root/chrome/browser/ui/views/tabs/tab_unittest.cc

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DEFINITIONS

This source file includes following definitions.
  1. active_tab_
  2. set_immersive_style
  3. set_active_tab
  4. GetSelectionModel
  5. SupportsMultipleSelection
  6. SelectTab
  7. ExtendSelectionTo
  8. ToggleSelected
  9. AddSelectionFromAnchorTo
  10. CloseTab
  11. ShowContextMenuForTab
  12. IsActiveTab
  13. IsTabSelected
  14. IsTabPinned
  15. MaybeStartDrag
  16. ContinueDrag
  17. EndDrag
  18. GetTabAt
  19. OnMouseEventInTab
  20. ShouldPaintTab
  21. IsImmersiveStyle
  22. DisableMediaIndicatorAnimation
  23. CheckForExpectedLayoutAndVisibilityOfElements
  24. TEST_F
  25. TEST_F
  26. TEST_F

// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "chrome/browser/ui/views/tabs/tab.h"
#include "chrome/browser/ui/views/tabs/tab_controller.h"

#include "base/strings/utf_string_conversions.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/base/models/list_selection_model.h"
#include "ui/views/controls/button/image_button.h"
#include "ui/views/test/views_test_base.h"
#include "ui/views/widget/widget.h"

using views::Widget;

class FakeTabController : public TabController {
 public:
  FakeTabController() : immersive_style_(false), active_tab_(false) {
  }
  virtual ~FakeTabController() {}

  void set_immersive_style(bool value) { immersive_style_ = value; }
  void set_active_tab(bool value) { active_tab_ = value; }

  virtual const ui::ListSelectionModel& GetSelectionModel() OVERRIDE {
    return selection_model_;
  }
  virtual bool SupportsMultipleSelection() OVERRIDE { return false; }
  virtual void SelectTab(Tab* tab) OVERRIDE {}
  virtual void ExtendSelectionTo(Tab* tab) OVERRIDE {}
  virtual void ToggleSelected(Tab* tab) OVERRIDE {}
  virtual void AddSelectionFromAnchorTo(Tab* tab) OVERRIDE {}
  virtual void CloseTab(Tab* tab, CloseTabSource source) OVERRIDE {}
  virtual void ShowContextMenuForTab(Tab* tab,
                                     const gfx::Point& p,
                                     ui::MenuSourceType source_type) OVERRIDE {}
  virtual bool IsActiveTab(const Tab* tab) const OVERRIDE {
    return active_tab_;
  }
  virtual bool IsTabSelected(const Tab* tab) const OVERRIDE {
    return false;
  }
  virtual bool IsTabPinned(const Tab* tab) const OVERRIDE { return false; }
  virtual void MaybeStartDrag(
      Tab* tab,
      const ui::LocatedEvent& event,
      const ui::ListSelectionModel& original_selection) OVERRIDE {}
  virtual void ContinueDrag(views::View* view,
                            const ui::LocatedEvent& event) OVERRIDE {}
  virtual bool EndDrag(EndDragReason reason) OVERRIDE { return false; }
  virtual Tab* GetTabAt(Tab* tab,
                        const gfx::Point& tab_in_tab_coordinates) OVERRIDE {
    return NULL;
  }
  virtual void OnMouseEventInTab(views::View* source,
                                 const ui::MouseEvent& event) OVERRIDE {}
  virtual bool ShouldPaintTab(const Tab* tab, gfx::Rect* clip) OVERRIDE {
    return true;
  }
  virtual bool IsImmersiveStyle() const OVERRIDE { return immersive_style_; }

 private:
  ui::ListSelectionModel selection_model_;
  bool immersive_style_;
  bool active_tab_;

  DISALLOW_COPY_AND_ASSIGN(FakeTabController);
};

class TabTest : public views::ViewsTestBase {
 public:
  TabTest() {}
  virtual ~TabTest() {}

  static void DisableMediaIndicatorAnimation(Tab* tab) {
    tab->media_indicator_animation_.reset();
    tab->animating_media_state_ = tab->data_.media_state;
  }

