root/base/threading/platform_thread_win.cc

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DEFINITIONS

This source file includes following definitions.
  1. SetNameInternal
  2. ThreadFunc
  3. CreateThreadInternal
  4. CurrentId
  5. CurrentHandle
  6. YieldCurrentThread
  7. Sleep
  8. SetName
  9. GetName
  10. Create
  11. CreateWithPriority
  12. CreateNonJoinable
  13. Join
  14. SetThreadPriority

// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "base/threading/platform_thread.h"

#include "base/debug/alias.h"
#include "base/debug/profiler.h"
#include "base/logging.h"
#include "base/threading/thread_id_name_manager.h"
#include "base/threading/thread_restrictions.h"
#include "base/tracked_objects.h"
#include "base/win/scoped_handle.h"
#include "base/win/windows_version.h"

namespace base {

namespace {

// The information on how to set the thread name comes from
// a MSDN article: http://msdn2.microsoft.com/en-us/library/xcb2z8hs.aspx
const DWORD kVCThreadNameException = 0x406D1388;

typedef struct tagTHREADNAME_INFO {
  DWORD dwType;  // Must be 0x1000.
  LPCSTR szName;  // Pointer to name (in user addr space).
  DWORD dwThreadID;  // Thread ID (-1=caller thread).
  DWORD dwFlags;  // Reserved for future use, must be zero.
} THREADNAME_INFO;

// This function has try handling, so it is separated out of its caller.
void SetNameInternal(PlatformThreadId thread_id, const char* name) {
  THREADNAME_INFO info;
  info.dwType = 0x1000;
  info.szName = name;
  info.dwThreadID = thread_id;
  info.dwFlags = 0;

  __try {
    RaiseException(kVCThreadNameException, 0, sizeof(info)/sizeof(DWORD),
                   reinterpret_cast<DWORD_PTR*>(&info));
  } __except(EXCEPTION_CONTINUE_EXECUTION) {
  }
}

struct ThreadParams {
  PlatformThread::Delegate* delegate;
  bool joinable;
};

DWORD __stdcall ThreadFunc(void* params) {
  ThreadParams* thread_params = static_cast<ThreadParams*>(params);
  PlatformThread::Delegate* delegate = thread_params->delegate;
  if (!thread_params->joinable)
    base::ThreadRestrictions::SetSingletonAllowed(false);

  // Retrieve a copy of the thread handle to use as the key in the
  // thread name mapping.
  PlatformThreadHandle::Handle platform_handle;
  BOOL did_dup = DuplicateHandle(GetCurrentProcess(),
                                GetCurrentThread(),
                                GetCurrentProcess(),
                                &platform_handle,
                                0,
                                FALSE,
                                DUPLICATE_SAME_ACCESS);

  win::ScopedHandle scoped_platform_handle;

  if (did_dup) {
    scoped_platform_handle.Set(platform_handle);
    ThreadIdNameManager::GetInstance()->RegisterThread(
        scoped_platform_handle.Get(),
        PlatformThread::CurrentId());
  }

  delete thread_params;
  delegate->ThreadMain();

  if (did_dup) {
    ThreadIdNameManager::GetInstance()->RemoveName(
        scoped_platform_handle.Get(),
        PlatformThread::CurrentId());
  }

  return NULL;
}

// CreateThreadInternal() matches PlatformThread::Create(), except that
// |out_thread_handle| may be NULL, in which case a non-joinable thread is
// created.
bool CreateThreadInternal(size_t stack_size,
                          PlatformThread::Delegate* delegate,
                          PlatformThreadHandle* out_thread_handle) {
  unsigned int flags = 0;
  if (stack_size > 0 && base::win::GetVersion() >= base::win::VERSION_XP) {
    flags = STACK_SIZE_PARAM_IS_A_RESERVATION;
  } else {
    stack_size = 0;
  }

  ThreadParams* params = new ThreadParams;
  params->delegate = delegate;
  params->joinable = out_thread_handle != NULL;

  // Using CreateThread here vs _beginthreadex makes thread creation a bit
  // faster and doesn't require the loader lock to be available.  Our code will
  // have to work running on CreateThread() threads anyway, since we run code
  // on the Windows thread pool, etc.  For some background on the difference:
  //   http://www.microsoft.com/msj/1099/win32/win321099.aspx
  void* thread_handle = CreateThread(
      NULL, stack_size, ThreadFunc, params, flags, NULL);
  if (!thread_handle) {
    delete params;
    return false;
  }

  if (out_thread_handle)
    *out_thread_handle = PlatformThreadHandle(thread_handle);
  else
    CloseHandle(thread_handle);
  return true;
}

