root/chrome/browser/ui/ash/launcher/app_window_launcher_item_controller.cc

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DEFINITIONS

This source file includes following definitions.
  1. GetAppListIcon
  2. observed_windows_
  3. AddAppWindow
  4. RemoveAppWindowForWindow
  5. SetActiveWindow
  6. IsOpen
  7. IsVisible
  8. Activate
  9. Close
  10. ActivateIndexedApp
  11. GetApplicationList
  12. ItemSelected
  13. GetTitle
  14. CreateContextMenu
  15. CreateApplicationMenu
  16. IsDraggable
  17. ShouldShowTooltip
  18. OnWindowPropertyChanged
  19. ShowAndActivateOrMinimize
  20. ActivateOrAdvanceToNextAppWindow

// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "chrome/browser/ui/ash/launcher/app_window_launcher_item_controller.h"

#include "apps/app_window.h"
#include "apps/ui/native_app_window.h"
#include "ash/shelf/shelf_model.h"
#include "ash/wm/window_state.h"
#include "ash/wm/window_util.h"
#include "chrome/browser/ui/ash/launcher/chrome_launcher_app_menu_item.h"
#include "chrome/browser/ui/ash/launcher/chrome_launcher_app_menu_item_v2app.h"
#include "chrome/browser/ui/ash/launcher/chrome_launcher_controller.h"
#include "chrome/browser/ui/ash/launcher/launcher_application_menu_item_model.h"
#include "chrome/browser/ui/ash/launcher/launcher_context_menu.h"
#include "chrome/browser/ui/ash/launcher/launcher_item_controller.h"
#include "content/public/browser/web_contents.h"
#include "skia/ext/image_operations.h"
#include "ui/aura/client/aura_constants.h"
#include "ui/aura/window.h"
#include "ui/events/event.h"
#include "ui/gfx/image/image_skia.h"
#include "ui/wm/core/window_animations.h"

using apps::AppWindow;

namespace {

// Size of the icon in the shelf launcher in display-independent pixels.
const int kAppListIconSize = 24;

// This will return a slightly smaller icon than the app icon to be used in
// the application list menu.
scoped_ptr<gfx::Image> GetAppListIcon(AppWindow* app_window) {
  // TODO(skuhne): We instead might want to use LoadImages in
  // AppWindow::UpdateExtensionAppIcon() to let the extension give us
  // pre-defined icons in the launcher and the launcher list sizes. Since there
  // is no mock yet, doing this now seems a bit premature and we scale for the
  // time being.
  if (app_window->app_icon().IsEmpty())
    return make_scoped_ptr(new gfx::Image());

  SkBitmap bmp =
      skia::ImageOperations::Resize(*app_window->app_icon().ToSkBitmap(),
                                    skia::ImageOperations::RESIZE_BEST,
                                    kAppListIconSize,
                                    kAppListIconSize);
  return make_scoped_ptr(
      new gfx::Image(gfx::ImageSkia::CreateFrom1xBitmap(bmp)));
}

// Functor for std::find_if used in AppLauncherItemController.
class AppWindowHasWindow {
 public:
  explicit AppWindowHasWindow(aura::Window* window) : window_(window) {}

  bool operator()(AppWindow* app_window) const {
    return app_window->GetNativeWindow() == window_;
  }

 private:
  const aura::Window* window_;
};

}  // namespace

AppWindowLauncherItemController::AppWindowLauncherItemController(
    Type type,
    const std::string& app_shelf_id,
    const std::string& app_id,
    ChromeLauncherController* controller)
    : LauncherItemController(type, app_id, controller),
      last_active_app_window_(NULL),
      app_shelf_id_(app_shelf_id),
      observed_windows_(this) {}

