root/chrome/browser/ui/views/toolbar/toolbar_button.cc

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DEFINITIONS

This source file includes following definitions.
  1. show_menu_factory_
  2. Init
  3. ClearPendingMenu
  4. IsMenuShowing
  5. GetPreferredSize
  6. OnMousePressed
  7. OnMouseDragged
  8. OnMouseReleased
  9. OnMouseCaptureLost
  10. OnMouseExited
  11. OnGestureEvent
  12. GetAccessibleState
  13. ShowContextMenuForView
  14. ShouldEnterPushedState
  15. ShouldShowMenu
  16. ShowDropDownMenu

// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "chrome/browser/ui/views/toolbar/toolbar_button.h"

#include "base/bind.h"
#include "chrome/browser/ui/views/location_bar/location_bar_view.h"
#include "grit/theme_resources.h"
#include "grit/ui_strings.h"
#include "ui/accessibility/ax_view_state.h"
#include "ui/base/l10n/l10n_util.h"
#include "ui/base/models/menu_model.h"
#include "ui/gfx/display.h"
#include "ui/gfx/screen.h"
#include "ui/views/controls/button/label_button_border.h"
#include "ui/views/controls/menu/menu_item_view.h"
#include "ui/views/controls/menu/menu_model_adapter.h"
#include "ui/views/controls/menu/menu_runner.h"
#include "ui/views/widget/widget.h"

ToolbarButton::ToolbarButton(views::ButtonListener* listener,
                             ui::MenuModel* model)
    : views::LabelButton(listener, base::string16()),
      model_(model),
      menu_showing_(false),
      y_position_on_lbuttondown_(0),
      show_menu_factory_(this) {
  set_context_menu_controller(this);
}

ToolbarButton::~ToolbarButton() {
}

void ToolbarButton::Init() {
  SetFocusable(false);
  SetAccessibilityFocusable(true);
  image()->EnableCanvasFlippingForRTLUI(true);
}

void ToolbarButton::ClearPendingMenu() {
  show_menu_factory_.InvalidateWeakPtrs();
}

bool ToolbarButton::IsMenuShowing() const {
  return menu_showing_;
}

gfx::Size ToolbarButton::GetPreferredSize() {
  gfx::Size size(image()->GetPreferredSize());
  gfx::Size label_size = label()->GetPreferredSize();
  if (label_size.width() > 0)
    size.Enlarge(label_size.width() + LocationBarView::GetItemPadding(), 0);
  return size;
}

bool ToolbarButton::OnMousePressed(const ui::MouseEvent& event) {
  if (enabled() && ShouldShowMenu() &&
      IsTriggerableEvent(event) && HitTestPoint(event.location())) {
    // Store the y pos of the mouse coordinates so we can use them later to
    // determine if the user dragged the mouse down (which should pop up the
    // drag down menu immediately, instead of waiting for the timer)
    y_position_on_lbuttondown_ = event.y();

    // Schedule a task that will show the menu.
    const int kMenuTimerDelay = 500;
    base::MessageLoop::current()->PostDelayedTask(
        FROM_HERE,
        base::Bind(&ToolbarButton::ShowDropDownMenu,
                   show_menu_factory_.GetWeakPtr(),
                   ui::GetMenuSourceTypeForEvent(event)),
        base::TimeDelta::FromMilliseconds(kMenuTimerDelay));
  }
  return LabelButton::OnMousePressed(event);
}

bool ToolbarButton::OnMouseDragged(const ui::MouseEvent& event) {
  bool result = LabelButton::OnMouseDragged(event);

  if (show_menu_factory_.HasWeakPtrs()) {
    // If the mouse is dragged to a y position lower than where it was when
    // clicked then we should not wait for the menu to appear but show
    // it immediately.
    if (event.y() > y_position_on_lbuttondown_ + GetHorizontalDragThreshold()) {
      show_menu_factory_.InvalidateWeakPtrs();
      ShowDropDownMenu(ui::GetMenuSourceTypeForEvent(event));
    }
  }

  return result;
}

void ToolbarButton::OnMouseReleased(const ui::MouseEvent& event) {
  if (IsTriggerableEvent(event) ||
      (event.IsRightMouseButton() && !HitTestPoint(event.location()))) {
    LabelButton::OnMouseReleased(event);
  }

  if (IsTriggerableEvent(event))
    show_menu_factory_.InvalidateWeakPtrs();
}

void ToolbarButton::OnMouseCaptureLost() {
}

void ToolbarButton::OnMouseExited(const ui::MouseEvent& event) {
  // Starting a drag results in a MouseExited, we need to ignore it.
  // A right click release triggers an exit event. We want to
  // remain in a PUSHED state until the drop down menu closes.
  if (state_ != STATE_DISABLED && !InDrag() && state_ != STATE_PRESSED)
    SetState(STATE_NORMAL);
}

void ToolbarButton::OnGestureEvent(ui::GestureEvent* event) {
  if (menu_showing_) {
    // While dropdown menu is showing the button should not handle gestures.
    event->StopPropagation();
    return;
  }

