to queue decode parameters and slice data to the HW decoder, // as well as underlying memory for VASurfaces themselves. class CONTENT_EXPORT VaapiWrapper { public: // |report_error_to_uma_cb| will be called independently from reporting // errors to clients via method return values. static scoped_ptr<VaapiWrapper> Create( media::VideoCodecProfile profile, Display* x_display, const base::Closure& report_error_to_uma_cb); ~VaapiWrapper(); // Create |num_surfaces| backing surfaces in driver for VASurfaces, each // of size |size|. Returns true when successful, with the created IDs in // |va_surfaces| to be managed and later wrapped in VASurfaces. // The client must DestroySurfaces() each time before calling this method // again to free the allocated surfaces first, but is not required to do so // at destruction time, as this will be done automatically from // the destructor. bool CreateSurfaces(gfx::Size size, size_t num_surfaces, std::vector<VASurfaceID>* va_surfaces); // Free all memory allocated in CreateSurfaces. void DestroySurfaces(); // Submit parameters or slice data of |va_buffer_type|, copying them from // |buffer| of size |size|, into HW decoder. The data in |buffer| is no // longer needed and can be freed after this method returns. // Data submitted via this method awaits in the HW decoder until // DecodeAndDestroyPendingBuffers is called to execute or // DestroyPendingBuffers is used to cancel a pending decode. bool SubmitBuffer(VABufferType va_buffer_type, size_t size, void* buffer); // Cancel and destroy all buffers queued to the HW decoder via SubmitBuffer. // Useful when a pending decode is to be cancelled (on reset or error). void DestroyPendingBuffers(); // Execute decode in hardware into |va_surface_id} and destroy pending // buffers. Return false if SubmitDecode() fails. bool DecodeAndDestroyPendingBuffers(VASurfaceID va_surface_id); // Put data from |va_surface_id| into |x_pixmap| of size |size|, // converting/scaling to it. bool PutSurfaceIntoPixmap(VASurfaceID va_surface_id, Pixmap x_pixmap, gfx::Size dest_size); // Returns true if the VAAPI version is less than the specified version. bool VAAPIVersionLessThan(int major, int minor); // Get a VAImage from a VASurface and map it into memory. The VAImage should // be released using the ReturnVaImage function. Returns true when successful. // This is intended for testing only. bool GetVaImageForTesting(VASurfaceID va_surface_id, VAImage* image, void** mem); // Release the VAImage (and the associated memory mapping) obtained from // GetVaImage(). This is intended for testing only. void ReturnVaImageForTesting(VAImage* image); private: VaapiWrapper(); bool Initialize(media::VideoCodecProfile profile, Display* x_display, const base::Closure& report_error__to_uma_cb); void Deinitialize(); // Execute decode in hardware and destroy pending buffers. Return false if // vaapi driver refuses to accept parameter or slice buffers submitted // by client or if decode fails in hardware. bool SubmitDecode(VASurfaceID va_surface_id); // Attempt to set render mode to "render to texture.". Failure is non-fatal. void TryToSetVADisplayAttributeToLocalGPU(); // Lazily initialize static data after sandbox is enabled. Return false on // init failure. static bool PostSandboxInitialization(); // Libva is not thread safe, so we have to do locking for it ourselves. // This lock is to be taken for the duration of all VA-API calls and for // the entire decode execution sequence in DecodeAndDestroyPendingBuffers(). base::Lock va_lock_; // Allocated ids for VASurfaces. std::vector<VASurfaceID> va_surface_ids_; // The VAAPI version. int major_version_, minor_version_; // VA handles. // Both valid after successful Initialize() and until Deinitialize(). VADisplay va_display_; VAConfigID va_config_id_; // Created for the current set of va_surface_ids_ in CreateSurfaces() and // valid until DestroySurfaces(). VAContextID va_context_id_; // Data queued up for HW decoder, to be committed on next HW decode. std::vector<VABufferID> pending_slice_bufs_; std::vector<VABufferID> pending_va_bufs_; // Called to report decoding errors to UMA. Errors to clients are reported via // return values from public methods. base::Closure report_error_to_uma_cb_; DISALLOW_COPY_AND_ASSIGN(VaapiWrapper); }; } // namespace content #endif // CONTENT_COMMON_GPU_MEDIA_VAAPI_WRAPPER_H_