AppWindowLauncherItemController::~AppWindowLauncherItemController() {}

void AppWindowLauncherItemController::AddAppWindow(
    AppWindow* app_window,
    ash::ShelfItemStatus status) {
  if (app_window->window_type_is_panel() && type() != TYPE_APP_PANEL)
    LOG(ERROR) << "AppWindow of type Panel added to non-panel launcher item";
  app_windows_.push_front(app_window);
  observed_windows_.Add(app_window->GetNativeWindow());
}

void AppWindowLauncherItemController::RemoveAppWindowForWindow(
    aura::Window* window) {
  AppWindowList::iterator iter = std::find_if(
      app_windows_.begin(), app_windows_.end(), AppWindowHasWindow(window));
  if (iter != app_windows_.end()) {
    if (*iter == last_active_app_window_)
      last_active_app_window_ = NULL;
    app_windows_.erase(iter);
  }
  observed_windows_.Remove(window);
}

void AppWindowLauncherItemController::SetActiveWindow(aura::Window* window) {
  AppWindowList::iterator iter = std::find_if(
      app_windows_.begin(), app_windows_.end(), AppWindowHasWindow(window));
  if (iter != app_windows_.end())
    last_active_app_window_ = *iter;
}

bool AppWindowLauncherItemController::IsOpen() const {
  return !app_windows_.empty();
}

bool AppWindowLauncherItemController::IsVisible() const {
  // Return true if any windows are visible.
  for (AppWindowList::const_iterator iter = app_windows_.begin();
       iter != app_windows_.end();
       ++iter) {
    if ((*iter)->GetNativeWindow()->IsVisible())
      return true;
  }
  return false;
}

void AppWindowLauncherItemController::Launch(ash::LaunchSource source,
                                             int event_flags) {
  launcher_controller()->LaunchApp(app_id(), source, ui::EF_NONE);
}

bool AppWindowLauncherItemController::Activate(ash::LaunchSource source) {
  DCHECK(!app_windows_.empty());
  AppWindow* window_to_activate =
      last_active_app_window_ ? last_active_app_window_ : app_windows_.back();
  window_to_activate->GetBaseWindow()->Activate();
  return false;
}

void AppWindowLauncherItemController::Close() {
  // Note: Closing windows may affect the contents of app_windows_.
  AppWindowList windows_to_close = app_windows_;
  for (AppWindowList::iterator iter = windows_to_close.begin();
       iter != windows_to_close.end();
       ++iter) {
    (*iter)->GetBaseWindow()->Close();
  }
}

void AppWindowLauncherItemController::ActivateIndexedApp(size_t index) {
  if (index >= app_windows_.size())
    return;
  AppWindowList::iterator it = app_windows_.begin();
  std::advance(it, index);
  ShowAndActivateOrMinimize(*it);
}

ChromeLauncherAppMenuItems AppWindowLauncherItemController::GetApplicationList(
    int event_flags) {
  ChromeLauncherAppMenuItems items;
  items.push_back(new ChromeLauncherAppMenuItem(GetTitle(), NULL, false));
  int index = 0;
  for (AppWindowList::iterator iter = app_windows_.begin();
       iter != app_windows_.end();
       ++iter) {
    AppWindow* app_window = *iter;
    scoped_ptr<gfx::Image> image(GetAppListIcon(app_window));
    items.push_back(new ChromeLauncherAppMenuItemV2App(
        app_window->GetTitle(),
        image.get(),  // Will be copied
        app_id(),
        launcher_controller(),
        index,
        index == 0 /* has_leading_separator */));
    ++index;
  }
  return items.Pass();
}