  LabelButton::OnGestureEvent(event);
}

void ToolbarButton::GetAccessibleState(ui::AXViewState* state) {
  CustomButton::GetAccessibleState(state);
  state->role = ui::AX_ROLE_BUTTON_DROP_DOWN;
  state->default_action = l10n_util::GetStringUTF16(IDS_APP_ACCACTION_PRESS);
  state->AddStateFlag(ui::AX_STATE_HASPOPUP);
}

void ToolbarButton::ShowContextMenuForView(View* source,
                                           const gfx::Point& point,
                                           ui::MenuSourceType source_type) {
  if (!enabled())
    return;

  show_menu_factory_.InvalidateWeakPtrs();
  ShowDropDownMenu(source_type);
}

bool ToolbarButton::ShouldEnterPushedState(const ui::Event& event) {
  // Enter PUSHED state on press with Left or Right mouse button or on taps.
  // Remain in this state while the context menu is open.
  return event.type() == ui::ET_GESTURE_TAP ||
         event.type() == ui::ET_GESTURE_TAP_DOWN ||
         (event.IsMouseEvent() && ((ui::EF_LEFT_MOUSE_BUTTON |
             ui::EF_RIGHT_MOUSE_BUTTON) & event.flags()) != 0);
}

bool ToolbarButton::ShouldShowMenu() {
  return model_ != NULL;
}

void ToolbarButton::ShowDropDownMenu(ui::MenuSourceType source_type) {
  if (!ShouldShowMenu())
    return;

  gfx::Rect lb = GetLocalBounds();

  // Both the menu position and the menu anchor type change if the UI layout
  // is right-to-left.
  gfx::Point menu_position(lb.origin());
  menu_position.Offset(0, lb.height() - 1);
  if (base::i18n::IsRTL())
    menu_position.Offset(lb.width() - 1, 0);

  View::ConvertPointToScreen(this, &menu_position);

#if defined(OS_WIN)
  int left_bound = GetSystemMetrics(SM_XVIRTUALSCREEN);
#elif defined(OS_CHROMEOS)
  // A window won't overlap between displays on ChromeOS.
  // Use the left bound of the display on which
  // the menu button exists.
  gfx::NativeView view = GetWidget()->GetNativeView();
  gfx::Display display = gfx::Screen::GetScreenFor(
      view)->GetDisplayNearestWindow(view);
  int left_bound = display.bounds().x();
#else
  // The window might be positioned over the edge between two screens. We'll
  // want to position the dropdown on the screen the mouse cursor is on.
  gfx::NativeView view = GetWidget()->GetNativeView();
  gfx::Screen* screen = gfx::Screen::GetScreenFor(view);
  gfx::Display display = screen->GetDisplayNearestPoint(
      screen->GetCursorScreenPoint());
  int left_bound = display.bounds().x();
#endif
  if (menu_position.x() < left_bound)
    menu_position.set_x(left_bound);

  // Make the button look depressed while the menu is open.
  SetState(STATE_PRESSED);

  menu_showing_ = true;

  // Create and run menu.  Display an empty menu if model is NULL.
  if (model_.get()) {
    views::MenuModelAdapter menu_delegate(model_.get());
    menu_delegate.set_triggerable_event_flags(triggerable_event_flags());
    menu_runner_.reset(new views::MenuRunner(menu_delegate.CreateMenu()));
    views::MenuRunner::RunResult result =
        menu_runner_->RunMenuAt(GetWidget(), NULL,
                                gfx::Rect(menu_position, gfx::Size(0, 0)),
                                views::MenuItemView::TOPLEFT,
                                source_type,
                                views::MenuRunner::HAS_MNEMONICS);
    if (result == views::MenuRunner::MENU_DELETED)
      return;
  } else {
    views::MenuDelegate menu_delegate;
    views::MenuItemView* menu = new views::MenuItemView(&menu_delegate);
    menu_runner_.reset(new views::MenuRunner(menu));
    views::MenuRunner::RunResult result =
        menu_runner_->RunMenuAt(GetWidget(), NULL,
                                gfx::Rect(menu_position, gfx::Size(0, 0)),
                                views::MenuItemView::TOPLEFT,
                                source_type,
                                views::MenuRunner::HAS_MNEMONICS);
    if (result == views::MenuRunner::MENU_DELETED)
      return;
  }

  menu_showing_ = false;

  // Need to explicitly clear mouse handler so that events get sent
  // properly after the menu finishes running. If we don't do this, then
  // the first click to other parts of the UI is eaten.
  SetMouseHandler(NULL);

  // Set the state back to normal after the drop down menu is closed.
  if (state_ != STATE_DISABLED)
    SetState(STATE_NORMAL);
}

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