}  // namespace

// static
PlatformThreadId PlatformThread::CurrentId() {
  return GetCurrentThreadId();
}

// static
PlatformThreadHandle PlatformThread::CurrentHandle() {
  NOTIMPLEMENTED(); // See OpenThread()
  return PlatformThreadHandle();
}

// static
void PlatformThread::YieldCurrentThread() {
  ::Sleep(0);
}

// static
void PlatformThread::Sleep(TimeDelta duration) {
  // When measured with a high resolution clock, Sleep() sometimes returns much
  // too early. We may need to call it repeatedly to get the desired duration.
  TimeTicks end = TimeTicks::Now() + duration;
  TimeTicks now;
  while ((now = TimeTicks::Now()) < end)
    ::Sleep((end - now).InMillisecondsRoundedUp());
}

// static
void PlatformThread::SetName(const char* name) {
  ThreadIdNameManager::GetInstance()->SetName(CurrentId(), name);

  // On Windows only, we don't need to tell the profiler about the "BrokerEvent"
  // thread, as it exists only in the chrome.exe image, and never spawns or runs
  // tasks (items which could be profiled).  This test avoids the notification,
  // which would also (as a side effect) initialize the profiler in this unused
  // context, including setting up thread local storage, etc.  The performance
  // impact is not terrible, but there is no reason to do initialize it.
  if (0 != strcmp(name, "BrokerEvent"))
    tracked_objects::ThreadData::InitializeThreadContext(name);

  // The debugger needs to be around to catch the name in the exception.  If
  // there isn't a debugger, we are just needlessly throwing an exception.
  // If this image file is instrumented, we raise the exception anyway
  // to provide the profiler with human-readable thread names.
  if (!::IsDebuggerPresent() && !base::debug::IsBinaryInstrumented())
    return;

  SetNameInternal(CurrentId(), name);
}

// static
const char* PlatformThread::GetName() {
  return ThreadIdNameManager::GetInstance()->GetName(CurrentId());
}

// static
bool PlatformThread::Create(size_t stack_size, Delegate* delegate,
                            PlatformThreadHandle* thread_handle) {
  DCHECK(thread_handle);
  return CreateThreadInternal(stack_size, delegate, thread_handle);
}

// static
bool PlatformThread::CreateWithPriority(size_t stack_size, Delegate* delegate,
                                        PlatformThreadHandle* thread_handle,
                                        ThreadPriority priority) {
  bool result = Create(stack_size, delegate, thread_handle);
  if (result)
    SetThreadPriority(*thread_handle, priority);
  return result;
}

// static
bool PlatformThread::CreateNonJoinable(size_t stack_size, Delegate* delegate) {
  return CreateThreadInternal(stack_size, delegate, NULL);
}

// static
void PlatformThread::Join(PlatformThreadHandle thread_handle) {
  DCHECK(thread_handle.handle_);
  // TODO(willchan): Enable this check once I can get it to work for Windows
  // shutdown.
  // Joining another thread may block the current thread for a long time, since
  // the thread referred to by |thread_handle| may still be running long-lived /
  // blocking tasks.
#if 0
  base::ThreadRestrictions::AssertIOAllowed();
#endif

  // Wait for the thread to exit.  It should already have terminated but make
  // sure this assumption is valid.
  DWORD result = WaitForSingleObject(thread_handle.handle_, INFINITE);
  if (result != WAIT_OBJECT_0) {
    // Debug info for bug 127931.
    DWORD error = GetLastError();
    debug::Alias(&error);
    debug::Alias(&result);
    debug::Alias(&thread_handle.handle_);
    CHECK(false);
  }

  CloseHandle(thread_handle.handle_);
}

// static
void PlatformThread::SetThreadPriority(PlatformThreadHandle handle,
                                       ThreadPriority priority) {
  switch (priority) {
    case kThreadPriority_Normal:
      ::SetThreadPriority(handle.handle_, THREAD_PRIORITY_NORMAL);
      break;
    case kThreadPriority_RealtimeAudio:
      ::SetThreadPriority(handle.handle_, THREAD_PRIORITY_TIME_CRITICAL);
      break;
    default:
      NOTREACHED() << "Unknown priority.";
      break;
  }
}

}  // namespace base

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