  static void CheckForExpectedLayoutAndVisibilityOfElements(const Tab& tab) {
    // Check whether elements are visible when they are supposed to be, given
    // Tab size and TabRendererData state.
    if (tab.data_.mini) {
      EXPECT_EQ(1, tab.IconCapacity());
      if (tab.data_.media_state != TAB_MEDIA_STATE_NONE) {
        EXPECT_FALSE(tab.ShouldShowIcon());
        EXPECT_TRUE(tab.ShouldShowMediaIndicator());
      } else {
        EXPECT_TRUE(tab.ShouldShowIcon());
        EXPECT_FALSE(tab.ShouldShowMediaIndicator());
      }
      EXPECT_FALSE(tab.ShouldShowCloseBox());
    } else if (tab.IsActive()) {
      EXPECT_TRUE(tab.ShouldShowCloseBox());
      switch (tab.IconCapacity()) {
        case 0:
        case 1:
          EXPECT_FALSE(tab.ShouldShowIcon());
          EXPECT_FALSE(tab.ShouldShowMediaIndicator());
          break;
        case 2:
          if (tab.data_.media_state != TAB_MEDIA_STATE_NONE) {
            EXPECT_FALSE(tab.ShouldShowIcon());
            EXPECT_TRUE(tab.ShouldShowMediaIndicator());
          } else {
            EXPECT_TRUE(tab.ShouldShowIcon());
            EXPECT_FALSE(tab.ShouldShowMediaIndicator());
          }
          break;
        default:
          EXPECT_LE(3, tab.IconCapacity());
          EXPECT_TRUE(tab.ShouldShowIcon());
          if (tab.data_.media_state != TAB_MEDIA_STATE_NONE)
            EXPECT_TRUE(tab.ShouldShowMediaIndicator());
          else
            EXPECT_FALSE(tab.ShouldShowMediaIndicator());
          break;
      }
    } else {  // Tab not active and not mini tab.
      switch (tab.IconCapacity()) {
        case 0:
          EXPECT_FALSE(tab.ShouldShowCloseBox());
          EXPECT_FALSE(tab.ShouldShowIcon());
          EXPECT_FALSE(tab.ShouldShowMediaIndicator());
          break;
        case 1:
          EXPECT_FALSE(tab.ShouldShowCloseBox());
          if (tab.data_.media_state != TAB_MEDIA_STATE_NONE) {
            EXPECT_FALSE(tab.ShouldShowIcon());
            EXPECT_TRUE(tab.ShouldShowMediaIndicator());
          } else {
            EXPECT_TRUE(tab.ShouldShowIcon());
            EXPECT_FALSE(tab.ShouldShowMediaIndicator());
          }
          break;
        default:
          EXPECT_LE(2, tab.IconCapacity());
          EXPECT_TRUE(tab.ShouldShowIcon());
          if (tab.data_.media_state != TAB_MEDIA_STATE_NONE)
            EXPECT_TRUE(tab.ShouldShowMediaIndicator());
          else
            EXPECT_FALSE(tab.ShouldShowMediaIndicator());
          break;
      }
    }

    // Check positioning of elements with respect to each other, and that they
    // are fully within the contents bounds.
    const gfx::Rect contents_bounds = tab.GetContentsBounds();
    if (tab.ShouldShowIcon()) {
      EXPECT_LE(contents_bounds.x(), tab.favicon_bounds_.x());
      if (tab.title_bounds_.width() > 0)
        EXPECT_LE(tab.favicon_bounds_.right(), tab.title_bounds_.x());
      EXPECT_LE(contents_bounds.y(), tab.favicon_bounds_.y());
      EXPECT_LE(tab.favicon_bounds_.bottom(), contents_bounds.bottom());
    }
    if (tab.ShouldShowIcon() && tab.ShouldShowMediaIndicator())
      EXPECT_LE(tab.favicon_bounds_.right(), tab.media_indicator_bounds_.x());
    if (tab.ShouldShowMediaIndicator()) {
      if (tab.title_bounds_.width() > 0)
        EXPECT_LE(tab.title_bounds_.right(), tab.media_indicator_bounds_.x());
      EXPECT_LE(tab.media_indicator_bounds_.right(), contents_bounds.right());
      EXPECT_LE(contents_bounds.y(), tab.media_indicator_bounds_.y());
      EXPECT_LE(tab.media_indicator_bounds_.bottom(), contents_bounds.bottom());
    }
    if (tab.ShouldShowMediaIndicator() && tab.ShouldShowCloseBox()) {
      // Note: The media indicator can overlap the left-insets of the close box,
      // but should otherwise be to the left of the close button.
      EXPECT_LE(tab.media_indicator_bounds_.right(),
                tab.close_button_->bounds().x() +
                    tab.close_button_->GetInsets().left());
    }
    if (tab.ShouldShowCloseBox()) {
      // Note: The title bounds can overlap the left-insets of the close box,
      // but should otherwise be to the left of the close button.
      if (tab.title_bounds_.width() > 0) {
        EXPECT_LE(tab.title_bounds_.right(),
                  tab.close_button_->bounds().x() +
                      tab.close_button_->GetInsets().left());
      }
      EXPECT_LE(tab.close_button_->bounds().right(), contents_bounds.right());
      EXPECT_LE(contents_bounds.y(), tab.close_button_->bounds().y());
      EXPECT_LE(tab.close_button_->bounds().bottom(), contents_bounds.bottom());
    }
  }
};