bool AppWindowLauncherItemController::ItemSelected(const ui::Event& event) {
  if (app_windows_.empty())
    return false;
  if (type() == TYPE_APP_PANEL) {
    DCHECK(app_windows_.size() == 1);
    AppWindow* panel = app_windows_.front();
    aura::Window* panel_window = panel->GetNativeWindow();
    // If the panel is attached on another display, move it to the current
    // display and activate it.
    if (ash::wm::GetWindowState(panel_window)->panel_attached() &&
        ash::wm::MoveWindowToEventRoot(panel_window, event)) {
      if (!panel->GetBaseWindow()->IsActive())
        ShowAndActivateOrMinimize(panel);
    } else {
      ShowAndActivateOrMinimize(panel);
    }
  } else {
    AppWindow* window_to_show = last_active_app_window_
                                    ? last_active_app_window_
                                    : app_windows_.front();
    // If the event was triggered by a keystroke, we try to advance to the next
    // item if the window we are trying to activate is already active.
    if (app_windows_.size() >= 1 &&
        window_to_show->GetBaseWindow()->IsActive() &&
        event.type() == ui::ET_KEY_RELEASED) {
      ActivateOrAdvanceToNextAppWindow(window_to_show);
    } else {
      ShowAndActivateOrMinimize(window_to_show);
    }
  }
  return false;
}

base::string16 AppWindowLauncherItemController::GetTitle() {
  // For panels return the title of the contents if set.
  // Otherwise return the title of the app.
  if (type() == TYPE_APP_PANEL && !app_windows_.empty()) {
    AppWindow* app_window = app_windows_.front();
    if (app_window->web_contents()) {
      base::string16 title = app_window->web_contents()->GetTitle();
      if (!title.empty())
        return title;
    }
  }
  return GetAppTitle();
}

ui::MenuModel* AppWindowLauncherItemController::CreateContextMenu(
    aura::Window* root_window) {
  ash::ShelfItem item = *(launcher_controller()->model()->ItemByID(shelf_id()));
  return new LauncherContextMenu(launcher_controller(), &item, root_window);
}

ash::ShelfMenuModel* AppWindowLauncherItemController::CreateApplicationMenu(
    int event_flags) {
  return new LauncherApplicationMenuItemModel(GetApplicationList(event_flags));
}

bool AppWindowLauncherItemController::IsDraggable() {
  if (type() == TYPE_APP_PANEL)
    return true;
  return launcher_controller()->CanPin() ? true : false;
}

bool AppWindowLauncherItemController::ShouldShowTooltip() {
  if (type() == TYPE_APP_PANEL && IsVisible())
    return false;
  return true;
}

void AppWindowLauncherItemController::OnWindowPropertyChanged(
    aura::Window* window,
    const void* key,
    intptr_t old) {
  if (key == aura::client::kDrawAttentionKey) {
    ash::ShelfItemStatus status;
    if (ash::wm::IsActiveWindow(window)) {
      status = ash::STATUS_ACTIVE;
    } else if (window->GetProperty(aura::client::kDrawAttentionKey)) {
      status = ash::STATUS_ATTENTION;
    } else {
      status = ash::STATUS_RUNNING;
    }
    launcher_controller()->SetItemStatus(shelf_id(), status);
  }
}

void AppWindowLauncherItemController::ShowAndActivateOrMinimize(
    AppWindow* app_window) {
  // Either show or minimize windows when shown from the launcher.
  launcher_controller()->ActivateWindowOrMinimizeIfActive(
      app_window->GetBaseWindow(), GetApplicationList(0).size() == 2);
}

void AppWindowLauncherItemController::ActivateOrAdvanceToNextAppWindow(
    AppWindow* window_to_show) {
  AppWindowList::iterator i(
      std::find(app_windows_.begin(), app_windows_.end(), window_to_show));
  if (i != app_windows_.end()) {
    if (++i != app_windows_.end())
      window_to_show = *i;
    else
      window_to_show = app_windows_.front();
  }
  if (window_to_show->GetBaseWindow()->IsActive()) {
    // Coming here, only a single window is active. For keyboard activations
    // the window gets animated.
    AnimateWindow(window_to_show->GetNativeWindow(),
                  wm::WINDOW_ANIMATION_TYPE_BOUNCE);
  } else {
    ShowAndActivateOrMinimize(window_to_show);
  }
}

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