TEST_F(TabTest, HitTestTopPixel) {
  Widget widget;
  Widget::InitParams params(CreateParams(Widget::InitParams::TYPE_WINDOW));
  params.ownership = Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
  params.bounds.SetRect(10, 20, 300, 400);
  widget.Init(params);

  FakeTabController tab_controller;
  Tab tab(&tab_controller);
  widget.GetContentsView()->AddChildView(&tab);
  tab.SetBoundsRect(gfx::Rect(gfx::Point(0, 0), Tab::GetStandardSize()));

  // Tabs have some shadow in the top, so by default we don't hit the tab there.
  int middle_x = tab.width() / 2;
  EXPECT_FALSE(tab.HitTestPoint(gfx::Point(middle_x, 0)));

  // Tabs are slanted, so a click halfway down the left edge won't hit it.
  int middle_y = tab.height() / 2;
  EXPECT_FALSE(tab.HitTestPoint(gfx::Point(0, middle_y)));

  // If the window is maximized, however, we want clicks in the top edge to
  // select the tab.
  widget.Maximize();
  EXPECT_TRUE(tab.HitTestPoint(gfx::Point(middle_x, 0)));

  // But clicks in the area above the slanted sides should still miss.
  EXPECT_FALSE(tab.HitTestPoint(gfx::Point(0, 0)));
  EXPECT_FALSE(tab.HitTestPoint(gfx::Point(tab.width() - 1, 0)));
}

TEST_F(TabTest, LayoutAndVisibilityOfElements) {
  static const TabMediaState kMediaStatesToTest[] = {
    TAB_MEDIA_STATE_NONE, TAB_MEDIA_STATE_CAPTURING,
    TAB_MEDIA_STATE_AUDIO_PLAYING
  };

  FakeTabController controller;
  Tab tab(&controller);

  SkBitmap bitmap;
  bitmap.setConfig(SkBitmap::kARGB_8888_Config, 16, 16);
  bitmap.allocPixels();
  TabRendererData data;
  data.favicon = gfx::ImageSkia::CreateFrom1xBitmap(bitmap);

  // Perform layout over all possible combinations, checking for correct
  // results.
  for (int is_mini_tab = 0; is_mini_tab < 2; ++is_mini_tab) {
    for (int is_active_tab = 0; is_active_tab < 2; ++is_active_tab) {
      for (size_t media_state_index = 0;
           media_state_index < arraysize(kMediaStatesToTest);
           ++media_state_index) {
        const TabMediaState media_state = kMediaStatesToTest[media_state_index];
        SCOPED_TRACE(::testing::Message()
                     << (is_active_tab ? "Active" : "Inactive") << ' '
                     << (is_mini_tab ? "Mini " : "")
                     << "Tab with media indicator state " << media_state);

        data.mini = !!is_mini_tab;
        controller.set_active_tab(!!is_active_tab);
        data.media_state = media_state;
        tab.SetData(data);

        // Disable the media indicator animation so that the layout/visibility
        // logic can be tested effectively.  If the animation was left enabled,
        // the ShouldShowMediaIndicator() method would return true during
        // fade-out transitions.
        DisableMediaIndicatorAnimation(&tab);

        // Test layout for every width from standard to minimum.
        gfx::Rect bounds(gfx::Point(0, 0), Tab::GetStandardSize());
        int min_width;
        if (is_mini_tab) {
          bounds.set_width(Tab::GetMiniWidth());
          min_width = Tab::GetMiniWidth();
        } else {
          min_width = is_active_tab ? Tab::GetMinimumSelectedSize().width() :
              Tab::GetMinimumUnselectedSize().width();
        }
        while (bounds.width() >= min_width) {
          SCOPED_TRACE(::testing::Message() << "bounds=" << bounds.ToString());
          tab.SetBoundsRect(bounds);  // Invokes Tab::Layout().
          CheckForExpectedLayoutAndVisibilityOfElements(tab);
          bounds.set_width(bounds.width() - 1);
        }
      }
    }
  }
}

// Regression test for http://crbug.com/226253. Calling Layout() more than once
// shouldn't change the insets of the close button.
TEST_F(TabTest, CloseButtonLayout) {
  FakeTabController tab_controller;
  Tab tab(&tab_controller);
  tab.SetBounds(0, 0, 100, 50);
  tab.Layout();
  gfx::Insets close_button_insets = tab.close_button_->GetInsets();
  tab.Layout();
  gfx::Insets close_button_insets_2 = tab.close_button_->GetInsets();
  EXPECT_EQ(close_button_insets.top(), close_button_insets_2.top());
  EXPECT_EQ(close_button_insets.left(), close_button_insets_2.left());
  EXPECT_EQ(close_button_insets.bottom(), close_button_insets_2.bottom());
  EXPECT_EQ(close_button_insets.right(), close_button_insets_2.right());

  // Also make sure the close button is sized as large as the tab.
  EXPECT_EQ(50, tab.close_button_->bounds().height());
}

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